EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Mage's Arcanum > Conjuror
Members List

Notices

Reply
Thread Tools
Unread 07-13-2005, 11:48 AM   #1
K'aldar

Loremaster
K'aldar's Avatar
 
Join Date: Nov 2004
Posts: 378
Default

exactly as the title says, can anyone list what the lvl 40 training choices are? please and thanks. SMILEY
__________________
K'aldar is offline   Reply With Quote
Unread 07-13-2005, 04:53 PM   #2
Blitzrain

Loremaster
 
Join Date: Nov 2004
Posts: 269
Default

  • Taneranthalis' Shuddering Ground - An advanced form of Tremor. As a bonus to Tremor it reduces your opponent’s movement speed.
  • Bleemb's Draining Blast - An advanced form of Frozen by Time. As a bonus to Frozen by Time it depletes power for the duration of the stun.
  • Menai's Lasting Essence - An advanced form of Sliver of Essence. As a bonus to Sliver of Essence it summons an item with three charges and may be used more frequently.
  • Adlam's Frost Shards - An advanced form of Roaring Flames. As a bonus to Roaring Flames it deals cold damage instead of heat damage.

Entire spell list (inc training spells) here ... http://eq2.eqsummoners.com/viewtopic.php?t=192

Blitzrain is offline   Reply With Quote
Unread 07-13-2005, 11:40 PM   #3
K'aldar

Loremaster
K'aldar's Avatar
 
Join Date: Nov 2004
Posts: 378
Default

ah cool.. i'm thinking about picking the tremor upgrade atm, is it useful or does it get replaced fairly quickly?
__________________
K'aldar is offline   Reply With Quote
Unread 07-13-2005, 11:56 PM   #4
sonicshadow

Loremaster
 
Join Date: May 2005
Posts: 71
Default

I think quake overwrites  it. (a lvl 40 spell) I'd go with the Roaring Flames upgrade.
__________________
These expansion/adventure pack ideas are neat. Some are really awesome ideas! But remember that SOE probably won't even look at your post for this idea. So don't get your hopes up that your idea will be made into the game. 'Cuz it wont!
sonicshadow is offline   Reply With Quote
Unread 07-14-2005, 12:14 AM   #5
Blitzrain

Loremaster
 
Join Date: Nov 2004
Posts: 269
Default



sonicshadow wrote:
I think quake overwrites  it. (a lvl 40 spell) I'd go with the Roaring Flames upgrade.


Actually, I was told Quake does stack with it (hearsay, never tried it myself).  I would still take Frost Shards.   The AE spells have too slow of cast timers to really stack them effectively on anything other than raid mobs.  Quake/Shuddering is better than Quake/Seism, but no way you are gonna be able to do Quake/Shuddering/Seism without delaying the rest of your casting lineup.  Frost Shards is very handy at 50, since there are more than a few raid mobs that are fire immune.
Blitzrain is offline   Reply With Quote
Unread 07-14-2005, 01:21 AM   #6
Bad

General
 
Join Date: Nov 2004
Posts: 70
Default



K'aldar wrote:
ah cool.. i'm thinking about picking the tremor upgrade atm, is it useful or does it get replaced fairly quickly?



I picked it and am extremely happy with my choice.  It has a 2 second cast time (rather than 4 for tremor and quake) and can be cast on the run.  It also stacks with quake (although I wouldn't be surprised if that was changed eventually).
 
One other thing to keep in mind is that because it is ae and can be cast on the run, the tremor upgrade is especially useful for kiting.  Although kiting isn't effective against casters anymore, it's still quite useful against melees.
Bad is offline   Reply With Quote
Unread 07-14-2005, 03:00 AM   #7
K'aldar

Loremaster
K'aldar's Avatar
 
Join Date: Nov 2004
Posts: 378
Default

ah ok I'll have to think about it some more.. still have a few days before I pick it anyway.. thanks all for the quick responses.
__________________
K'aldar is offline   Reply With Quote
Unread 07-14-2005, 03:38 AM   #8
Blitzrain

Loremaster
 
Join Date: Nov 2004
Posts: 269
Default



Badge wrote:


K'aldar wrote:
ah cool.. i'm thinking about picking the tremor upgrade atm, is it useful or does it get replaced fairly quickly?



I picked it and am extremely happy with my choice.  It has a 2 second cast time (rather than 4 for tremor and quake) and can be cast on the run.  It also stacks with quake (although I wouldn't be surprised if that was changed eventually).
 
One other thing to keep in mind is that because it is ae and can be cast on the run, the tremor upgrade is especially useful for kiting.  Although kiting isn't effective against casters anymore, it's still quite useful against melees.


If that's true I take back my statement.  That is pretty darn cool (both the cast time and casting on the run).  At 50, I will probably still keep Frost Shards, simply because I really need it on raids....but if I was at 40 I'd really have to think about it.
Blitzrain is offline   Reply With Quote
Unread 07-14-2005, 02:30 PM   #9
StaticLex

Loremaster
StaticLex's Avatar
 
Join Date: Nov 2004
Location: USA
Posts: 1,230
Default

I picked the Shuddering Ground at first, it was a really nice spell.  When I did a /respec I picked the 3 charge shard of essence.  It is also a really nice spell.  I would recommend the 3 charge essence, especially if you do some raiding here and there.
__________________
When you've played this game for ten years and gone to bat seven-thousand times and gotten two-thousand hits do you know what that really means? It means you've gone zero for five-thousand. --- Reggie Jackson
StaticLex is offline   Reply With Quote
Unread 07-14-2005, 03:19 PM   #10
YanariiFV

Loremaster
 
Join Date: Dec 2004
Posts: 90
Default



Badge wrote:


K'aldar wrote:
ah cool.. i'm thinking about picking the tremor upgrade atm, is it useful or does it get replaced fairly quickly?



I picked it and am extremely happy with my choice.  It has a 2 second cast time (rather than 4 for tremor and quake) and can be cast on the run.  It also stacks with quake (although I wouldn't be surprised if that was changed eventually).
 
One other thing to keep in mind is that because it is ae and can be cast on the run, the tremor upgrade is especially useful for kiting.  Although kiting isn't effective against casters anymore, it's still quite useful against melees.


I picked Thanarantali's Shuddering Ground as well but when I did it was bugged to hell and, personally, it feels like it still is.

Until recently, the snare-part of the spell didn't work.  The recast time on the TSG is 15 seconds and greys out Quake/Tremor while Quake/Tremor that share a timer only take 4 seconds to be recastable.  And as it is supposed to be a replacement spell, it's kinda odd that it's a shorter-cast, non-interruptable type as well as gets greyed out.  I have /bug'd this spell since months, it's been in the Conjuror issues list since those months as well.

So yeah, you can stack TSG and Quake or Tremor and even Seism, they will all tick their damage, just make sure you cast Quake before you cast TSG or you'll have to wait 15 seconds as opposed to 4.

__________________
Yaniro Petwrangler - Conjur(o/e)r - Antonia Bayle
YanariiFV is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 09:39 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.