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Unread 09-16-2005, 05:45 PM   #1
FeeRs

 
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hokay so i have been reading the "how are we finding it?" threads and i think i have noticed a trend, which is that level 40+ players are pretty much ok with the changes, i know i am even though i expected not to be. so basically post what level you are, what general standard of gear you have and whether you are happy or unhappy with the changes. i expect that all the mid level players are the unhappy ones and for all we high level wardens know they may be perfectly justified in thinking so.
 
so...happy with changes
 
level 47 warden
armour is mostly treasured, although i have the legendary tailored chest piece, couple of pieces are blue to me, headdress of the wild for example, i have golden efreeti's. on the jewellery side i have the fbss, everything else is standard pristine stuff for my level i.e pristine blood stone rings etc, enchanted bone necklace. i have the screaming mace and a bog standard buckler (the common wood harvest one i cant remember at the moment lol not cedar) spells are all adept 1 pretty much, i have one fabled item which is a sparkling hoop of reflection (earring) stats arent massively impressive but decent, i remember it gives +10 wis
 
basically what i am trying to pin down is whether lower level / standard gear wardens are perfectly justified in thinking they got shafted
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Unread 09-16-2005, 06:05 PM   #2
Simera

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Lvl 50 here with high end gear and I think we got shafted.

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Unread 09-16-2005, 06:17 PM   #3
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Level 50 with Legendary and 2 Fabled items.  I think we got shafted pretty bad.

 

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Unread 09-16-2005, 06:19 PM   #4
Watche

 
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I am happy and unhappy.  I just dinged 34 last night and got a Master 2 direct heal spell.  Before that, I was having bigtime trouble in groups keeping the tank alive, especially at the initial pull before the HoTs kick in.  I do not feel at my level, with I think sort of average gear and upgrades, that I am as effective a healer as I was.  On the other hand, I am doing rather awesomely at soloing yellow single mobs.  Interrupts on grouped mobs are a huge problem.
 
Two BIG gripes
 
1.  They seriously need to do something about the green mobs that almost kill me running through Nek forest where the entire trip used to be gray.  I don't want to be dead getting to where I am going and fighting through the garbage is really annoying.
 
2.  They took away Salmekia's Pact of the Pride and gave me absolutely nothing for it.  That is also magnified with the above travel problem.  And it seems that wizzies have a speed buff with their invis that is way faster than SoW
 
In summary, I like the changes for solo, feel i am seriously gimped as a group healer.  Hoping that will change by level 50 but it will be a long haul to get there.
 
Lucinia
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Message Edited by Watchers on 09-16-2005 07:19 AM

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Unread 09-16-2005, 06:28 PM   #5
FeeRs

 
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hmm there goes that theory then SMILEY

seriously though WHY do you think we got shafted? we got changed definately but i think shafted is overdoing it. i was a good healer before the changes and i am still a good healer, i kept the group alive with multiple groups, adds, overzealous wizards getting aggro etc, i got dots and slows on the mobs and managed to dd them a few times, still had plenty of mana left and i am only level 47. define for me why you are struggling so much? is it because you are primarily raid healers and we now suck on raids or something? (havent tried a raid myself yet)

even spamming all heals including the 2 group heals i never once got near running out of mana, the only time the tank nearly died was when he ran off and aggroed something before i was with him, but managed to bring him back from the brink. although i did get a bit if help from a pali with that one SMILEY

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Unread 09-16-2005, 06:31 PM   #6
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I'm quickly getting used to the changes and they seem okay - although we haven't raided since DoF went live.

(50 warden with Adept III heals, Master I Duststorm and AoE DD, 5 fabled pieces, GEB, prismatic, cedar buckler, fbss, and clearly too much time on my hands.)

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Unread 09-16-2005, 07:13 PM   #7
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Level 50 Warden with mostly legendary some fabled gear. All heal spells at adept 3 or higher (including the regens). I think we need a boost on our direct heals because:
 
1) If we get an add - our regens don't do enough to (fast enough) to keep the MT alive and the direct heals are lacking badly especally compared to some other priest classes.
 
2) If we try a semi difficult encounter - The same thing as before, we need some way to deal with high damage spikes that come in from time to time. Regens and our current direct heals are not enough to help the MT recover and deal with the next blow that is incoming.
 
In short I don't feel balanced at all (which was supposedly the entire objective behind the revamp). I feel like if we take on anything that presents as even a semi difficult encounter we will probably fail. If they would boost our direct heals I think it would be a whole lot better. Right now I feel like the "back-up healer".
 
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Unread 09-16-2005, 07:31 PM   #8
Edyil

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45 Warden: No T5 gear.  Chloro Master2, No adept3's (Yeah your basic normal, broke casual player).

It's rough.  I can deal with all the changes, but the lack of ANY value-added burst heal is really a killer.

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Unread 09-16-2005, 07:45 PM   #9
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Lvl 50 warden, probably a bit less then average equipment and only 3 adebt 3 spells I like the changes.  I have NOT been pushed to my limit yet.  Mostly fought Yellow ^^^^ heroics and found it easy as a solo healer.

Message Edited by arielelf on 09-16-2005 08:59 AM

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Unread 09-16-2005, 07:48 PM   #10
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So far I am doing just fine with the changes to Wardens
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Unread 09-16-2005, 08:39 PM   #11
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with out getting technical i think we got shafted big time
lvl 50 warden splitlaw
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Unread 09-16-2005, 09:21 PM   #12
Arielle Nightshade

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No, not happy.   Based mostly on having to learn the game all over again, instead of a smaller bunch of more interesting changes.  I was a noob when I started, got to be fairly good at it...and now I'm a noob again...not really interested in ramping back up.
 
Jury is still out, but on a scale of 1 to 10 ....1 being "it sux" and 10 being the best time I ever had, I'm putting this at 2.
 
SMILEY
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Unread 09-16-2005, 09:26 PM   #13
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Level 50, legendary gear and adept3 heals.  Not happy.   We need stronger direct heals and the priest classes are not balanced.
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Unread 09-16-2005, 10:09 PM   #14
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Level 29. I think we honestly got owned.... I feel as if im just an accessory to our less disadvantaged healing classes (cleric).
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Unread 09-16-2005, 10:09 PM   #15
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45 Warden.  Mostly casual player.  Most spells Adept1.

On a scale of 1-10, I give it a 4, but that is subject to change.  I solo more than group and I have noticed that they have slowed down my solo experience simply because my fights take so much longer.  In groups, I spend most of my time chain healing and at times barely keeping up.  My mystic friend was able to keep up with heals better than me.  Then again, I am not sure how her spell levels compared to mine.  Another thing that is annoying is that I have a lot of trouble handling adds when I solo, which causes me to have to go much slower to make sure there isn't anything around.  Salmekia's being taken away hurts big time!  Taking away procs like vicious bite also adds to my dislike.

On the positive side, I do like what they did to my smite spells and the fact that root works finally.  Numbing spores actually seems to work now and my melee damage is a little higher.

Overall, I'm going to give it about a month to see how they tweak things.  I understand the desire to make things more challenging, but it seems that what was fun is now a grind.  Where before, I could choose how I wanted to challenge myself by choosing which mobs I wanted to kill, almost all mobs blue or higher seem to be a challenge, for little exp.  In other words, now I don't have much choice.  Instead of doing easy mobs to just kill some time and harder ones to extend myself, there does not seem to be many easy mobs anymore.  Of course, I have not explored that much yet. 

Finally, many of my quests that could be completed solo before, will now require a group, and very powerful groups at that.  I hope they will be retuning the quests and also putting text into the quest description that indicates solo or grouping required.  At least that way, I have a better way to choose whether or not I want it.

 

Message Edited by tbuzzard on 09-16-2005 11:10 AM

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Unread 09-16-2005, 10:17 PM   #16
Espyderman

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As a templar i agree wardens got the shaft. Templar changes were significant but not detrimental to their job. Wardens job just got a whole lot tougher.

I hope SOE balances the healers out, it sucks finding a healer to group with only to find them inadequate not by skill but by character ability.

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Unread 09-16-2005, 10:20 PM   #17
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Unhappy, very, very unhappy...like another poster, I'll give it a month, if they don't fix what they broke, I'm gone.
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Unread 09-16-2005, 10:59 PM   #18
Morgonn

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33 Warden and I have mixed feelings..we got shafted but they didn't break it off in us just yet. Normal gear, no fabled anything just the stuff I busted my keister getting and paying for.   My heals took a beating.  The regens stack which is good but burst damage from an add costs me my tank.  We are ok for standard groups doing normal blue cons and the occasional white con no arrow mobs.  Anything else and it would be better to sidekick to a templar (and they didn't get off so easy either..LOL) Solo? It honestly is painful at the moment.  Maybe I am doing something wrong but I can solo blues (most of em) with not TOO much trouble.  An add and I either run or die.  Whites are borderline as to whether I die or not and anything above a white no arrow is a notouchie.  I saw someone post that they were soloing yellow cons?  Would LOVE to know how and thats NOT a snide remark...I mean it.  If I am doing things wrong, ok I can correct em and go on.  Otherwise, I'll still play my warden occasionally but he goes to the shelf for the most part and he is/was my main :smileysad: On the good side, my ranger went insane and is soloing as before and doing 10X better damage in groups.  LOL....too bad he isn't a warden......

Message Edited by Morgonn on 09-16-2005 02:01 PM

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Unread 09-16-2005, 11:21 PM   #19
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In general I'm fine with most of the changes, other than healing...  I think they need to boost our healing power by at least 10% and reduce the casting timers and/or the re-casting timers so we can cycle our heals more often. Our healing ability isn't that bad off in light of the other changes, but it is nearly impossible to be the only healer in a group that is fighting mobs that are worthwhile group xp (meaning triple-up even con mobs or better, which are meant for a group of 6 to take on according to SOE.)  As it is right now, burst damage is impossible to keep up with, especially if there is more than one mob in the encounter, or we get adds during the fight.  HG is a great spell, but even at Adept 3, it doesn't do enough healing to equal what we could be doing using conventional heals, so it has very little usefulness... while stunned we can't do supplemental heals or heal anyone else who may be getting damaged during the duration.  If it was slightly more powerful, it may actually be useful. I haven't had a chance to do any raiding since the expansion release, so the above is based only on group combat.  I suspect raiding will be more taxing though in light of all the other changes.
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Unread 09-16-2005, 11:44 PM   #20
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me'z nar happy, but nar unappy. Me'z thinkin ( dat's right me'z kin think ) dat it cud still be guud. Me'z gruped, me'z solo'd an nar have a big problem. Okies, so da inkie dat were takin da place o da big ogur fell down wunce... but me'z got heem back in da frey soon.  Den a lil latah, me'z figure out da healin cycle n nar have a prollem agin. It a differnt flavah, but we'z fit in guud wit da gruups... Me'z nar like how me'z bitta' frost take so long ta refresh, but we'z git tha weak bite. Me'z got Troll skin, n it tough n thick, me'z gunn lern from this, n try ta git back whar me'z were. in conklusion, halfies tastin kinda funny still.
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Unread 09-16-2005, 11:55 PM   #21
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 I saw someone post that they were soloing yellow cons? Would LOVE to know how and thats NOT a snide remark...I mean it.  If I am doing things wrong, ok I can correct em and go on.  Otherwise, I'll still play my warden occasionally but he goes to the shelf for the most part and he is/was my main
 
 Just turned lvl 40 before the LU. Not sure how others are handling the soloing, but here's what I found so far. I can handle single mobs better than before the update, but groups cause a BIG problem. Prior to the change, I could solo groups of 4 or 5 Evols (yellow con, single down arrows) in Feerott with no trouble. After turning 40, and getting a new spanking set of legendary armor (imbued, no less), I tried the same mobs and got owned. Pretty frustrating. So I try to stay away from those now.
 
The good news is that with single mobs I can take on higher cons. Example: I was soloing in the Sinking Sands last night and was able to beat a lvl 46 rukarian brute (orange con, no arrows). Close fight, lotta healing, but he died. My strategy with singles is to cast 2 or 3 regens just prior to attacking (Bloom and Greater regrowth for example). Seems to keep damage pretty low until you've done some decent damage to the mob. Turn on melee and nuke with whatever you got that works best. You've gotta keep a closer eye on the HP bar because we have no direct heal thats worth its salt anymore, so as soon as you get in the yellow recast the HOTs and hope you don't get an interrupt. Our emergency heal has saved me more than once. Also, try to throw in a root if you can.
 
It's definately frustrating and there is a whole new learning curve, but stick with it and make the best of what they've given us to work with (or maybe left us to work with is more accurate).
 
Icuda
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Unread 09-17-2005, 01:42 AM   #22
Arielle Nightshade

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Lopan13 wrote:
me'z nar happy, but nar unappy.


in conklusion, halfies tastin kinda funny still.



Oh poor Chingi!!!   Halfling's Flavor was nerfed too!!  Does the indignity NEVER STOP!!!??  SMILEY
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Unread 09-17-2005, 02:13 AM   #23
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Very NOT happy SMILEY
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Unread 09-17-2005, 02:36 AM   #24
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I'm a lvl 47 warden, and i am content with the changes (neither happy nor unhappy). Before the revamp i thought we were way overpowered. I was taking on groups i never should have been able to think about killing. I like alot of the side things they did (things not directly related to healing that is) such as the new buff system i LOVE not having to rebuff every 15 min. As far as healing goes...it is a bit tought, but only compaired to what i used to be able to do.  At lvl 46 (day of the expansion) i was able to keep a 44 tank alive (i believe he was a guardian) against a yellow^^^, for that i am content. I CAN do my job...i am able to keep a tank alive through a fight  that was geared to my group. I got a lvl that night, and after three days of the combat changes i have had no problems in healing in normal situations.  Obviously not every fight is normal, but unexpected things are, well....unexpected. I can't plan ahead for a mob that spawns on us, or for the roamer that comes around the courner in the middle of a battle, but I, and the rest of my group must cope with that. My heals can't keep up in every situation, but i have found ways to live through some tough spots in the short time that the changes have been live (i've got into a surprising amount of trouble in only three days), and i plan on doing the same as i go forward. I'm not going to moan and complain about how we got shafted, just accept that what they did is done...more changes will happen, and hopefully they are good for us. But for now i can do my job and i am content.
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Unread 09-17-2005, 02:51 AM   #25
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Generally I'm happy with the Warden changes, except that I do agree our direct heals are weaker than I'd like, hopefully they will get addressed.  Otherwise, I was quite happy with my Warden before the changes and don't really see a lot of benefit for us afterwards, although I do like the new Duststorm and our roots, even if they are less than reliable.  My biggest complaint overall is with the expanded con range.  Travel in some zones is a pain in the butt.  DoF zones aren't so bad because the mob density is a little more reasonable.  As for soloing, I have no problem with solo no arrow or v arrows well above white. White solo ^ arrows are generally challenging and depending on the mobs some ^ yellows are doable.  Heroic ^^^ of any con are mostly impossible due as much to insufficient power than anything else. I'm a 48 Warden with rare imbued gear and some Adept III's.
 
Places like Harclaves are definitely a bit riskier now and I have died on the difficult setting when I took on too much and got stunned/mezzed.  Again I'm okay with this as to reap the exp/loot benefits I think there should be some risk.
 
 
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Unread 09-17-2005, 02:54 AM   #26
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Level 50 Legendary and Fabled mix equipment, In a raiding guild.I'm 50/50...I like some changes and hate others. Our main issue is direct heals as mentioned over and over in above posts. we just dont have what it takes, Chloro Master II is nice, duration is low, so spamming Chloro seems to be our only option. As far as Direct heals, for those that havent upgraded to Adept III or better, our direct heal from Splitpaw is the only option you have to be effective at direct healing, so those whom havent purchased Splitpaw are in the dark there and dont have that option. I was in beta, they scaled the healing in beta about 3 weeks before the end and in the last week of beta they changed Heroic mobs to do more auto and special attack damage, they never went back to evaluate the healing issue, since it's now not as effective as it was when it was scaled back.At this point in time I'm NOT happy.TemptationHighkeep
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Unread 09-17-2005, 02:56 AM   #27
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What direct heal from splitpaw? I've got splitpaw and have no idea what you're talking about.
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Unread 09-17-2005, 03:01 AM   #28
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If you have gotten your Gem to port to Splitpaw go to the Merchant in there and you can Buy a spell from him.  It grows with your lvl and heals for about 400ish.  Also it has a 10% chance to give you your power back for just casting it.
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Unread 09-17-2005, 03:11 AM   #29
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Oh lol I had no idea. Thx :smileyhappy:
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Unread 09-17-2005, 03:13 AM   #30
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It's called Bounty of the Virtuous. What Severed Hand said above

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