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#1 |
Loremaster
Join Date: Feb 2006
Posts: 136
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![]() A friend of mine has a 53 Necro and is having difficulty soloing the 47^^^ spiders in SS. Now I have never seen a necro have trouble soloing with that kinda level diff between him and the mob so was surprised. Can anyone offer strategies , things to make sure to upgrade when soling as a necro at that level so I can pass them on to him. anyway thx in advance
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#2 |
Loremaster
Join Date: Dec 2004
Posts: 117
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What do those spiders con to him?
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#3 |
Loremaster
Join Date: Feb 2006
Posts: 136
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![]() erm not sure however hes 53 and they are 47 so blue/green? I just am used to seeing necros solo easy specially with that kind of level gap. |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 3
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Though you see Necros soloing, not usually do they solo ^^^ mobs that are blue/green, if they are, they are most likely very well equipped both spell wise (lots of masters) and have really nice gear for the HP/Mana pool.I am decently equipped and have several masters, defensive stance as master 2 and all pets at Adept 3 and mainly solo ^^ duos, ^ trios and no up groups of 4 or 5. To solo most ^^^ mobs I have to be eight to ten levels above them so they are light green, almost grey.
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Kallu - Condemned Najena Server |
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#5 |
General
Join Date: Jun 2005
Posts: 37
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One thing I can recommend and often see neglected is the old root and nuke method:root the mob, debuff, life tap, rot, cast root and repeat. snare if it breaks and recast root.You can also lance with your pet, I usually send the scout in for a glancing blow or 2 as I find it likes to deploy it bigger attacks early on. Be quickAvoid using any dots, dumbfires etc. You'll need the best upgrades you can manage for your root spell and snare. Fear is handy too.It's a bit of messing around but it's a nice controlled way to take down things you're having trouble with. If your friend can get his hands on the m1 root, he's laughing.
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#6 |
Join Date: Jun 2005
Posts: 9
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![]() agree with above poster. although my necro alt is only 28 atm, I found a huge increase in ^^^ kills with master/adept 3 chain/grasp. My snare doesnt seem to do much at adept 3, at max range I usually just send pet in as snare doesnt seem to slow the mobs enough to make any difference. Hopefully that changes.
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#7 |
Loremaster
Join Date: Feb 2006
Posts: 166
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![]() Mmm what was the level for the charm undead spell?? It would help a lot if he could add another pet to his arsenal.
Cheers. |
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#8 |
Tester
Join Date: Nov 2004
Posts: 443
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#9 |
Loremaster
Join Date: Apr 2005
Posts: 20
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![]() well about thoose solo tactics.. And this goes for ALL Mages. (exept enchanters who got a ton of stun and mezz effects) Rule no. 1 Allways keep the mob as far away from the caster as possible. (as far away as the area allows without getting adds) Rule no. 2 if root break Stun/fear and cast a new root. Rule no. 3 When rooted DONT USE DOT's! Because before you know it you are gonna have your mob in your face. Rule no. 4 When soloing with a charmed ^^^ mob - Keep the level least 5 level below you, then you stand a better chance for surviving if it breaks and pet dont catch it right away, (necro only) Rule no. 5 If soloing with charmed ^^^ ONLY use Scout or figther since the mage dont starts with melee attack and maybe choose a 4 sec cast time spell insted. (and you are probally as good as dead by then.(necro only) Rule no. 6 ALLWAYS use your Brain and think wisely when soloing. And this aint rules HAVE to follow .. use them as guidelines insted and maybe think out new tactics GL on future adventures
Message Edited by Nej on 11-07-2006 02:17 AM |
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#10 |
Zombie Aardvark
Join Date: Nov 2004
Location: Fort Worth, Texas
Posts: 453
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Those ^^^ Trantula's are incredibly difficult to begin with. they are an undercon to a solo player, but fairly easy to a group. i think i've onlly ever successfully solo'd one, and it was close, never really could do it again.
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#11 |
General
Join Date: Mar 2006
Posts: 35
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![]() I remember those Trantulas are casters. They can cast some very strong swarm pets. Casters are usually hard for necromancers. They tend to cast all kinds of dots that eat your pet's life quickly. And you can do nothing about it. |
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#12 |
Loremaster
Join Date: May 2005
Posts: 79
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![]() Depends on the mob. not all +++ are the same. I know it would seem logical that they would be, but Ive found many mobs of the exact same lvl that are not at all alike in how easy they are to kill. Same with Droag is KOS - I find my pet loses aggro on those way more often than other similar mobs. I have typically sent in the tank pet, and while its running in, I cast my blighted Horde (you might have the dogs or Rats) The pet shoud get there just as the swarm pet pops. Next I hit Awaken Grave (or whatever the lvl equivalent is) and then I cast the snare (for the slowing effect) Next, one of the DOTs. I have torrential Pestilence at Master 1 - so I typically choose that one - and it takes so long to cast I dont what to try cast it later in the fight when Im trying to heal the pet. By this time your pet will likely need a heal. If you have consumption - use it. If not, use the pet heal and your own transfer life heal to help the pet. Now you use Abate Life (or lvl equivalent) to tap the life you lost healing, back. I dont use Abate life to soon because as a relatively big nuke, it may draw aggro off the pet and a +++ will shred you before the pet gets aggro back. After that I cycle through heals and taps (make sure your using Lich if you have it) and the quick cast Dot. Your pet will may die....get use to the idea When you see the pet heading deep to the red and you know you cant heal it back, root the mob and back up. If you have been a good little necro you have Adept III root. With luck, when your pet dies the root will hold. If not - cast fear (or lvl equivalent) and attempt another root. If that works - get another pet and send in as soon as it pops - cast its buffs in-fight. If your root, fear, root has failed. You probably have about 3 seconds to decide what to do. Your root might be back up, you could try it again, but really - its probably a lost casue. Now is when you hope Feign Death is up - use it and be thankful.
Also - when fighting a caster - use the "mark" line debuff. In addition to giving you essense of Anguish, it also affects the stats of the mob - potentialy reducing its casting power. You have yet one more option. get a group
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#13 |
Loremaster
Join Date: Dec 2004
Posts: 84
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One thing that helps a little with soloing casters is rooting and fearing. Even though they dont go anywhere cause root/fear breaks instantly when using your tank pet, the fear component interrupts any casting etc..
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#14 |
Loremaster
Join Date: Feb 2005
Posts: 330
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Hmmmm At 50 I remember going toe to toe solo with the White con lvl 50 sand giants in DoF. Was a close fight and not worth it for grinding or loot but was good to know I could do it.
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