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Unread 02-09-2006, 05:37 AM   #1
Nerj

 
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61 - Domination (upgrade to Dominate - 30 min duration!)61 - Ease (OMG an upgrade to Clarity. 31 at Adept 1...)61 - Ruinous Hesitation (Yep, yep - upgrade to Fatal Hesitation)62 - Impetus (Upgrade to Velocity - Ad1 56% dps increase)62 - Beholder's Eye (Upgrade to Mind's eye - regen 10.9 per tick)63 - Harmonious Link (upgrade to Synergetic link)63 - Incitement (Upgrade to Instigation)64 - Marred Psyche (Upgrade to Ravaged Psyche - reduction of 76SMILEY64 - Perilous Gaze (Upgrade to Demoralising Gaze)65 - Possession (New)65 - Auspex (Upgrade to Magus)66 - Enrapture (Upgrade to Spellbind 45 sec duration, 6 sec recast)66 - Infuriating Demeanour (Upgrade to enraging - 44% hate gain)67 - Astonishing Awe (upgrade to Breathtaking Awe 22.5 dur/6 recast)67 - Ego Torrent (Upgrade to Ego Burst)68 - Signet of Enlightenment (Upgrade to Signet of Reason. +63 int/agi)68 - Spell Scourge (Spell Whip Upgrade)69 - Transfer Potential (Upgrade to Transfer Essence)69 - Deep Focus (Upgrade to Eerie Stun = 11 seconds)70 - Breakdown (Upgrade to Depression)70 - Cataclysmic Mind (Upgrade to Destructive Mind)70 - Sonic Boom (Upgrade to Psychic Wail - as this was the level 50 Special spell... it's upgrades are 20 levels for every class)More detailed descriptions for the new spells

Counterspell - Grants a chance at countering the next profession spell cast by an opponent - not quite sure what to make of this one. Need 62 to test it

Possession - Coercer is granted control of the target. The coercer controls the actions of the target, including movement, attack and using spells through the perspective of the controlled target. No epics.

Updated per Pinski:

Pinski wrote: Counterspell currently does not exist in beta anymore.

Message Edited by Nerjin on 02-08-200608:19 PM

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Lockeye wrote:
I've watched coercers who solo higher con heroics using 2 unbreakable roots while keeping 2 separate encounters locked down at the same time (no other class could pull off such a heroic feat). That is called Crowd Control. What Enchanter's are supposed to do.
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Unread 02-09-2006, 05:37 AM   #2
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Note: The above post was compiled by Arithion
Many thanks for his efforts in this and in Beta testing.
From Gallente : Beta Update: KoS and PvP NDA Released!
 

Arithion wrote:
Possession
Wow - if this spell stays in its current form, I have one word for it: FUN
Now - I bought it, and played with it for a little while. You cast it on a mob - your own spell bars are cleared and you have a hotbar with the icons the mob you've possessed uses. These are yours to use and you move around as the mob and not as yourself. You stay in combat focused on your mob. Now, the spell only lasts for 24 seconds with a recast of 1 minute and 26 seconds at Adept 1. You might think - hey - that blows, and yes, that's what I thought at first too. BUT - as long as you are attacking another mob with your possessed mob when the spell wears off - THOSE mobs will fight, and they will leave you alone until one or both of them die SMILEY Not usable on epics, but hell, not all epics are true epics - and this spell doesn't seem to [Removed for Content] the mob in the slightest.
One of the mobs I possessed gave me 1.5 hotbars of spells. Wow heh. The things you could do with that. Take out the adds like that... as long as it gets agro SMILEY
Oh, but if the spell wears off and you're halfway through casting one of the mob's spells - you get bugged =x.
 
Anyway - going to play with it a little more now SMILEY The first bright light I've had all beta

The AAs are still hosed up a bit as some of the descriptions arer the opposite of what they mean. For example the prerequiste spell MANA FLOW says that it increases the spell casting time, when it really decreases it.
 
Note: Across the class forums in Beta, many of the class are having problems testing out their AA skills. Hopefully, all of the Beta testers wil have more data to report on these as things progress. Downside, for our profession their appears to be a single line that is any good for us. However, I will let you make up your own minds on that. I am hopeing that their will be further changes to our AAs as we progres, since a few classes have seen some changes already. I believe that at the very least the spell discriptions will be accurate.
 
First some of the bad news SMILEY -- Their are NO raid specific skills for Coercers in this expansion.
 
The good news SMILEY -- Many of the MOBs are using their class specific skills. Having a group should get easier and things like stifle/stun/mez will come in handy. In addition, there seems to be many priest type MOBs. Plus, check out that level 65 spell. If it works like it says this will be a great skill.
 
This is also from another post of Arithion's
 

Arithion wrote:Shortly after making this post I spoke in depth with a dev. Due to everything that's involved in an expansion, and with the release date getting closer, it's difficult to fit everything in. However I was assured that they hadn't forgotten, and after the expansion we would see some results.
So I'd like to thank that dev for making me feel like we matter just a little more than I thought we did. Thank you


  

Message Edited by Nerjin on 02-08-200608:06 PM

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Lockeye wrote:
I've watched coercers who solo higher con heroics using 2 unbreakable roots while keeping 2 separate encounters locked down at the same time (no other class could pull off such a heroic feat). That is called Crowd Control. What Enchanter's are supposed to do.
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Unread 02-09-2006, 05:47 AM   #3
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WOW possession sounds fun! Like having an in game arena avitar!
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Unread 02-09-2006, 05:58 AM   #4
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Imetius ,,,,, kinda sucks because if you take as training option upgrade Bravado into M2 you will have 57% DPS buff .... aka Adept 1 worst then training option 2 tier below ....

Ease/Beholder Eye - about same as M1 Clarity .... kinda low if you ask me

Marred Psyche .... ouch its really really sucks - Ravaged Psyche Master 1 give -800

No increase duration for mezes? what the point of upgrade then? - may be they have better chance to land?

No upgrade for Confoundment? so no new deagro uninteruptable stuns?

 

On a positive note:

Possesion definitely NICE very good in line with what doing as a coercers

Counterspell - interesting

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Unread 02-09-2006, 06:12 AM   #5
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Counterspell currently does not exist in beta anymore.
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Unread 02-09-2006, 06:30 AM   #6
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After you're finished possessing it, it keeps on whatever you were attacking and was attacking it?That rocks. Like, hardcore. That's beyond crazy good. I assume it "nerfs" it down to no-arrow as charm does? Or what?
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Unread 02-09-2006, 12:52 PM   #7
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Could you please add the m2 choices?

Thanks

 

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Unread 02-09-2006, 06:12 PM   #8
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I find it disappointing that upgrade spells at Adept I are weaker than their previous versions at Master I:

 

Impetus Adept 1: 56%; Velocity Master 1: 65%

Beholders Eye Adept 1: 10.9; Mind's Eye Master 1: 11.2

Infuriating Demeanor Adept 1: 44%; Enraging Demeanor Master 1: 49%

Signet of Enlightenment Adept 1: 53; Signet of Reason Master 1: 69

 

Others which weren't given as much detail in their descripions in the base post are probably similar.

 

If it takes an Adept III or Master I version of the upgrade spell to be even equivalent to the Master I of the previous version of the spells then it sounds like the upgrades are pretty much pointless.

Who is going to spend their gold and rare harvests on an Adept III that apparently will be at best a minor upgrade to the previous versions Master I?

 

 

Message Edited by PluvianMist on 02-09-200607:27 AM

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Unread 02-09-2006, 11:53 PM   #9
Xalibur

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the whole spell/ability system sucks anyway..
 
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Unread 02-10-2006, 03:08 AM   #10
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Nerjin wrote:
 

70 - Sonic Boom


Here's a screen shot of this new spell in action.:smileyvery-happy:
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Unread 02-10-2006, 05:19 AM   #11
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OMG I would kill to be like guile!
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Unread 02-11-2006, 12:13 AM   #12
Tanatus

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Shhh ppl thank SOE that they not think that Charm is our (tm) spell .... and did not placed charm upgrade at lvl 70 lol.... Personally I use PW as a fluff spell most of the time
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Unread 02-11-2006, 08:48 PM   #13
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I only screenied the ones that upgrade something other than resistance with spell quality. i dont have the recipes for infuriating demeanour and possession either. I bugged one, and im assuming possession would come in some ancient teachings
 
shots taken with 332 int
 

Message Edited by Mindtricks on 02-11-200607:54 AM

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Unread 02-11-2006, 08:48 PM   #14
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Unread 02-11-2006, 08:49 PM   #15
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Unread 02-12-2006, 03:14 AM   #16
Tanatus

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Guys ...
from pictures I have seen I am sorry to say but Master 1 and Master 2 from T6 spell SUPERIOR over Adept 3 T7 - cannt we say sucks?
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Unread 02-12-2006, 07:27 AM   #17
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well if i remember well, T5 master 2 choice "tyranical mind" deals 350% of power used in hp, and the adept3 from t7, only deals 329% and we have an upgrade for that skill in T6 too, nothing more too add, coz the upgrade of our spells tells how many love we have from devs
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Unread 02-12-2006, 12:46 PM   #18
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zefris wrote:well if i remember well, T5 master 2 choice "tyranical mind" deals 350% of power used in hp, and the adept3 from t7, only deals 329% and we have an upgrade for that skill in T6 too, nothing more too add, coz the upgrade of our spells tells how many love we have from devs

Dead on.  This must be an oversight of some kind.  I have Adept 3 Destructive Mind, and I don't use it because Tyrannical is better.  How can a spell 28 levels higher be inferior?

 

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Unread 02-12-2006, 05:34 PM   #19
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Tanatus wrote:
Guys ...
from pictures I have seen I am sorry to say but Master 1 and Master 2 from T6 spell SUPERIOR over Adept 3 T7 - cannt we say sucks?

Yes if you have Master 1 version of the spells in the lower tier, then you would need a Master level spell in the new Tier to have an improvement. This is for all class and all spells too.
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Lockeye wrote:
I've watched coercers who solo higher con heroics using 2 unbreakable roots while keeping 2 separate encounters locked down at the same time (no other class could pull off such a heroic feat). That is called Crowd Control. What Enchanter's are supposed to do.
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Unread 02-12-2006, 09:13 PM   #20
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not at all, most of adept3 versions are better than a one tier less master or at least a minimal diference, i ve all spells at master or master 2, since lvl 40. and almost every case adept3 is more or less an improvment from the same spell in the tier before, but tyranical mind master or master2 is two tiers below and is better than a spell that is more than 20 lvls highterXD in their adept3 versionxDt7 clarity adept3 is an upgrade for clarity master,t7 minds eye adept3, is an upgrade for minds eye master,t7 ego shok adept3 is slighly better than my t6 master(i will need to chek how many int i have and how many int have the one taking the screens)and so on...but tyranical mind do not get any upgrade unless is it at master rank neither t6 adept3 version nor t7 adept3, deals less damage, and cost more power, hehehe, thats a nice way to use our power pool, almost never proc, and when proc it deals 200 or 300 damage, if not an epic mob, i wish i culd return to the days when tyranical mind have its 600%, or at least made the mobs use more power and more often
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Unread 02-13-2006, 12:35 AM   #21
Tanatus

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Well look this way...
If you have Master 1 of t5 and t6 most if not all (not big deal taking in account how rare coercers ...... were SMILEY) there ZERO need to upgrade em into t7 adept 3 - thats the whole point
It different then you compare T5 and T6.....
Adept 1 of T6 roughtly equal of Master 1 of T5 in efficiency (I have plently masters from lower lvl hence can compare). Adept 3.... ALWAYS been superior over Master 1 of previous tier.
Look on T7 it completely different picture of progression
T7 Adept 3 roughly equal to T6 Master 1 and that should never be a case - lets take T7 ease and beholder eye adept 3 vs. clarity M1 and mind eye M1 - upgrade is MINIMAL +1 power/tic thus ZERO reason go after Adept 3 T7 then if you can get T5-T6 Masters .... CHEAPER
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