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Unread 04-22-2005, 05:33 AM   #1
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we just plain and simple suck i have adept3's and master 1's from 39 on we suck period every tank class minus the guardians can out dps us no matter if i have a bard in group for haste or a enc. we have the leats amount of utility cannot tank and well we deal the least amout of damageat 50 then any int caster and damage dealing class.  if  sony doesnt liek asssassisn to do what thier title and description says let us trade to a diffrent lvl 50 class all this time effort ect for a [Removed for Content] of a char. Hagann permafrost
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Unread 04-22-2005, 06:25 PM   #2
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Things arent all that great I must admit but we are slowly seeing some good changes.  Poisons were a small but welcome change for example and that gave us a nice damage boost we can use on raids and in high level xp zones.  So while change is coming slow it is at least coming in bits and pieces so who knows whats in store next SMILEY
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Unread 04-22-2005, 06:46 PM   #3
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I am trying to be patient with SOE. They seem to be addressing issues as they have the personnel bandwidth to support... I hope that were are simply still in the queue. I still have a lot of fun playing the game despite feeling a little gimped at times. In time, we may see some "balancing" that restores the damage we should really have in light of our reduced utility. I understand your frustration though... hang in there!
 
 
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Unread 04-22-2005, 07:08 PM   #4
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Actually, the current set of combat changes in testing really seem to point towards more solo-ability improvement for scouts and the exact opposite for the rest of the classes....at least to me. Agility gets to be a factor in mitigation, we got plenty of that. Fighters getting their str bonus indirectly cut again, its gonna take them even longer to kill stuff alone. Mages and priests getting their parry skill taken, mobs will have an easier time wacking them up. But I'm not sure if I would like to be made a solo-god at the expense of little to no group desirability, even though the ironic thing is that it is true I chose Assassin in the first place coz I thought it would be a solo-god  :smileytongue:
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Unread 04-22-2005, 08:17 PM   #5
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Some of the poisons add quite a large bit of DPS. Combine Ward of Darkness with one of the 40+ poison/disease debuffers and it'll crank out some pretty heavy damage. Of course, it'll also crank out insane amounts of hate towards you, so if you don't have a very good tank, prepare to die repeatedly.
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Unread 04-22-2005, 10:40 PM   #6
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And also, we shouldnt have to wait too long.  The live updates have been rolling out about every 2 to 3 weeks.  If this holds true, then early May we should see something.  Yay agility!
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Unread 04-23-2005, 12:06 AM   #7
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khalysta wrote:
Things arent all that great I must admit but we are slowly seeing some good changes.  Poisons were a small but welcome change for example and that gave us a nice damage boost we can use on raids and in high level xp zones.  So while change is coming slow it is at least coming in bits and pieces so who knows whats in store next SMILEY


Glad someone is still seeing SoE as a savior. Assassins still suck [expletive ninja'd by Faarbot] in comparison to other dps classes. Maybe SoE will "think" on fixing our class after the next expansion. Maybe after Station Exchange. Maybe not.
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Unread 04-23-2005, 12:18 AM   #8
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There are balance issues now, of course. And there likely always will be. I remember when EQ1 went live and rangers were unstoppable. Then came SOE with the nerf bat and beat them all to hell, giving us the wonderful "Ranger down!" expression I still cherish and use on my long time wife/EQ1 ranger, I have bruises to prove how much I liked that phrase.
 
Then over time...that is the key phrase...they improved rangers, and eventually they became a very good class. My hope is that the implementation of PVP (which I support and look forward to) won't cause a lot of nerfs etc and create even more balance problems than there are. I hope they just leave us to pvp with the current system we have and let us participate as is and deal with it or a system completely separate from the PVE, or the balance will be a very long time coming.
 
What is happening right now is effectively the EQ2 endgame beta. NONE of these companies, not SOE, not Blizzard, not Mythic, NO one effectively has tested their end game to determine content or balance issues. This has always been left to the power gamers to determine, the first one across the line, so to speak. The problem is, their reward for all that hard play is usually a half finished, poorly balanced game. I was one of those in other games, and made a concious decision to play this one VERY slowly. I am only lvl 30 now and have been playing since launch. I do many quests, hunt with friends, mentor down, craft, etc, anything to keep the pace slow.
 
I do wish, sincerely, to thank those Assassins who were the first to get to lvl 50 and show the problems we...I...will face, and give SOE the first word on the help we need. I am truly thankful, but at the same time, happy not to be there yet. I am still happily out DPSing fighters at lvl 30...might hit 31 in a week or two :smileyindifferent:
 
Come on SOE, show these guys some love. They worked hard to get to 50, don't let them suffer forever. At least communicate that you understand their plight so they know they are not ignored...or are they?
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Unread 04-23-2005, 12:21 AM   #9
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The bottom line is something needs to be done. And soon. We have been more than reasonable in sitting around waiting for a fix. I don't think I've left Freeport in like three weeks... and why? Because I'm useless. When the guild gets togteher to do a raid, who's the last to go? The assassins of the guild... why? Because for every assassin spot there is a fighter who is better suited to the job. Most of the time I don't even mention I'd like to go, why [Removed for Content] the people going for your sake? SOE doesn't care, why should they? I've since created a Zerker and a Wizard, and let me tell you, they wreck house compared to an assassin. I really wish I would have figured this out earlier, before I wasted all my time and money on a useless class. The kick in the balls of it all is that us assassins WANT to play assassins. We LIKE the class, and we like playing the role. We WANT to. The problem is, we have no say in what an assassin is, and SOE obviously has no clue. It's rather sad. :
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Unread 04-23-2005, 12:50 AM   #10
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Myos wrote:
 
My hope is that the implementation of PVP (which I support and look forward to) won't cause a lot of nerfs etc and create even more balance problems than there are. I hope they just leave us to pvp with the current system we have and let us participate as is and deal with it or a system completely separate from the PVE, or the balance will be a very long time coming.
 


You do know that Assassins are probably the worst class to play now? Can't do squat on the solo front and can't do dps in comparison to other classes. I'm glad you have this outlook of "it will get fix". Well, this should have been fixed ages ago (Remember beta?). As far as PvP, I expect Assassins everywhere to be slaughter like lambs. We are just a one hit wonder kid atm.
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Unread 04-23-2005, 03:41 AM   #11
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Thanatos06 wrote:

You do know that Assassins are probably the worst class to play now? Can't do squat on the solo front and can't do dps in comparison to other classes. I'm glad you have this outlook of "it will get fix". Well, this should have been fixed ages ago (Remember beta?). As far as PvP, I expect Assassins everywhere to be slaughter like lambs. We are just a one hit wonder kid atm.



Well, the point of my post had nothing to do with disagreeing with anything you say. I know they will suck in pvp, they do in most games where pvp is allowed. Rouge classes tend to die in droves.  I know the other issues that need to get fixed, my only point to this post was to say thanks to the people pointing out the problems.

And as I said in my post, NO company has EVER sufficiently beta-tested the end game of a MMORPG. Ever.  The "beta-testers" are the first people to get there after the game goes live. This has happened in EQ1, DAoC, SWG, AO, WoW, and EQ2. It will likely never be different either. I am not saying this is the way it SHOULD be, just the way it is. Sucks, doesn't it?

I stand by my original post, simply thanking those who are in the end game, and hoping they get some fixes soon. Sorry if I wasn't clear enough about that. :smileyhappy:

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Unread 04-23-2005, 08:13 AM   #12
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I only skimmed through this, But I find it an absolute mistake that people can complain about being an assassin.

IMO Those that are being outdamaged by tanks "minus the guardians" you can't play your character well.

I am 46 ATM, out damaging anything that comes in my path.

Was in a group with "The best of the best" players on the server the other night.
Was groupped with a 50 Bruiser, 50 Warlock, 50 Ranger.

All of them outfitted a little better than me.
I was 45 at the time, using the 38-42 gear "enchanted thicket woven" stuff for the most part.

Now I'm wearing . . .
Frozen Chain Coif - Helm, 8agi
PF Fulginate Chainmail Coat
PF Fulgnate Shoulders
PF Ebon Bracers
PF Ebon Gloves
PF Fulginate Legs
Black Ebon boots
SBD
PGT
PI Cedar Longbow
Amulet of the far-runner
fishbone earring
ancient slayer ring of agirunners ring
runners ring
bracelet of glowing shards (x2)
fbss
---------
I dont consider that all that great equipment, good .... but average. most 45assassins could have accomplished this.
------------
seeping wound & shadow assault are master 1
condemning & bloodthirster adept3

everything else (that i use mainly) are app4.
-------------

-I out damaged the 49 Warlock (but that was REALLY pushing it.)
-the 50 bruiser I could easily out damage ...but when i pulled aggro..or the ranger did, he out damaged us both (much more damg from behind)
-50 ranger. i out damaged him easily most of the time.

-------------------------

I really don't understand how tanks our outdamaging "assassins" if they are. I personally don't think you should be calling yourself an assassin.

But.....just my opinion, opinions are like [expletive ninja'd by Faarbot]s too so ;P

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Unread 04-23-2005, 10:42 AM   #13
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When somebody talks specifically about a level 50 character I tend to think more along the lines of balance in raiding.  An xp group is quite different from a raid.  A raid is like taking a guild putting everything together in the best way possible to maximize potential.  An xp group is almost always the exact opposite you take a tank, priest and 4 of whatever else you can find and go to work.

So when an assassin is complaining about fighters its often from the raid situation.  Just imagine that same group only the mobs are all pierce immune and slashing resistant.  How are you going to fare then when the bruiser is hasted, avatared and super buffed in general with a master 2 handed crushing weapon doing 300dps SMILEY  It's likely you and the ranger are going to be put in a spot of bother when you essentially have just mask of night, punch blade and lingering blow as your core set.

It really is a different world though and just because you can't imagine it's true place yourself in the level 50 raiders shoes where your dps is crucial but everything is working against you mechanics wise and you will start to understand the frustration in many of the posts here.

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Unread 04-23-2005, 11:05 AM   #14
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Even still.
If you put on two weapons that CAN hit the mob, you aren't completly reduced to just Nask of Night, Punch Blade, and Lingering Blow.
I really think it isn't as bad as everyone is putting it out to be.
I will be 50 within two weeks and raiding though so we will see.
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Unread 04-23-2005, 12:28 PM   #15
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Even still.
If you put on two weapons that CAN hit the mob, you aren't completly reduced to just Nask of Night, Punch Blade, and Lingering Blow.
I really think it isn't as bad as everyone is putting it out to be.
I will be 50 within two weeks and raiding though so we will see.

 
You're absolutely right. When you have weapons that can hit the mob, you can do a tiny bit of damage from Seeping Wound.
 
/cheer
 
Seriously though, since the recent changes just a few days ago, I noticed that the scouts are doing much better against the epic mobs. Sure we have to switch between slashing and piercing dependant on the mob, but at least we are doing more damage than we were previously. I wish Infected Wound, Condemning Blade, Bloodthrister, and Spitting Viper weren't all set as piercing damage, so we could use these abilities, because they do ALOT of damage, but I can at least say things are getting better.
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Unread 04-23-2005, 01:50 PM   #16
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I just love kicking myself and other assassin out of raid cause of selected encounter being unfriendly to scout and we have too much people, thats just great ;p
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Unread 04-23-2005, 06:31 PM   #17
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wouldn't crushing type arrows work for the raid mobs at least?
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Unread 04-23-2005, 07:25 PM   #18
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probably.. but raiding is already too expensive, I honestly cant be bothered to buy stacks of t5 blunted arrows to get some minor damage out of my bow :smileyvery-happy:
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Unread 04-23-2005, 09:25 PM   #19
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Yes, crushing arrows do work. As a woodworker I make myself a ton. But Spitting Viper only does piercing damage so I'm stuck with only 2 of the 3 abilities. And with Faltering blast, I run through arrows fast. Oh, and they cost me just about as much to make as it does to buy indium arrows, except for the fact i spend hours to make enough for a Darathar fight or whatnot.
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Unread 04-23-2005, 09:53 PM   #20
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Frosin is pretty much exactly right.  While we have melee slashing damage it is still far weaker than a brawler crushing even with poisons since combat arts are supposed to be where we shine.  Zerker and brawler group buffs are pretty decent too so they help the group out.  Even a wizard who may be partially gimped due to cold or heat resists and in the same boat as us brings in more with resist buffs and feeds.  Now I don't really want utility but I feel a lack of utility should be made up by dps in raid encounters which would raise our value by a ton.
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Unread 04-24-2005, 05:13 AM   #21
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Colossaltitan wrote:

I only skimmed through this, But I find it an absolute mistake that people can complain about being an assassin.

IMO Those that are being outdamaged by tanks "minus the guardians" you can't play your character well.

I am 46 ATM, out damaging anything that comes in my path.

Was in a group with "The best of the best" players on the server the other night.
Was groupped with a 50 Bruiser, 50 Warlock, 50 Ranger.

All of them outfitted a little better than me.
I was 45 at the time, using the 38-42 gear "enchanted thicket woven" stuff for the most part.

Now I'm wearing . . .
Frozen Chain Coif - Helm, 8agi
PF Fulginate Chainmail Coat
PF Fulgnate Shoulders
PF Ebon Bracers
PF Ebon Gloves
PF Fulginate Legs
Black Ebon boots
SBD
PGT
PI Cedar Longbow
Amulet of the far-runner
fishbone earring
ancient slayer ring of agirunners ring
runners ring
bracelet of glowing shards (x2)
fbss
---------
I dont consider that all that great equipment, good .... but average. most 45assassins could have accomplished this.
------------
seeping wound & shadow assault are master 1
condemning & bloodthirster adept3

everything else (that i use mainly) are app4.
-------------

-I out damaged the 49 Warlock (but that was REALLY pushing it.)
-the 50 bruiser I could easily out damage ...but when i pulled aggro..or the ranger did, he out damaged us both (much more damg from behind)
-50 ranger. i out damaged him easily most of the time.

-------------------------

I really don't understand how tanks our outdamaging "assassins" if they are. I personally don't think you should be calling yourself an assassin.

But.....just my opinion, opinions are like [expletive ninja'd by Faarbot]s too so ;P



/cheers.

That is great for simply group play. However, at the high end, Assassing still suck monkey nuts. I do not have to get into details since everyone else has explained it quite well at the raid level.

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Unread 04-24-2005, 06:07 AM   #22
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I found this kinda funny today.  One class we have been missing is a warlock for raids.  So there has been lots of talk about getting one but all the high levels are guilded already.  A monk offered to switch and reroll.  One of the officers says no that wouldnt make sense to trade dps for dps but instead it would be fine if one of the non dps classes like an assassin rerolls :/

Thats what you have to deal with on raids and it really isnt all that fun so hopefully they get this spell revamp done soon and it helps us out quite a bit so that scouts are dps and fighters are tanks.

Message Edited by khalysta on 04-23-2005 07:09 PM

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Unread 04-24-2005, 08:59 AM   #23
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Ding 47! One step closer to seeing how "bad" we really are.

Are we really that bad?

 

From what I saw tonight during a friends guilds raid. . . the 50 Assassin did good damage compared to others.  Wasn't on the top like exp groups though.

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Unread 04-24-2005, 10:03 AM   #24
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Im ready to accept your flames for my views. with that information let me continue.
 
I love my class. Love it. Im a lvl 50 assassin on befallen. IMO best assassin on server. And deffinitly in the best Hardcore raiding guild on the server.
 
DPS, I love my DPS it can always be better i suppose, but i love it.
 
only 1 complaint. Peircing unfriendly bosses. This does suck and does significantly lower our DPS output. For these i do end up losing to bruiser dps and such. Some mobs for example are cursed and theres some others like darathar but w/e
 
Any other mob which is good VS peircing, for example CL epic, Lagoon epic etc. I pown all others in my way.
 
Warlocks and Wizards in raids are primarily used for Feeding power to our Main tank and some of our healers in my guild, therefore their DPS is severly gimped.
Wizards kinda suck.... but warlocks yes they can do potentially more dps then us, but in raids i never see them do more dps so w/e there.
 
2nd Zerkers, They do decent dps for a tank type class no where near assassins or bruisers.
 
Guardians, Hell no hell no and lastly hell no, NO WAY Guardians EVER did more dps then me on a raid. They did sometimes while leveling up in EF because i was [Removed for Content] then, but now that im upgrades aint a chance in hell theyll do more dps then me.
 
Bruisers, now this is a interesting Class. Usually we stick our bruiser in our Main tank group with the troubatour and zerker, therefore their Buffed to hell and can do more dps then me by a 20dps or so amount.
BUT when there in the same group as me, har har... unless if its a peirce resistant mob, i pown the bruiser by 20-50 dps on raids =) ON every occasion. I actually teased this bruiser about it by sending him tells with the parse and he got mad at me said i was annoying haha . Bruiser pride got hurt i guess.
 
O i almost forgot the other scout classes, brigand, swash, blah blah, they should not stand a chance at all, they are way below bruisers and sometimes even below zerkers.
 
Ok im ready to accept flames, lemmie think on which ones i may get.... You post positive things like this and make the devs think theres nothing wrong with us, Screw you Radatat. first flame done
 
Ur full of BS and dont know what ur talking about you newb 2nd flame done.
 
ok enough with that, hopefully no one flames now and gives positive feedback.
 
How do i get so much DPS. Lets look in at that shall we. Im going to Show you my exact strategy on raids, many of you may call it bs w/e.
 
Haste = good. T5 withering spirit Poison = good, GEBS = good, Robe of invoker =good..... although i have the best medium BP in game called Irradiated chestguard of blackknight... wish it was feasible to use over 20 power regen but its not, SOE needs to add power regen to a medium BP.
ALso any other power regen rings or w/e = good. Power regen is key its the most important thing atm.
 
With that said, Weapons, slower weapons with higher damage = better then 2 1.2 or 1.3 delay weapons... WHY u ask? Because You can only swing so fast, self hasted my toons at about 70-80% self haste which means those 1.2 weapons are supposed to swing every .3 seconds or so and we know they dont. THats because I belive theres a minimum swing rate and u cant go past it. With that knowledge in hand, i use 2 ebon leaf blades. 2.1 delay and VERY high damage which enables me to do 60-110 damage a swing with each weapon. i do each swing it seems faster then 1 second delay with my self hastes, add that to any other haste the group adds, which is almost always such as berzerker haste, inquisitor haste dirge haste etc, and ur looking at SUPER fast swings on slow delay weapons. Also this maximizes the damage i do in between Skills because when i spam skills i donly have time for 1 swing or so anyways before i spam another skill. So this = maximizing damage.
 
Whew that was alot of typing. ok Step 3. Use Murdurous focus = the win. Use this when ur kinda low on power or right after u used Bloodthirster and condeming blade, Use this in conjuction with ur other BLoodlines quest given self haste and just melee attack mainly. Ull do 120 damage a swing for each weapon.
 
Also, whats prolly our best skill.... PUNCH BLADE FOR THE WIN!!!!
I cant stress how important this skill is, spam this as much as possible over any other skill. Read the discription, reduces Defense by 36ish poison debuff and pieirce debuff not to mention the 400 damage or so itll dish out at adept 1. also it has the same recast as mask of night.
After using this skill it Severly reduces the mobs Avoidance ratting to the point where u never miss a swing, this in itself adds a Buttload to our DPS. not to mention the raids DPS.
 
Poison poison ...poison... i shouldnt have to say anymore.
 
lingering blow is prolly one of our most efficient damage/power ratio skill.
 
BOW skills =) Adept 3 all 3 of them if u know whats good for u. Each one of these is like a mini bloodthirster damage and power wise. use these well for they are prolly some of our best skills. not to mention they have a higher chance to proc a poison or proc from it.
 
ok, now im going to go over weapon. Gleaming strike for the win!!!
 
I use 2 pristine IMBUED ebon leafblades, 1 IMBUED cedar long bow. = 3 procs = Alot of pownage, each procs about 200-250 damage and i proc sooo often its not even funny.
 
I also use a pristine imbued ruby ring of stam and a same of STR. ( im 200 agility already so didnt really need more)
 
also i use 2 str hex dolls or 2 stam dolls, atm i do stam cause str doesnt really affect dps in this game atm, waiting on the live update for that =).
 
ok so if u follow my lead. you should be doing more dps then anyone. GL guys hope this helps. i prolly missed something. if i did ill add it.
 
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Unread 04-24-2005, 10:04 AM   #25
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Message Edited by shebalseki on 04-23-2005 11:05 PM

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Unread 04-24-2005, 02:07 PM   #26
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So we gotta be clones of you just to be able to live up to our intended role in a raid? I fail to see the relevance of bringing proc weapons into the argument. Anyone can get a version of the weapons you listed that they can use, which means anyone can get that kind of dps from the procs, which means 1 - 1 = 0, point negated. You also said that the big nuker mages actually do not fill the dps roles in your groups, but rather they are power batteries for the most part. Here are a few questions for you: - What do you have that can beat eg:their 3000d/45sec spells should they decide to do dps instead of just being batteries? - What exactly does a raid group have to lose should it choose to replace every single assassin/ranger in it with warlocks/wizards instead?  Or bruisers/monks even. - what is that one thing, just one, significant thing that no other subclass in the game can replace us for in a raid? coz I would dearly like to know  :smileywink:
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Unread 04-24-2005, 04:55 PM   #27
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I thought they where going to offer adventure packs / expansions which will let you choose further branchings off the character-tree.

 

If that's so, then you can just stick to your weak char and wait for the expansion, then choose a branching that gives you more powah 8D

 

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Unread 04-24-2005, 11:17 PM   #28
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Trei about the procs, this is what i use, and believe it or not, theres many people who dont have good procs on their weapons, for example bone razor. Point established.

2nd, stacking issues between there spells =)

and who really has that many warlocks in 1 guild we have 3 which is pretty good

Message Edited by shebalseki on 04-24-2005 12:19 PM

Message Edited by shebalseki on 04-24-2005 12:22 PM

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Unread 04-24-2005, 11:52 PM   #29
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Mages as batteries depends on the fight and what the raid makeup is.  Our wizards feed on occasion but it really depends on the fight.  Like darathar will often see them feeding a bit and some of the higher damage melee ones but our core healers all have screaming mace and a few +power in combat items so power isnt often an issue for them unless they die.  Sometimes when the mobs drain the tank they will feed him some as well but normally they just nuke away.
 
Our biggest problem though is still pierce versus slash on raids.  More of our core moves need to be made so they do damage by weapon type and not strictly pierce like infected wound and seeping wound moved off pierce would help a bit as would bloodthirster.
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Unread 04-25-2005, 06:22 AM   #30
Trei

 
Join Date: Nov 2004
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["... lieve it or not, theres many people who dont have good procs on their weapons, for example bone razor. ..."] It is not about whether they have or not, but that they can have the same good procs as you. So fastforward to a hypothetical time when everybody is able and does get the same procs you have, what good are you then? ["... 2nd, stacking issues between there spells =) ..."] Firstly, there are far more stacking issues among assassins than warlocks/wizards. Second, I don't see how it would matter for their direct nukes; they don't have just one you know. Third, I also mentioned bruisers and monks. With these four subclasses in existence and with the assassin class the way it is at the moment, what good reason is there to choose you the assassin instead of any of the four others who could argubly do your same job plus other utilities to boot? Friendship? ["... and who really has that many warlocks in 1 guild we have 3 which is pretty good ..."] Who's talking about 1 guild? A raid is not restricted to members of the same guild. Anyway, how would you feel if your leader ask you to reroll a new class?
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