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#1 |
Join Date: Nov 2004
Posts: 178
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![]() Greetings Ladies & Gentlemen, Vicious here! What would you like to see in the latest Live Updates? Everyone has an idea so let's talk general specifics. I'll start... Armor variety, t6 loot tables adjusted, epic encounters tweaked, locked in combat bug, armor proc'ing "bug", armor stats, guild housing, guild level 35 - 40 rewards. If I was forced to choose however...bug fixes > all.
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#2 |
Join Date: Mar 2005
Posts: 4
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![]() I'd like to see some REAL live events not just stupid Goblin Lottery... Bringing seasons to the game, fashion clothes stores (not just armor!), some events in the cities (like day of the city with fireworks when all the citizens can gather together on the main square and celebrate)... I hope they will bring something really interesting and spectacular to the anniversary of the game release...
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#3 |
Loremaster
Join Date: Dec 2004
Posts: 5
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![]() 1. make it possible to change our tradeskill class, like if im an outfitter and i want to change to a scholar. perhaps do a quest thing like the betrayal one. 2. more double/triple exp bonus days. 3. mounts for people with little pocket change. maybe 50s-1g ponies that are alittle slower than the regular ones. 4. more tradeskill recipies, ts bug fixes, etc.. 5. make it possible to change our hairstyle. 6. more gryphon stations, and some in thundering steppes. 7. more bug fixing :smileywink: |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 91
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![]() 1. please make the goblin-game not so expensive. I think it costs too much and therefor only one player can win a tooooo higher jackpot. 2. more live-events 3. ink to color the clothes 4. maybe a scroll where you can teleport wherever you want 5. A window where I can see if a groupmember is attacked by an oponent, so I can better see which agro I must pull from an group of opponents (cause I'm playing a tank). |
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#5 |
General
Join Date: Dec 2004
Posts: 3
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![]() Well ok, here goes. 1. Rings for RP'ers donating fo the character is engaged or married (no stats) on an extra finger slot. Along with wedding clothing. 2. Ships Actually being built on the Ways in the harbors. 2. Ships That actually come into port. 3. ALL Handcrafted armors of ALL tiers with more mitigation than the preceeding tier's rare, IE Steel having more mitigation than Feyiron, Feysteel having more than Fulginate, Ebon having more than Indium, this was done by allowing the character to advance in the tier of armor that he or she was in, there by the Mitigation was improved as Leveling went by, This Needs to Return, because NOT every player has money time or resources to go Legendary Equipment. This is Supposed to be a game for the more Casual Player, (At least this is how it was advertised), NOT a game of Twinks. IMO it appears that the LU#13 Update was based on Legendary Equipment (along with at least Adept3 Spells)as a Baseline rather than the Handrafted, which pretty much puts Tailors, Weaponsmiths and Armor Smiths leveling in TS so that they can make custem orders, IE Steel, Feysteel, Ebon, Cobolt and to Imbue said custem orders. BTW adding just a stat point to the exsisting stats of both Indium and Cobolt over the Fulginate and Ebon Armor respectivly doesnt really fall into line of how the stats are increased on the other armor Tier's stats. Also why is it that Rubicite Tier 5 Treasure drops have better Mitigation than the Tier 6 Treasure drops? Not only that, but better Mitigation than Tier 6 handcrafted at that, Rubicite can be worn much eariler than Indium and has better Mitigation and in some cases better stats. So why buy the T6 Handcrafted which as near as I can figure out ..has a 400% cost over T5 in fuel costs. Why buy the Inidum handcrafted armors when Rubicte treasure drops are superiour? 4. More to follow later.
Stormson
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#6 |
Join Date: Dec 2004
Posts: 65
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![]() Remove the stupid 'summoner must do at least 1 damage' rule ! Make AE or AOE spells work even when the original target died (if there's still at least one enemy standing) More diversity in loot. My good Angband is free and has that ! Why can't we have some customized loot to add diversity ?
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#7 |
General
Join Date: Feb 2005
Posts: 133
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![]() *** Headlines *** -Change your appearance with the new SOGA models! |
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#8 |
Loremaster
Join Date: Nov 2004
Location: UK
Posts: 395
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![]() Stability and bug fixes. A hold on new content for just one month while effort is placed in getting the game to where it should be in terms of crafting, re-balancing the 700+ unique mobs, fixing the last of the class issues and bugs, testing heal stacking etc etc. Mirdo.
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#9 |
Loremaster
Join Date: Mar 2005
Location: MPLS, MN
Posts: 221
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![]() I really like a lot of these ideas. 1. Not all the time, but throw out double xp days once in awhile. Not once a year, but try a couple times a month. Announce it the day before. I know it will upset some people but I am willing to bet each day of double xp you will see the number of people playing that day double. 2. I liked the idea about the boats actually being built and some coming and going in the harbors. 3. Fix the broker window.-Cant search on Food by level, I have to examine food, page after page until I find stuff I can use. Sometimes if the window is accidentally closed it will not allow you to search again till you zone out and then back. LOL-It is funny, how I have all kinds of ideas when playing but in the morning at work I can't seem to think of anything.
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Lord Sarron-Level 80 Swashbuckler Serpaw-Level 74 Berserker Simbarth-Level 22 Shadowknight/76 Alchemist |
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#10 |
Join Date: Nov 2004
Posts: 46
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- fix coercer charm - add a 'back to hometown' bell in nektulos and thundering steppes. (boats from the cities are one way trip, i fail to see any logic in this and it's not appropriate now that Sinking sand is reachable only through towns harbor) (that shouldn't take long to set) - allow us to see through our characters when the third person camera is behind theyr neck and a big part of our screen is taken by their head. - Push back the invisible walls to more appropriate/'logical' locations especially in everfrost in the wolf, sheep, lizard, maiden area. (sometimes we see mobs we can't select because the 'walls' get to much 'in' the zone and we see 'through' them. I can't understand why i can't walk on those slops even if i slide (remember some ever1 area)) - Fix the ability of the mobs to hide in the walls/ceiling/floors. - Fix the range of mobs group spells (I don't know if it's one mob spell or a large variety of it, anyway it's funny to see my dopple cross half rivervale to go assist my group near the river when i'm at the entrance of the zone) - Finish to list/tag quests as solo/heroic/epic. - Rewrite most of the kill 3x(3x10 mobs) book quests or at least make the targeted mobs available in bigger numbers (look at the hillcat prowlers in zek for exemple : pop time one hour? 4 each time? 7,5 hours of camp to avoid that someone take them before you (or 30 min using incomplete group repop exploit) It's even worst in Rivervale) - Change the 'robe of the invoker' quest starter (2 days +/- my grandma's shoe size repop time!!! Hard? no! Boring, hardcore gamer oriented? yes!! I hope it's not the 'Ever1 feeling' that was intended) - ... (enough for today)
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Cylanel the Loyal - illusionist 56 (account closed 01/30/06) Mioss - illusionist 63 retired (EQ1) Kelath - Dragon 62/53 retired (Horizon) Quote : don't say 'Gone like the dinosaurs', Say 'gone like Ever2 illusionists' Quote : 'Hey you Boter!! I am no bot, it's just my mana generator' Quote : 'We can't zone out the mana battery, the player behind the screen fell asleep hours ago' Quote : 'Where is that plague coming from?' 'Horizon(tm)' Quote : 'Where as it gone?', 'The way of the illusionist, of course' Quote : 'Loading, please wait' Quote : 'Your spells are too weak for this target' (no you're kidding) |
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#11 |
Loremaster
Join Date: Feb 2005
Posts: 11
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![]() 1) Implement the change in Con levels that was alluded to by Moorgard a few weeks ago .. at lvl 53, my blue range is 4 and my green range is 6 on top of that, meaning lvl 43-52 NPCs are all agro... no reason for anything below 45 to hate me... if they are challenging enough to be green to me at 53, then they are way overpowered for anyone level 44-50 to handle, making them deadlier than they should be for the players who use them (and want them) for the experience .. I had my time fighting those levels and zones for experience .. I have moved on from those and would appreciate it if under-45 NPC populace would get over their hatred for the way I abused them all these many months when I actually had a reason to. 2) Look at number 1, please.
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http://eq2players.station.sony.com/signature?characterId=319258106 |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 164
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![]() Please, oh please for all that is rightous and good in the world: -Let Inquisitor and Templar reactives stack (not overwrite) -Fury and Warden regens stack (not overwrite) -Defiler and Mystic wards stack (not overwrite)
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Dairuin 90 Bruiser Den of Madness Nagafen |
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#13 |
Join Date: Nov 2004
Posts: 1
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Tulvarian Level 51 Warden/Antonia Bayle
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#14 |
Join Date: Nov 2004
Posts: 15
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![]() New hide_illusion mode! :smileyhappy:
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#15 |
Loremaster
Join Date: Dec 2004
Posts: 224
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![]() hmmmm ,, man i could be here all day listing lol but there was so much promised never seen yet and some that i and rest whould like to see if they could put in..
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#16 |
Join Date: Nov 2004
Posts: 46
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- Code 'Escape' abilities so that it breaks encounters. (I was killing guards in Maj'Dul when a Shiar attacked us. We escaped succesfully. The Shiar escaped with us (or so it seemed) and killed the 2 survivors at Maj'Dul gate. Is that intendeed?) - Give more illusions to illusionists and make them effective from a faction point of view. it's always weird to see Qeynos guards /salute a gnoll. I really don't think they could be viewed as our fun spells, they are part of our class not a 'fun' plus. We're the only one that can't change in something strange/funny (unless you consider our gnoll illus that way, then say so). - .... (More to come)
Message Edited by mioss on 10-11-2005 04:59 PM
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Cylanel the Loyal - illusionist 56 (account closed 01/30/06) Mioss - illusionist 63 retired (EQ1) Kelath - Dragon 62/53 retired (Horizon) Quote : don't say 'Gone like the dinosaurs', Say 'gone like Ever2 illusionists' Quote : 'Hey you Boter!! I am no bot, it's just my mana generator' Quote : 'We can't zone out the mana battery, the player behind the screen fell asleep hours ago' Quote : 'Where is that plague coming from?' 'Horizon(tm)' Quote : 'Where as it gone?', 'The way of the illusionist, of course' Quote : 'Loading, please wait' Quote : 'Your spells are too weak for this target' (no you're kidding) |
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#17 |
Join Date: Dec 2004
Posts: 1
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![]() I would like to see all of the broken quests fixed. I have at least two that I can't complete because either the item doesn't allow me to finish or an NPC never shows up. The two that I'm talking about are the Hundred Fold Blade and the Summoning. Another thing that occured to me that fits along these lines is the L&L for Giants. I have yet to get the spirit I need from any Giant I kill. Its the only part I'm missing.
I'm sure there are a lot of other quests that could use this kind of attention.
My $2.50. |
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#18 |
Loremaster
Join Date: Feb 2005
Posts: 11
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![]() Was going to add the need to put quest-starter for Efreeti Lore and Legend in game then happened upon OGaming and see it is supposedly now in-game ... but wondering why the trigger is in Lavastorm and NOT in Solusek Eye. If it is indeed now in game, thank you ... dont recall it ever being mentioned in Updates notes in recent weeks, but thank you just the same.
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http://eq2players.station.sony.com/signature?characterId=319258106 |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 28
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![]() *** Live Update #15 *** -Change your appearance with the new SOGA models! -Killing a named mob now guarantees 100% drop of a master chest, no more treasured junk or no drop at all. -Loot tables have been adjusted and unique drops have been added to loot tables. -Class specific armor quests have been added for players lv50+ -Epic weapons have been added class specific that are recieved through long difficult quests. -Graphics on weapons and armor have been upgraded and redesigned, we fired the old weapon/armor designer as they kept putting out the same looking gear and nothing original or artisitic. j/k heh -Shadow Knights can now use Invisibility for group being they can bend shadows around them:smileywink: -More unique class defining spells have been implemented and are recieved via questing, no more same spell every lvl with just different name -Underwater zones containing long lost treasures have been added, careful for the sharks, they do bite=P -New quests added for each class to Ascend their character to a more powerful class through vigorous quest line. -Tons of Old world desirable eq1 unique weapons have been added to Named mobs and recieved via new heritage and signature quests. -Spell graphics have been revamped to better portray class specific spells, no more big flash of crayon color or lights -All pets including Shadow Knight pets now actually change appearance as they lvl up and go from apprentice1 to Master 2 -Now when raiding, loot quantity now scales with amount of raid members, no more 1 pc of loot for 24 man raid to split after everyone contributed equally. Now will be guaranteed master chest on raid when killing a named and guaranteed 1 loot per 6 players in group or raid per named kill.
We only can dream that Sony listens in time or else its time to find a new game, well see what surprises they have up their sleeves. As it stands now after playin bout a year of eq2 i havent seen much worth while, they seem to be implementing the same garbage over and over and calling it something different. Wheres the fun in this game?? EQ1 owns this game by far imo how well thought out it was, and it was a great game for over the 4yrs i played it, they seem to forgotten what was good about eq1 and forgot to implement those ideals here as a foundation. Only few months before tons of new mmo's start coming to the scene, not sure how EQ2 is going to keep us interested, guess well see, hopefully sooner than later. Peace!
Message Edited by Shadowles on 10-11-2005 08:21 AM |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 60
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![]() Customer Service We hired a new customer services relations person who will actually do the same job Moorgard did before EQ2 came out. Expect interaction between our new CSR and developers and a lot of informational posts. “We tewk our jibs” (we took our jobs southpark reference) back from India and have decided that you guys are worth 4 full time GM’s whom can tell you more than we can’t help you and ask your fellow players. Created a QUEUE system for our GMs to get your player corpses back to you immediately, and move characters stuck in geometry. /petitionstuck will give your character a priority. If you use this for reasons other than characters being stuck you will lose your ability to use the petitionstuck command. We hired 2 GM’s to start doing random events with you, like the Legend’s server of old. Expect a live event of some magnitude once every 2 weeks on your server. We have started an information area of the forums of which we will roughly tell you what our developers are working on for this week. We have started listening to the Test Server when they scream there is a bug in this, please fix it before it goes to live. We have additionally decided that it is time to quit being cute about fixing something, and then posting the next day that we really mean it this time. We decided to stop outsourcing our web development team and hire someone with basic web programming skills to tie in character data and the website more efficiently. We’ve also decided those XML Feeds we promised before beta will be released, we feel embarrassed that the code to do this actually took 23 minutes to write. Escape now clears agro completely. This one hits home again happened last night in the Living Tombs. Made it where one healer can now support the party, decided healers should probably be able to heal instead of becoming quasi nuking wizards. Emphasized this by increasing heals potentcy. Guardians we gave you 50% more power on all of your taunts, while you have nothing else at least you can hold hate now! We took a look at what we said LU13 should be, and decided certain classes are doing more than they should, some not enough and that the complete order of DPS is out of whack, as a whole we decided Tanks should Tank / Wizards should Magic DPS / Scouts should Melee DPS / Healers should heal. Laughed at our mistake of making some classes able to solo heroic encounters. Realized we were wrong, and that perhaps a solo person taking on heroic nameds while groups stood by watching was more of an insult than a benefit. Those of you who bought expensive housing your STATUS points have been returned, so you can purchase other things like those who waited now can. (post patch housing adjustment) Run speed buffs stack with mounts, horses slowest run speed is now 40% because when you think about it having a horse that runs slower than you do sprinting is pretty weird. Decided Ebon and Cobalt are not the same color, next week we will be purchasing SAMS Teach Yourself Photoshop in 24 hours, and letting our crazy artists go wild as they learn the next ins and outs of the artwork. Oh we also took our outsourced graphics artists jobs back. WE APOLOGIZE for taking away key members from the EQ2 project to support other ventures. We really wish we could tell you the truth behind big business and why you mean nothing to us after we have your initial dollar, but we can't explain it ourselves, but -we- are trying to make ammends by hiring talent in that plays the game and will make things better... (see post about SOE San Diego Hiring) I digress to much frustration with the lack of CS / lieing, then asking us to vote for them on hall of game. If it was just for the game I'd vote for you, but as it stands your CSR should be on the walk of gameshame. Message Edited by Goldenpaw on 10-11-2005 11:20 AM |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 21
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Zkinea formally of Najena now Unrest ![]() |
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 912
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![]() Plate tank fixes.
Make wearing metal mean something again. Give bonus for non trauma damage Plate: Plus to crushing piercing and slashing Chain little lest crushing and slashing no piercing Cloth Plus to slashing lower than plate.
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#23 |
Join Date: Dec 2004
Posts: 12
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1. You now have the option to choose the difficulty of raid encounters.So many times we get close or maybe we defeat the encounter once or twice. Then the difficulty is adjusted becuase some guild has done it 30 times. Now they are fabled and then complain because the encounter is too easy. This way you can farm the gear you need to progress to the next level. Make it no drop if it has to be.
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#24 |
Join Date: Nov 2004
Posts: 344
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A fix for wardens.
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#25 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() A fix for the technical issue started and caused by the September 29th Patch where my monitor keeps powering down while I play EQ. This is a technical issue that was *CAUSED* by that patch, and it's still happening whenever I log into EQ. This isn't a problem on my end. It's a problem caused by them. More monk armor. none of this +Wisdom or +intellegence leather armor bullcrap from deserts of Flames. There's barely any leather armor there anyway, and it *ALL* caters to the druids with Wisdom. I've even found leather armor with Intellegence on it of all things. Nothing for monks though.
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#26 |
Join Date: Mar 2005
Posts: 86
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![]() Great idea, suggestions of what we would like to see. ![]() Zones and encounters - We have retuned Nektolous Castle to - - remove ^^^ heroics from halls and courtyard on the first floor - - remove see invis from halls - - shoveled some dirt on Billy in the tower to keep him from continually repopping after killed - - flagged characters who have done the access quest as able to open doors - We have retuned Deathfist Citadel to be a group instance instead of a raid instance - Many dungeons have been readjusted to move heroic encounters out of corridors. The closer you are to the entrance the less likely you will encounter a see invis or heroic encounter blocking a path. - Many lower level zones were adjusted to rebalance the solo versus heroic spawn ratio to better match the playerbase in these levels. - For heroic encounters, changed how the scaling of damage vs comparative level at the extremes further. Green heroics will be much closer to a solo encounter, red heroic closer to epic. - Reduced chase range in outdoor zones for unengaged encounters. - Reduced agro range in outdoor zones for players not engaged in combat. - Escape and evacuate now break the encounter - Corrected collision so that mobs are no longer in the ceiling Guilds - We now display the guild status divisor in the guild window. - Changed how non-contributing guild members affect the divisor. If a guild member has - For quests that award status, your % effectiveness will be displayed at the top of your quest window. - For merchants that award status, your % effectiveness will be displayed at the top of the merchant window. Abilities - Fixed Cheap Shot for scouts so that it is highly dependable to stun vs any solo or green heroic (regardless of zone) - Restored player invis to allow upgrades and restored prior level of spells and abilities to pre-LU13 levels (apologies).
- note many named and epic encounters have been given Master 1 see invis to compensate - /respec is enable once again as some classes will have a Master 2 available for stealth, invis - Players are now awarded apprentice 1 level of spells and abilities from levels 51 - 60 for DoF content so they are aware of their new abilities as they level. Other - We have added a new option to customer service that allows escalation to a head GM and keeps it open if a lower GM or guide cannot resolve your issue. - Communication between GMs and customer service has been improved, instead of saying we can't help you we will bring someone into the discussion who can, or a management level person if we (as a team) can't. * Edit* ON TEST - We have triple checked the 50% experience bonus and made sure it is not only there, but noticable. - As part of test improvement, if you are the first to report a bug, our developers will enable a flag that will give you a reward from a NPC. The rewards will vary based on the severity of the bug. They will range from experience to Master 1s of spells you can use. Message Edited by Gwideon on 10-11-2005 04:39 PM |
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#27 |
Tester
Join Date: Feb 2005
Location: Washington, DC
Posts: 1,258
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Although some of the things in this thread are clearly just gripey, most are very good ideas, even if they are much longer-term than just LU #15. For my part, the only feasible next-update change I want is for poisons to survive player death. To compensate, and keep alchemists in business, they can be reduced to 6 hours (8 for Legendary poisons?) rather than 12. If they could do it with food and drink (the best of which lasts just over five hours), there's no reason not to do it with poisons. Oh, and now I remember the other thing I want: T6 guild writs. I actually like grinding by doing writs, but I've absolutely had it with the glacier bears, Kromise hermits, and mammoth calves in Everfrost. Plus they're already going green and grey can't be far behind. It's time for something new to kill, really. Long term things -- armor changes and sweeping tradeskill changes and some others -- are things I think most of us would like to see, but many of those don't seem feasible for an LU #15. Maybe for a #16 or #17, though. But really, T6 guild writs and poisons surviving death. Those two little things would make my life a whole lot easier.
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Kella The Mighty Pirate, Assassin & Tailor Nimari, Fury-at-Large Test Server |
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#28 |
Loremaster
Join Date: Jan 2005
Posts: 7
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My money back. :smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy::smileyvery-happy:
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#29 |
Join Date: Nov 2004
Posts: 46
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- Fix the Frame Per Second issue when we're near water - Fix the FPS issue when we're near the Zek docks (it can't only be the water issue) - Fix the FPS issue in Enchanted Land - Fix the FPS issue in Rivervale - Fix the FPS issues ... I know my comp isn't a dual core and my graphic card isn't SLI but it's still strange that i could cross qeynos harbor with 10 to 15 fps and that it fall to 4 to 8 when i'm in rivervale .... Things have improved in CT, so it can be done. no?
Message Edited by mioss on 10-12-2005 02:34 PM
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Cylanel the Loyal - illusionist 56 (account closed 01/30/06) Mioss - illusionist 63 retired (EQ1) Kelath - Dragon 62/53 retired (Horizon) Quote : don't say 'Gone like the dinosaurs', Say 'gone like Ever2 illusionists' Quote : 'Hey you Boter!! I am no bot, it's just my mana generator' Quote : 'We can't zone out the mana battery, the player behind the screen fell asleep hours ago' Quote : 'Where is that plague coming from?' 'Horizon(tm)' Quote : 'Where as it gone?', 'The way of the illusionist, of course' Quote : 'Loading, please wait' Quote : 'Your spells are too weak for this target' (no you're kidding) |
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#30 |
Join Date: Nov 2004
Posts: 46
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I also forgot to ask for this : - Do something so that Duration of spell is seen on every examine screen. Actually we can't see the duration on non-scribed spells. As this is sometimes the only aspect of a spell that is affected by quality, it is necessary when you buy an upgrade (from app 1 to app4, adept3 or master1) to avoid buying things blindly. - more to come ...
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Cylanel the Loyal - illusionist 56 (account closed 01/30/06) Mioss - illusionist 63 retired (EQ1) Kelath - Dragon 62/53 retired (Horizon) Quote : don't say 'Gone like the dinosaurs', Say 'gone like Ever2 illusionists' Quote : 'Hey you Boter!! I am no bot, it's just my mana generator' Quote : 'We can't zone out the mana battery, the player behind the screen fell asleep hours ago' Quote : 'Where is that plague coming from?' 'Horizon(tm)' Quote : 'Where as it gone?', 'The way of the illusionist, of course' Quote : 'Loading, please wait' Quote : 'Your spells are too weak for this target' (no you're kidding) |
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