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Unread 03-23-2006, 09:57 PM   #1
Handleba

 
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Both direct changes and other things of note:- Rogue: Formation's health increase percentage has been corrected.- Rogue: Lunge Reversal is now a toggled ability that refreshes itself automatically.- Rogue: Pick Pocket now has greater variances in the coin reward, had its reuse timer reduced to 30 seconds, has an increased chance of success, will not attempt to cast on a target that has already been pick pocketed, and the taunt effect now scales with level.- Fighter and scout classes will now turn on auto-attack when casting damage spells (in the same way this occurs when casting damage arts).- When you evac, creature hate will be wiped before you transport to the new location so they will no longer chase you after the evac.Brigand- Double Up now makes use of the quality tier of the duplicated spell. Upgrades to Double Up improve its overall effectiveness, and using upgraded versions of duplicated spells will allow abilities of the same line to be used.- Amazing Reflexes will not automatically remove itself when damage is received. Instead, the AOE avoidance effect is disabled for 30 seconds.I have posted the full notes in both the Befallen Forums and the In Testing Feedback forum also.

Message Edited by Handlebars on 03-23-200608:58 AM

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Unread 03-23-2006, 10:34 PM   #2
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I am very happy about the Lunge Reversal change :smileyvery-happy:
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Unread 03-23-2006, 10:38 PM   #3
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Does that mean that lunge reversal will always be up?
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Unread 03-23-2006, 10:50 PM   #4
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Sete Soujiro wrote:
Does that mean that lunge reversal will always be up?
yes and no, after it triggers it will automatically recast itself when the timer comes back up so you do not have to keep doing it yourself is how I interperate it.
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Unread 03-23-2006, 11:52 PM   #5
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   Double up is STILL using t6 instead of t7 skills.  Atleast now when using Double up + Restrain, subdue will actually hit...
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Unread 03-23-2006, 11:57 PM   #6
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I'm still at work so I can't log in to check this, but is there a visual indicator when the AE avoidance effect is disabled?
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Unread 03-24-2006, 12:04 AM   #7
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kythik wrote:   Double up is STILL using t6 instead of t7 skills.  Atleast now when using Double up + Restrain, subdue will actually hit...

Did a bit of testing of double up using T7 skills Restrain, Malicious Assault, Underground Negociation.  I don't have the patience to kill the same grey mob over and over again to get definite conclusions, but here's what appears to be happening:

T7 skill doubled takes the effectiveness of your T6 skill. 

Example: if your T6 skill is at adept I quality it will look like this

Restrain + Subdue Adept I (even if your double up is master quality)

T6 Skill doubled takes on the effectiveness of your double up.

Dispatch + Dispatch(at the quality of your double up).

As I said, this was only initial testing as I don't have the patience to really test stuff in detail, but that's what appears to be going on.

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Unread 03-24-2006, 12:04 AM   #8
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Screw that, someone tell me how much we pickpocket for now!
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Unread 03-24-2006, 12:05 AM   #9
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Wisren wrote:
I'm still at work so I can't log in to check this, but is there a visual indicator when the AE avoidance effect is disabled?
You get a red indicator in your spell effects window indicating that the avoid AE is off.
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Unread 03-24-2006, 12:39 AM   #10
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Handlebars wrote:
Both direct changes and other things of note:- Rogue: Formation's health increase percentage has been corrected.- Rogue: Lunge Reversal is now a toggled ability that refreshes itself automatically.- Rogue: Pick Pocket now has greater variances in the coin reward, had its reuse timer reduced to 30 seconds, has an increased chance of success, will not attempt to cast on a target that has already been pick pocketed, and the taunt effect now scales with level.- Fighter and scout classes will now turn on auto-attack when casting damage spells (in the same way this occurs when casting damage arts).- When you evac, creature hate will be wiped before you transport to the new location so they will no longer chase you after the evac.Brigand- Double Up now makes use of the quality tier of the duplicated spell. Upgrades to Double Up improve its overall effectiveness, and using upgraded versions of duplicated spells will allow abilities of the same line to be used.- Amazing Reflexes will not automatically remove itself when damage is received. Instead, the AOE avoidance effect is disabled for 30 seconds.I have posted the full notes in both the Befallen Forums and the In Testing Feedback forum also.

Message Edited by Handlebars on 03-23-200608:58 AM


Missed this one listed under Tradeskills:

- Level 60-70 poisons will now have the appropriate icons when they land on an NPC.

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Unread 03-24-2006, 12:43 AM   #11
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After very very brief testing, it appears that caress feedback style damage shields no longer break AR./rejoice
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Unread 03-24-2006, 01:43 AM   #12
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so put Lunge Reversal and try to sneak through the hive.... lots of fun for me at least it seemed to be droping my sneak every like 20sec or so.... someone else check and see about it too but that is what was going on with me
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Unread 03-24-2006, 01:44 AM   #13
ag

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Atrocity wrote:After very very brief testing, it appears that caress feedback style damage shields no longer break AR./rejoice

Woah.
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Unread 03-24-2006, 02:02 AM   #14
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That's... That's... That can't be right. That's gotta be a bug or something.
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Unread 03-24-2006, 03:26 AM   #15
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Best live update ever
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Unread 03-24-2006, 05:03 AM   #16
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I dueled a Fury with his Thornskin.. and it did not break AR either.. lets hope this is intentional!!!
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Unread 03-24-2006, 09:25 AM   #17
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hot diggity

While I'd love to have the T7 skills doubled up, I can live with this solution.  AR is our "last forever" skill... we just happened to get 2 that will become obsolete over time.  Sure some classes had 2 that will work at full power forever, but that's ok, we now pickpocket more.  :robotvery-happy:

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Unread 03-24-2006, 10:50 AM   #18
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ShOosh!  Speak of this no further....  working as intended.
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Unread 03-24-2006, 04:02 PM   #19
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Working as intended.... over there *points* look! A naked Wood-Elf chica!
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Unread 03-24-2006, 04:31 PM   #20
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ROFL , ACTAULLY REMOVE POST ASAP LOL
 
Nah im sure its intended , wouldnt make sence for it to drop because of shielding .... does it still break with manastone ??
 
 
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Unread 03-24-2006, 05:12 PM   #21
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Maybe now Pick pocket will help us out enough so we can buy our own hamburgers, rather than steal other people's.
 
Seriously, these are great changes for Brigands!  Especially those of us who have a hard time remembering to recast Lunge reversal every 20 seconds =)
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Unread 03-24-2006, 06:50 PM   #22
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Carnagh wrote:
Working as intended.... over there *points* look! A naked Wood-Elf chica!
*Runs off*
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Unread 03-24-2006, 08:23 PM   #23
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Great news if this is true. Are you sure it wasn't just showing as up, but suspended now that it doesn't fully drop off with damage taken? Maybe the icon stays up, but the effect is suspended for the 30 sec and we can't tell?

- Also, dueling Furies/Wardens always makes me laugh when they start the fight prep with Thorns and HoT...they just have no clue what's coming when you stun - taunt. I get great joy out of hearing them ask where their buffs went.

Message Edited by Kegofbud on 03-24-200607:25 AM

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Unread 03-24-2006, 09:29 PM   #24
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Nah im sure its intended , wouldnt make sence for it to drop because of shielding .... does it still break with manastone ??
 
 
It never broke with manastone. It does however break with the Vessel.
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Unread 03-24-2006, 09:40 PM   #25
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NoxTyrus wrote:
Nah im sure its intended , wouldnt make sence for it to drop because of shielding .... does it still break with manastone ??
 
 
It never broke with manastone. It does however break with the Vessel.

ohhhhh great news .... manastone ... now need to fix the vessel
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Q - Named and epics get + to hit which makes avoidance tanking suck.

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Unread 03-25-2006, 09:48 PM   #26
Lyasa

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ayuh!AR wasn't breaking last night when fighting SK's in sanctum....i'm excited....
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