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#1 |
Loremaster
Join Date: Nov 2004
Posts: 378
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exactly as the title says, can anyone list what the lvl 40 training choices are? please and thanks.
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 269
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Entire spell list (inc training spells) here ... http://eq2.eqsummoners.com/viewtopic.php?t=192 |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 378
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ah cool.. i'm thinking about picking the tremor upgrade atm, is it useful or does it get replaced fairly quickly?
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#4 |
Loremaster
Join Date: May 2005
Posts: 71
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I think quake overwrites it. (a lvl 40 spell) I'd go with the Roaring Flames upgrade.
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 269
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Actually, I was told Quake does stack with it (hearsay, never tried it myself). I would still take Frost Shards. The AE spells have too slow of cast timers to really stack them effectively on anything other than raid mobs. Quake/Shuddering is better than Quake/Seism, but no way you are gonna be able to do Quake/Shuddering/Seism without delaying the rest of your casting lineup. Frost Shards is very handy at 50, since there are more than a few raid mobs that are fire immune. |
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#6 |
General
Join Date: Nov 2004
Posts: 70
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I picked it and am extremely happy with my choice. It has a 2 second cast time (rather than 4 for tremor and quake) and can be cast on the run. It also stacks with quake (although I wouldn't be surprised if that was changed eventually). One other thing to keep in mind is that because it is ae and can be cast on the run, the tremor upgrade is especially useful for kiting. Although kiting isn't effective against casters anymore, it's still quite useful against melees.
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 378
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ah ok I'll have to think about it some more.. still have a few days before I pick it anyway.. thanks all for the quick responses.
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 269
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![]() If that's true I take back my statement. That is pretty darn cool (both the cast time and casting on the run). At 50, I will probably still keep Frost Shards, simply because I really need it on raids....but if I was at 40 I'd really have to think about it. |
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#9 |
Loremaster
Join Date: Nov 2004
Location: USA
Posts: 1,230
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![]() I picked the Shuddering Ground at first, it was a really nice spell. When I did a /respec I picked the 3 charge shard of essence. It is also a really nice spell. I would recommend the 3 charge essence, especially if you do some raiding here and there.
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#10 |
Loremaster
Join Date: Dec 2004
Posts: 90
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I picked Thanarantali's Shuddering Ground as well but when I did it was bugged to hell and, personally, it feels like it still is. Until recently, the snare-part of the spell didn't work. The recast time on the TSG is 15 seconds and greys out Quake/Tremor while Quake/Tremor that share a timer only take 4 seconds to be recastable. And as it is supposed to be a replacement spell, it's kinda odd that it's a shorter-cast, non-interruptable type as well as gets greyed out. I have /bug'd this spell since months, it's been in the Conjuror issues list since those months as well. So yeah, you can stack TSG and Quake or Tremor and even Seism, they will all tick their damage, just make sure you cast Quake before you cast TSG or you'll have to wait 15 seconds as opposed to 4.
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