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Unread 09-22-2005, 04:04 PM   #1
Mag

 
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Moorgard wrote:

Shaman

Level 14

  • Wailing Haze
  • Contagion
  • Spectral Ward
  • Wards of Spirit

Mystic

Level 24

  • Ghostly Ward
  • Ursine Elder
  • Keening Haze
  • Cold Flame

Level 34

  • Omen
  • Spiritual Healing
  • Runic Shield
  • Ursine Oracle

Level 44

  • Pox
  • Ancestral Aegis
  • Umbral Ritual
  • Rejuvenating Chant

Level 54

  • Ursine Prophet
  • Weeping Haze
  • Fevered Pox
  • Sacred Aegis

Message Edited by Moorgard on 09-06-200509:53 PM


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Unread 09-22-2005, 08:37 PM   #2
Mecrushu

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Hmm, Weeping Haze or Sacred Aegis?

As much as I really like the way WH soundsI cant imagine passing on the m2 ward?  Any screenshots would be greatly appreciated.

Thanks

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Unread 09-22-2005, 09:20 PM   #3
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Just as a Cleric wouldn't pass on a Reactive upgrade like this, it's exceedingly difficult to imagine a Mystic passing on the Ward.
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Unread 09-23-2005, 12:29 AM   #4
paisan

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Shaman

Level 14

  • Wailing Haze
  • Contagion
  • Spectral Ward
  • Wards of Spirit

Mystic

Level 24

  • Ghostly Ward
  • Ursine Elder
  • Keening Haze
  • Cold Flame

Level 34

  • Omen
  • Spiritual Healing
  • Runic Shield
  • Ursine Oracle

Level 44

  • Pox
  • Ancestral Aegis
  • Umbral Ritual
  • Rejuvenating Chant

Level 54

  • Ursine Prophet
  • Weeping Haze
  • Fevered Pox
  • Sacred Aegis

Choices in red are the only options imo unless you have already ad3/master1 of one. I took the Group ward at level 44 and depending on your playstyle i think the group wards might be better to take than the single wards. As well as the Runic over the heal at 34.

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Unread 09-23-2005, 02:32 AM   #5
Mystiq

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Master 2 Sacred Aegis is 1394 points of warding, that owns, it is the only choice I'd consider.
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Unread 09-23-2005, 10:25 PM   #6
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I'd second the suggestion to get Sacred Aegis. Weeping Haze Master II is something around 25% slow and 12 point debuff (not 100% sure, didn't screenshot), which is a nice debuff, but I'd definitely pick the ward. Haze seems weaker after LU13 anyway, though I may just be imagining that.

Message Edited by t3h_m0nopOl1z3r on 09-23-2005 02:25 PM

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Unread 09-24-2005, 02:00 AM   #7
Stormbil

 
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Just a few questions about sacred aegis:
 
1) Would you only use this to cover multiple people, or would you use it for a single target?
 
2) and, If you use it on a single target, is it as power efficient as a single target heal?
 
Thanks
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Unread 09-24-2005, 03:36 AM   #8
'Li

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I'm curious about that as well Stormbilly.  I mostly duo with a Monk and we're sometimes joined by a Ranger.  Very rarely do I play my Mystic in a full group.
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Unread 09-24-2005, 06:01 AM   #9
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Here's what I think in response. I've got Sacred Aegis Master II now, and it's the spell I use most often - I just chain cast it. 1) I use it on a single designated target, and always the tank. Have to remind folks - particularly nukers - to let the tank get agro though. If I have to spray wards and heals to multiple persons, things get real hard.2) Power efficiently, definitely better than heals. The recast timer is the same as Rejuvenating Chant which heals for around 600 dmg, but the Sacred Aegis Master II wards for nearly 1.4K damage. In terms of effect, it's far better.Taffin / Lvl 55 Mystic
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Unread 09-24-2005, 07:03 PM   #10
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thought we were sopposed to get Avatar master 2?
 
ohwell. i would get sacred aegis master II myself. Now that wards actually work and do not draw as much aggro i love it!
 
Now to get pearls and adept 3 everything else. heh
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Unread 09-24-2005, 10:16 PM   #11
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I was thinking about taking the haze at 54 because of raiding. I'm sure another mystic will have the ward and I cannot stack it with them so one of us should have the best slow. I'm also thinking the adept 3 haze  will be just fine. 
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Unread 09-24-2005, 11:23 PM   #12
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Just a thought but could this information be added to the spell list sticky.   E.G.
 
39 - Pox *- Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.  *Master 2 option at level 44.
40 - Ancestral Aegis *- Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorbtion remains when the ward expires, it is converted into a heal.  *Master 2 option at level 44.
 
Or something similar to make them easy to spot on the spell list.    Just a thought.
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Unread 10-06-2005, 11:27 AM   #13
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paisan wrote:

Mystic

Level 24

  • Ghostly Ward
  • Ursine Elder
  • Keening Haze
  • Cold Flame

Choices in red are the only options imo unless you have already ad3/master1 of one. I took the Group ward at level 44 and depending on your playstyle i think the group wards might be better to take than the single wards. As well as the Runic over the heal at 34.


just somthing to note that i discovered the hard way.... the Ghostly Ward spell gets replaced by Ancertral  Ward at lvl 26 (and an app2 AW wards for more than the GW master 2)  so imo its not worth choosing the Ghostly Ward training option and getting 2 levels out of it, much better to upgrade 1 of  the other 3 choices (that get replaced at levels 34, 38 and 37 respectively) :smileyhappy:
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Unread 10-25-2005, 05:11 PM   #14
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Obviously you can tell I don't post that often but I am on the boards constantly trying to see what information I can get as I am an up and coming Mystic (lil different than the Warlock I normally play).
 
Ok....so I just dinged 24 last night and in the OP post about ghostly ward getting replaced, I have reservations about selecting that one as my master 2.  When I play it's a 50/50 shot whether I solo or group (have just recently found a really nice group I like).
 
Any opinions on what you chose or wish you'd chosen?
 
Much appreciated.

Message Edited by SandDragon on 10-25-2005 06:14 AM

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Unread 10-25-2005, 09:33 PM   #15
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As far as the level 54 decision...
 
The ward is the way to go. As it stands for raiding you very rarely have more than 1 mystic per group. Your main tank with 2 other healers (mystic is 3rd) will be adequately warded for most encounters. However your secondary tank can use a mystic with the ward.
 
As far as the slow goes: While this is a good debuff it is still not up to par with hex dolls and other class slows. I am personally disappointed with this and only use it occasionally over the group slow.
 
As for the rest of the decisions:
Lvl 14: Wards of Spirit
lvl 24: Keening Haze
Lvl 34: Runic Shield
Lvl 44: Umbral Ritual
 
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Unread 11-03-2005, 06:48 PM   #16
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At level 50 I still use the level 24 master slow on named mobs in a group and even on raids. Mana cost is next to nothing and it sticks on very high level mobs (highest I think I've used it on is a level 55 ^^^ epic). It's definately the one to get at level 24 in my opinion. I for one have gotten ALOT of use out of it.
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Unread 01-29-2006, 08:50 AM   #17
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I agree with Moonspinner, taking Keening Haze at 24 is useful for a lot longer than Ghostly Ward is.  Of course I only found that out because I already had replaced Ghostly Ward when they implemented the Master II training.  I can see a level 24 mystic having a hard time passing up Ghostly Ward Master II.
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Unread 07-01-2006, 11:41 PM   #18
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Made it at last to 64 and went looking for info. This seems to be a good place to add what I learnt.
                     
 
                  Spell                    Lvl Gained                         Attributes at 64 Master 2
 
       Learned Healing                   60                                Single target heal, increase max health by 275, heals for 1374 - 1679 
       Ancient Avatar                      61                                 Increased strength, stamina and agility of a single target by 79
           Lethargy                           63                                  Slows target encounter by 27%
    Wrath of the Ancients             60                                  Deals 661 disease damage to the target encounter
 
Right or wrong, I took the heal. I still have respec available though SMILEY
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Unread 07-03-2006, 06:13 PM   #19
Banditman

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I also took the heal at 64, but I use it so rarely I feel it was wasted.Unfortunately, I already have the Master of everything else there except Ancient Avatar and well, none of our tanks really need stats.
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Unread 07-03-2006, 10:56 PM   #20
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Fliss wrote: 
                  Spell                    Lvl Gained                         Attributes at 64 Master 2 
       Learned Healing                   60                                Single target heal, increase max health by 275, heals for 1374 - 1679 
       Ancient Avatar                      61                                 Increased strength, stamina and agility of a single target by 79
           Lethargy                           63                                  Slows target encounter by 27%
    Wrath of the Ancients             60                                  Deals 661 disease damage to the target encounter

I went with Wrath if the Ancients.  Had master 1 Avatar, which does plenty of stats. Had adept 3 Learned Healing, and I rarely need to cast it. Between Lethargy/Wrath it was a toss up, so I just went with the one thats used in more situations.
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Unread 07-05-2006, 06:58 PM   #21
Terq

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I took the heal also, and don't really cast it that much either. 

Really, there aren't any clear winners on this one.  Like Bandit said, Ancient Avatar isn't that great of a choice, since your raid tank will likely be near the stat cap, and won't get full benefits.  Lethargy masters are pretty common, and the difference between M1 and M2 is miniscule.  Taking a damage spell for a M2 choice was, for me at least, not really an option. 

So, even though I don't cast it that much, the choice for me was pretty clear.  The only other one that I would have considered was Lethargy, but the additional 1% slow isn't going to make or break anything.

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Unread 07-05-2006, 09:05 PM   #22
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I hit 54 yesterday and went with Sacred Aegis and I love it.:smileyhappy:
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Unread 07-05-2006, 09:19 PM   #23
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Yeah, at 54, the ward is the clear winner in my book.  Once you get to 64 though, the choices aren't as attractive.
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Unread 07-05-2006, 09:30 PM   #24
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Terq wrote:
Yeah, at 54, the ward is the clear winner in my book.  Once you get to 64 though, the choices aren't as attractive.


Yeah I was looking at that and I will most likely go with the heal as that would be the best from what I can see.
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Unread 07-05-2006, 09:41 PM   #25
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At 54, do not take the ward, well, unless you dont raid. 
 
If you take the ward, you arent making the mob easier for everyone else.  Debuffing a raid mob is the key to success.   Adding what, 200 to a ward.......that wont accomplish much as far as high end raiding goes.  Take the attack speed debuff for sure, if you raid.   If you do this, you also wont have to upgrade it come around next tier either.
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Unread 07-05-2006, 09:59 PM   #26
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The Ward at 54 is the clear choice, even if you raid.In a raid, with any sort of class mix, the mob is gonna be hard against the debuff caps anyway.
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Unread 07-05-2006, 11:35 PM   #27
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At 54, I respecced to take the Haze, since I had a master 1 of the ward.   Especially when fighting much higher level mobs (such as when I was main healer for a group in SoS when I was 55), the M2 lets you actually land the spell when a lower-quality one will get resisted.If I didn't have a master 1 ward, though, I would take the Master 2 ward.
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Unread 07-06-2006, 12:08 AM   #28
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Yeah, I'm looking at taking the debuff at 54 since I picked up the M1 ward for a song. The difference between M1 and M2 ward is something like 40 points, not worth it IMHO.
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