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Unread 01-07-2005, 12:42 AM   #1
Rela

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Quote:*** Spells ***- Class and Subclass "Vitae" lines of spells should now stack correctly.End QuoteVia this line of the patch, I took it that my class (cleric) and my sub-class (templar) vitaes would stack.BoV (Cleric) and SP (Templar) still do not stack correctly. You can put them both on, but only the first one put on goes off till it's gone and then the second one kicks in IF the timers haven't already run out.Anyone else have an explination and is this "working as intended"?Relaeh Greenleaf27 TemplarPermadown.. er.. Permafrostaka Iriax, 18 Rogue
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Unread 01-07-2005, 10:18 AM   #2
DrifterTigra

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These do not stack because they are on the same line. Plus, SP is one of the most disapointing spells out there. I have found no point in using it as it does crap heals. I belive it was 60 something at app 1...come on, 60 something at lvl 26...please.... But anyways. To stack your vitaes, use the BoV on the main tank, then a group Vitae (SS or Intercission) These will stack. It is basicly the ward of the Templar ^.^ Using this combo, I can't remeber the last time i needed to use one of my instant heals.
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Unread 01-07-2005, 10:30 AM   #3
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that means there's no change even after the patch right?What's the point of the patch notes saying they should be stacking properly now?
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Unread 01-08-2005, 12:37 AM   #4
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that means there's no change even after the patch right?What's the point of the patch notes saying they should be stacking properly now?
Good question Xrande, I'm gonna /bug this and see if we can get an explination on it or something.BTW DrifterTigra, these are not the same line of spells, BoV is CLERIC, SP is TEMPLAR. That is what they mean by class and subclass. BoV and any TEMPLAR reactive should stack, that's why SP is so "[Removed for Content]". Would it be so [Removed for Content] if at lvl 27 BoV + SP + SS all stacked? That'd be 134 + 99 + 112 = 345 reactive healing every time your tank got hit? I'm pretty sure they want us to use BoV + SP, which would be 233 healing per hit and at my level were blue ^^ mobs hit for 400-500+ on combat arts at times, 233 is probably what they are going for... heck even 345 a wack still isn't overpowered for the almost 300 power it would take to cast all 3.

Message Edited by Relaeh on 01-07-2005 01:42 PM

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Unread 01-08-2005, 12:43 AM   #5
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Will do some testing tonight too.... gonna /bug too if really not working.Oh wait! LOL, my level not high even to even have SP yet. SMILEY
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Unread 01-08-2005, 05:05 AM   #6
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DrifterTigra wrote:
 I belive it was 60 something at app 1...come on, 60 something at lvl 26...please....

App1 of every single spell in the game is disappointing (ask Wizards!), particularly if you have an adepted version of the prior spell. SP is a controversial spell anyway, some say that it doesn't heal enough, others point out the AC bonus. The world may never know.

I wouldn't doubt a CH at App1 would suck. (lol SMILEY )

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Unread 01-10-2005, 10:22 PM   #7
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Auria wrote:


DrifterTigra wrote:
 I belive it was 60 something at app 1...come on, 60 something at lvl 26...please....

App1 of every single spell in the game is disappointing (ask Wizards!), particularly if you have an adepted version of the prior spell. SP is a controversial spell anyway, some say that it doesn't heal enough, others point out the AC bonus. The world may never know.

I wouldn't doubt a CH at App1 would suck. (lol SMILEY )



OK app1 SP for a lvl 26 spell isn't just disapointing, it is pathetic if it is meant as a replacment.  Heck even adept 3 compared to adept 3 is borked.  Throw COV in the mix and now it is even more mind boggling. 

However, from the patch notes the world does know, and it it is clear that SP is in fact broken as it isn't suppose to be a replacement, but is suppose to give additional hp per hit over BOV/COV.  In that case, the power usage still blows, but at least it helps.  However, it looks as if they updated the patch notes, but didn't fix the spell, or they fixed it and then broke it when they put training in.  Who knows, it appears however, that it is still broken.

Message Edited by Fugacity on 01-10-2005 01:23 PM

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Unread 01-10-2005, 10:26 PM   #8
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Ok so: - BoV/CSV- SP- Greater IntercessionAll these still doesn't stack right?I believe Relaeh already compiling bug list at http://eqiiforums.station.sony.com/eq2/board/message?board.id=13&message.id=3215Though please continu to /bug it.
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Unread 01-11-2005, 03:39 AM   #9
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I can't wait to see this board when they "fix" stacking so that BoV and SP are on the same timer. Everyone will be screaming about how it can't be done and how horrible it is because they have to use all their spells and what not.Guess what? Druids regens are now on 1 timer. From my understanding shaman wards are now on 1 timer. We are next.
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Unread 01-11-2005, 08:16 PM   #10
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If their regens and wards are still on one timer they should /bug it.  Only the new training ones are suppose to be on the same timer of the spell they replace.  It wasn't their intention to adjust the other timers.
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