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#1 |
Loremaster
Join Date: Nov 2004
Location: San Diego
Posts: 245
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![]() Conjuror and necromancer pets on beta have significantly less HP and DPS on Beta than they currently have on the live servers. Stats are down by 45-50%! Resists are down by 90-95%. I guess it has something to do with stats nerf (wis) and resists itself. Spells quality is down by 9-12%. Same as with resists - stats nerf + m1 nerf. Overall damage output is down by 25-30%.
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_______________________________________ Whazy, Conjuror (80/132) & Sage (80) / Tinkerer (350) (Symphony of the Night} Trell Resin'Leaf, Fury (72/94) & Provisioner (25) Zoobaj Jabooz, Necromancer (51/15) & Tailor (35) Zhawy Incognito, Warlock, (65/70) & Jeweler (21) Najena Server _______________________________________ |
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#2 |
Loremaster
Join Date: Jan 2005
Posts: 568
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I think I might be sick if that goes live.
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#3 |
Loremaster
Join Date: Nov 2004
Location: San Diego
Posts: 245
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![]() I went onto the Live servers and possessed each of my 3 pets and took screenshots of the pet persona window, then I did the same with my beta copied conjuror on the beta server. I then did an excel spreadsheet showing the differences between the Live and Beta stats. I don't know how to easily post that raw data here. Across the board, pets have 6% less health on beta than they do on live. Pets lose between 3 - 9% of their power pools on beta. Pet mitigation is basically unchanged. Pet avoidance went from a percentage number to a real number, so it's impossible to compare those numbers. Across the board, pets lose between 30-33% on their stats (STR, INT, WIS, etc.) Air pets lose about 28% on resists Fire pets gain about 11% on resists, except for Heat, where they lose 11% Earth pets about lose 15% on all resists. If this is a bug, I hope SoE says something fast. If it's what they intend for pets.............. CONJURORS: POSSESS YOUR PETS AND TAKE SCREENSHOTS OF THEM NOW BEFORE EoF GOES LIVE, THEN TAKE SCREENSHOTS OF THEM AFTER EoF GOES LIVE. DON'T LET SOE STEALTH NERF US.
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_______________________________________ Whazy, Conjuror (80/132) & Sage (80) / Tinkerer (350) (Symphony of the Night} Trell Resin'Leaf, Fury (72/94) & Provisioner (25) Zoobaj Jabooz, Necromancer (51/15) & Tailor (35) Zhawy Incognito, Warlock, (65/70) & Jeweler (21) Najena Server _______________________________________ |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 1,007
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well here are the bad news figures.All pets are unbuffed baseline stats.. larger box on the left is the beta pet , right is live.Master Earth Pet
![]() ![]() ![]() Message Edited by wullailhuit on 11-05-2006 07:24 PM |
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#5 |
Loremaster
Join Date: Dec 2004
Posts: 224
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i think if that go's live it's just plan BS!! or a way to make the 2nd AA table more appealing with all 50 aa manage to get back 45% what was nerfed away in the first place now getting nerfed again on top yeah all the hard work to get where one is only for it to be throw out the window i don't think so soon as it goes live if that is whats intended then it cancel time
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#6 |
Loremaster
Join Date: Sep 2005
Posts: 21
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but its an "update" accross the board, all classes are seeing this. Its should be basically the same as it is now on live, since the mobs are being tuned down too, but it might be to early to tell. Remember this is beta right now.
Message Edited by DoubleStop on 11-05-2006 01:57 PM |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 1,007
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Using earth pet on beta I'm finding the pet takes a lot more damage on anything above no arrow blues than he does on live.Usually on live he can deal with an add (remember this is a master pet) , but his health on beta now goes down much faster with 2 or more mobs hitting on him.As to the nerf to all (including mobs) evening it all out , this may be true...but we are stuck these baseline stats because the pet cannot get any improved stats through gear , spells or APs whereas other classes can improve their characters stats beyond the current limits to the new higher ones.I've bugged the pets taking more damage and several other problems on beta but conjuror classes seem to be being ignored (I've seen no updates that deal with any of the items I've raised).
Message Edited by wullailhuit on 11-06-2006 08:01 AM |
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#8 |
Loremaster
Join Date: Feb 2005
Posts: 214
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![]() This pet nurf is soooo needed I mean think how much more ballanced this will be. Air pets with less haste and overall dps. Mage pets with less int, and virtually no hit points. ( the new swarm pet , /arm pump) Tank pet with no hit points and 2k mit, which comes out to 32% absorbtion. Then they are finally making us do no dps. What a smart move. Hopfully SoE will see we still can posibly raid and take away shards and pets all together and we will just be able to summon swarm pets. Then we can sit on the bench like we did in T5 with brigands. |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 324
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![]() Looks like most of the cool stuff we have can be reproduced via tinker items now anyways, heh. Though I would be interested in the feign death contraption, we may need it. |
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#10 |
Loremaster
Join Date: Apr 2005
Posts: 111
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Nerf Conjurors and Necros!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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#11 |
Lord
Join Date: Dec 2005
Posts: 72
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![]() in case you guys haven't realized already, its not a nerf, its a scale back. everybody is being nerfed. every single class, all their pets, most of the enemies, everything. because of this, your pets will be just as effective as they were before because mobs will have less defense and less attack power. look stuff up before you go and whine about it.
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__________________________________________________ ___________________________ Hi, my name is Paper. Nerf Scissors, Rock is fine. __________________________________________________ ___________________________ |
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#12 |
General
Join Date: May 2005
Posts: 208
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![]() Swordfel wrote: __________________________________________________ _________________________________________ in case you guys haven't realized already, its not a nerf, its a scale back. everybody is being nerfed. every single class, all their pets, most of the enemies, everything. because of this, your pets will be just as effective as they were before because mobs will have less defense and less attack power. look stuff up before you go and whine about it. dude u are missin the point. every other class is able to prgoressively up their stats to adjust 100% of their dmg output. Pet classes are only able to up their own stats....meaning whatever % of your dmg output your pet does will always stay the same....no matter what new gear u get. example: imagine a wiz and a conj currently both with 500 int, same gear and both do say 1k dps. few weeks into Eof they both have got the same new gear that has bumped their int up to 700. the wiz is now doing 1400dps. but because 50% of the conjs dmg comes from his pet and hasnt been adjusted by the new stats he is only doing 1200dps. note: no actual data used in above example I agree to start with it is an across the board scale back. I do think further down the track we will see unadjusted pet dmg starting to hurt us abit Message Edited by de lorian on 11-07-2006 12:04 AM |
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#13 |
General
Join Date: Apr 2005
Location: Oxford
Posts: 718
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This nerf (and it is a nerf) is a nerf because it is out of scale with the reductions made to NPCs, master spells and PCs wrt the new returns curve. I would have thought that this was obvious. |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 1,007
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![]() Have you actually tested it ?, are you a level 70 conjuror on live and beta? (and I'm not talking about a beta buffed conjuror).Tank pets are definatley taking a lot more damage on white or above level mobs on beta as of now , the pets DPS (especially fire pets) is lower , all the pets run out of power much much faster now than on live lowering their damage output (and agro holding for the tank pet) by a margin. |
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#15 |
Loremaster
Join Date: Nov 2004
Location: NY
Posts: 1,842
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![]() News from the beta front......................................
Dymus is looking at summoned pets this week also. No nerf intended there either. If needed, we'll upgrade them from Jello to at least tapioca[*]. I know that makes no sense. I just wanted to say "tapioca." ____
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Summoner pets are 1/3 the dps of a summoner and yet our stats and modifiers do not affect them.Since a pet is 1/3 a summoners dps,a summoner receives 2/3 benefit from gear when compared to any other class. SHARED STATS AND MODIFIERS ARE A MUST! FIX SUMMONERS IN 08! FIX SUMMONERS IN 09! FIX SUMMONERS IN 10! 2011 and Finally we are Fixed! /Rides off into the sunset |
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#16 |
Loremaster
Join Date: Oct 2005
Location: Germany
Posts: 188
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![]() Thanks for the info, Bigron :smileyhappy:
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Ceneen, Warden of Elysium on Lucan D'Lere |
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#17 |
Developer
Join Date: Nov 2004
Posts: 76
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![]() Stats on pets are restored in an upcoming beta update. They even get minor skill enhancements that they didn't have as well.
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============================================= Jared Sweatt EverQuest II Spells, Achievements, and Gameplay Designer |
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#18 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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So it looks like Pets are getting Buffed(very slightly) not nerfed with EoF. |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 591
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/em praises all that is lockeye.
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-Thanatosis: 90 defiler of Oasis |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 94
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This is great to hear :smileyvery-happy: Thanks
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#21 |
Loremaster
Join Date: Mar 2005
Posts: 45
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No flame needed this is a joke. I say again this is a joke I have a very dry sense of humor so humor me. :smileyvery-happy:
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#22 |
Join Date: Dec 2004
Posts: 16
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![]() Thank god I thought just my luck after getting master 1 tank pet recently and I have had master 1 defenseive stance. Me and a necro friend have become dou masters, and now they are nerfing both of us. I'm sure it was mistake and that is a good thing though it did give me heart burn for a day. I'm a very casual player and losing small group usfulness or survivability would ruin the game for me. I would welcome a change not a nerf. Things like lowering pet stats but giveing me an external way of bringing them back up to par i.e. summoned armor and what not. I think a change back to the 2nd class DPS 1st class support that we were in EQ would be welcomed. I mean I don't think I have to tower the parse but I should be in the top. The thing that they should notice when we are around is that a mob can't cast can't hardly move and we /stun /stifle and pretty much rock its world, we are masters of the emelments you know, not the arcane. You see we make a great support class and should be geared that way. IMO I know some or all peps here are going to blast back at me becuase they enjoy our DPS or they made a conj post LU 13 and pre nerf strictly for DPS but I have played a mage in eq for over 5 years and a conj in eq2 since launch day and we are still the best class. I welcome the new water pet. That element has been lost to us for way to long, and the support aspects are promising. I want to be needed in a group not for my DPS only but for the many other things we can bring to the table. Bottom line TY for no pet nerf Riz...... |
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#23 |
Loremaster
Join Date: Dec 2004
Posts: 3
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Any improvement of pet following in EOF?
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#24 |
General
Join Date: Jan 2005
Location: Germany
Posts: 160
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![]() OMG don't tell in the Warlock forum LOL!!11There is a slight chance that there is some sarcasm in the above kidding sentence ![]() |
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#25 |
Loremaster
Join Date: Dec 2004
Posts: 105
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Warlocks are getting a pet in the EoF AA's to help with single tgt DPS.. I don't think they are worried.
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#26 |
Loremaster
Join Date: Feb 2005
Posts: 214
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![]() O.O did reverse psychology just work? did we just say nurf conjurors and make us horable , and soe wants to keep people alive and playing the class?If not , and they planned to do this .... OMG TY TY TY TY TY TY, and TY |
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#27 |
Loremaster
Join Date: Mar 2005
Location: Toronto, Ontario
Posts: 1,257
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- Stat cap calc is moving from 7 X Level + 20, to 15 X Level + 20. This means the old 510 stat cap is moving to 1070. What happens when all the sorcerer's eventually get their INT raised up? Well, up will go the damage they're dishing out. What happens when your precious Conj INT is raised? Well, your CONJ damage will go up. How about your pet? Hope those increases are more then slight. Sounds like you might need them.
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-------------------------- Rikko - 80 Berserker Zahne - 80 Warlock |
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#28 |
Loremaster
Join Date: Oct 2005
Location: Germany
Posts: 188
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![]() That's my concern overall as well, there is no pet progression.I would love to have some options to improve my pets, perhaps adorments put on the conjy equipment which will raise the INT (or STR) or MIT or resists of a pet. Because the adorment is used solely (or partially) for the pet, the conjy wouldn't have that much of a 'benefit'. So it's a choice of strengthening the conjy or the pet. Some achievements which will adjust the pet based on the conjy equipment progression would be nice as well.But well, that's the problem of of a conjuror currently. The pet and the conjy aren't that close related and this makes it quite tough to balance the class itself. Where should the pet stats moved up to, to be a decent damage competitor 'against' sorcerers in EoF ? Currently we deal too much damage (from my point of view - others think different), but I guess some time into EoF, when all damage dealing classes get their stats raised due to equipment/adorments, the conjy pet won't progress and will be left behind. Edit: Added the partial adorments. Message Edited by Renpatsu on 11-08-2006 02:58 PM
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Ceneen, Warden of Elysium on Lucan D'Lere |
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#29 |
General
Join Date: May 2005
Posts: 208
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![]() That is good news Lockeye ![]() hehe I remember when we got the ability to possess pet,...one the the first things i tried was a trade with a PC..... didnt work...( I was gonna scribe sniper shot for my scout pet ) ![]() Anyway, seriously though, it would be nice to see a way of individualizing and upgrading our pets, so they too can enjoy the benefits of a stat cap increase
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#30 |
Loremaster
Join Date: Nov 2004
Posts: 12
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Edit: at 4am I should read all posts before I post.
Message Edited by NoirSoldats on 11-09-2006 04:00 AM
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Hinotama Kakubakuhatsu Level 70 Conjuror of Antonia Bayle ![]() |
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