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Unread 04-26-2005, 07:12 PM   #1
Tanatus

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Good thing we have most of our offensive spells on individual timer, bad thing those timers long I still playing around and trying to find best attack sequence. Frankly I dont have all best damage spells Devastration and Nil Distortion yet to come to my arsenal...
At lvl 36 I pretty much stuck with circling trough BSS-NoxBolt-one of slow recast stuns and Steal Breath at start
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Unread 04-26-2005, 07:28 PM   #2
MilkToa

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At 37 I rotate through up to 6 DD spells in the follow order of preference,

Nil Distortion (master 1), BSS,  Ice Flame (app IV), Noxious Bolt (adept 1), Suffocating Breath (master 1), Ice Spike (adapt 3)

I can't always use Ice Flame because it has such a short casting range. If I can I usually don't have time to cast Ice Spike before Nil Distortion is up again. I'm working on getting Noxious Bolt and Ice Flame upgraded to adept 3.

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Unread 04-26-2005, 08:04 PM   #3
Tanatus

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Basically what we looking is cast time recast time total damage

Nil Distortion 18s +2s upward 2k

BSS 9s +2s upward 900-1000

NoxBolt 6.5s +2s upward 800-900

IceFlame 30s +2s upward 850

Flashfreeze 45s +1s 305

StealBreath 4s +2s (24s duration) ~500 (-550 nox resistance)

SuffocatingBreath (DarkPyre) 4s +2s ~200 (?)

If you start with Nox Bolt by time you finish Nil Distortion (assuming Nox-BSS-ND for long duration fight) timer for Nox bolt refreshed.. But i see the point to start combat with ND as well to refresh timer ASAP so just out curiousity anyone ever built math model for best sequence?

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Unread 04-26-2005, 08:26 PM   #4
Ziffna

 
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No Math Model here but here's my typical Sequence at 42:

Chotic Maelstrom --> Nil Distortion --> BSS --> Curse of Emptiness --> Noxious Bolt --> Dark Pyre --> BSS --> Dark Emanations

Repeat

I very things up quite a bit depending on the situation and my confidence in the tanks ablity to hold agro.  Sadly i frequently have to slow down a fair bit just to stay alive.  I currently have adept 1 or better in all my spells and have started to begin upgrading the terminal versions of my spells to adept 3's.  On occasions that i have gone and done some parsing it's not been unusuall for me to generate 120-150+ dps on decent sized group of yellow or orange con mobs unfortunitly i have found that spiking your dps over 170 is a sure way to pull agro off even the best tanks even tward the end of a relitivly long fight.

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Unread 04-26-2005, 08:42 PM   #5
Tanatus

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Ziff I am pretty sure I have "cure" for low taunting tanks...

Bony Grasp - garanty that mob will stay on tank no matter (if mob cannt attack person who highest on hate list mob will attack closest person)

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Unread 04-26-2005, 09:03 PM   #6
Kaj

 
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At 44 I do this on ^^ mobs: I start out with Chaotic Malestrom, Curse of Emptiness, Curse of Nil, and Freezing Whirl (not sure if the debuff part of this stacks, but I gotta do something while waiting for the tank to get good agro). I throw Ice Flame and Nil Distortion so they can start working on recast, then I wait a few seconds so the tank can build some agro. Then I follow with BSS, Noxious Bolt, Flashfreeze, and reapply Chaotic Malestrom, and another BSS. Then I finish with another Nil Distortions (By this time I'm on the verge of taking agro) If the mob is still standing, I hit it with another Ice Flame or BSS. If at any point I do pull agro I hit the mob with Aura of Darkness, then Bony Grasp, and back up. I usually do around 5 or 6k damage depending on how many other DPS people are in the group and average around 120-160 dps. The tank makes a big difference in the way I play too.  If it's a good tank I will be closer to the 160 dps range, maybe more.  If it's a bad tank, I gotta use a different strategy.
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Unread 04-27-2005, 08:51 PM   #7
WckdTrb

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Curse of Emptiness -> Chaotic Maelstorm -> Devastation -> Nil Distro -> Henevia's Viril Blast -> Bellengre's Sapping Sarvo -> Ice Flame -> Henevia's Viral Blast -> Nil Absolution -> REPEAT.That is for Single Enemy Combat. DPS is over 600.I will not share my AE maxout. I am a hardcore raider and NO tank can hold that if you do it at max speed, so I reccomend giving the tank 5 - 10 seconds to get agro before starting.DaltarinRatonga 50 WarlockHalcyon Affinity.
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Unread 04-28-2005, 09:36 AM   #8
Splatterpunk28

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Don't really think there is a set rotation that fits every single mob.  Depends on tank.  Depends on solo'ing or grouping or raiding. 

Some spells are just awful dps and never even make it on my hotbar; depending on single or multiple heroic mobs I use most frequently:

10's -- Ice Spike > Freezing Whorl > Freeze (in order of usage)

20's -- Add in, Dark Distortion > Steal Breath > Flashfreeze > Neg Absolution

30's -- Add in, Noxious Bolt > BSS > Nil Distortion > Ice Flame > Null Absolution

40's -- Add in, Devastation > Chaotic Maelstrom > Nil Absolution

When soloing all the roots and stuns are used
When raiding power feed and Curse of Emptiness are used.
 
*For max dps on longer encounters start with debuff/dot spell (whorl/steal breath/maelstrom) then pour in the nuke cycle that will allow no interruptions in casting and keep you off the #1 aggro list.
 
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Unread 04-30-2005, 09:31 PM   #9
LoraJ

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what lvl spell is Ice Flame?
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Unread 05-01-2005, 01:12 AM   #10
Tanatus

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IceFlame lvl 35 spell
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Unread 05-03-2005, 03:17 AM   #11
Talonis

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There's probably a hundred different answers to this question. It will vary by the mob (type, group, solo), whether you are grouped or soloing, the power of your spells, etc. That said, the one I am using the most (for lvl 3SMILEY right now is: Root (Frozen Manacles-Adept3), Steal Breath-Adept1, Curse of Nil-Adept1, Freezing Whorl-Adept1, Root again, Nil Distortion-Adept3, BSS, NB-Adept3, Ice Flame-Adept3, Ice Spike-Adept3, Suffocating Breath-Adept1. Rinse repeat. Your results may vary. (Flashfreeze-Adept3 at the ready for when root breaks) Obviously, I'm not rooting if grouped up. I may also throw in Null Absolution-Adept3, Dark Emanations-Adept1, and Aura of Darkness-Adept1 here and there, depending on the mob and the tank's ability to hold aggro (if I cannot chain-nuke as above). I only use Nullification on solo 'caster-type' mobs while soloing, due to the insane hate it generates and slow casting time. Gotta be careful with my Adept 3 Null Absolution for similar (but not nearly as bad) reasons too.
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Unread 05-04-2005, 10:38 PM   #12
Hiei_1

 
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I am lvl 25atm and for max dps in the group I use this chain.
 
I Open with Dark Disortion adept 3, the recast is 9 secs so I can chain 3 spells between casts.  I start out the first chain with a freezing whorl and incinerate.  If I anticipate a long fight I'll rotate in my first painful med adept 3 in the last slot.
 
Next round, Dark distortion followed by ice spike adept 3, suffocating breath, ice spike.  This gives just enough time for dark distortion to reset and repeat over again.  If you have to break sequece to hit freeze to finish off an HO, sub out suffocating breath. 
 
By doing this i'm getting an average dps of around 70 on skindancer gnolls that are yellow ^^ and orange ^^.  I've gotten as high as 100 dps for fights where a couple 2 or more person HO's land.  With a chanty in the group debuffing and crack dealing,  I was able to hit 80+ dps consistenly and not have to med much during fights.  This dps mark is higher on green and blue mobs, and much lower on really red mobs.  I was able to get about the same dps on mobs that were red, but 1 lvl away from turning orange.  I was able to outdps a lvl 30 pally by at least 5dps  consistently on the skindancer gnolls.  The gnolls were orange to me and blue to him. 
 
 
When soloing, i've been steering away from group mobs and going right for yellow and orange solo mobs.  Get to max distance for dark distortion and let one go.  You'll have just enough time to use frozen manacles before the mob gets to you.  Back up to get some distance between you and the mob.  Let distortion refresh while mob is rooted, you're in no rush at this point.  Start up an HO and let distortion go and complete the HO with ice spike, freeze, or incinerate.  If the root breaks, reroot...if you get into trouble with an interrupt or fizzle you can freeze first then root.  If the freeze and root get resisted then stifle the mob with tongue twist and incinerate until one of them refreshes.  This will buy you enough time because the mob won't hit you for as much dmg while stifled.  Most of the orange solo mob fights have been going like this    
DD, FM, HO start, DD, HO finisher, freeze, DD  dead.   Takes about 25secs.
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