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Unread 09-06-2006, 08:35 PM   #1
PurpleLlama

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I'm shocked.Let me preface this by saying I'm using m1 nova, cat, and freehand. previously my non-raid nukes hit for max of 145xx, even with m1 icicles on this. I log in to nail some mobs, and low and behold I get an 17.5k crit on ice nova. This was versus a ^^^ heroic. My fireballs are regularly, with icicles, hitting 4-5k which never happened before.What I HAD noticed was that the damage range on a spell was almost always skewed extremely low, in fact, if I fought someone with the x resists my spell would 4/5 times do exactly the same damage, the EXACT same damage, which was 20 something per cent of minimum (based on his resists), 5 1599 in a row with one 1699 (which, oddly enough, was the one I DIDN'T freehand).Anyone else noticing anything different? I mean, I've hit 22k novas on raids with raid debuffed mobs but NEVER 17+k one while solo, not even close.
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Unread 09-06-2006, 08:41 PM   #2
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Just screenshotted an 18k solo crit, not a fluke. Gonna test M1 fusion now. My current theory is that they're tweaking resists. Took a screenshot of the 18k solo crit, but rather not post as some troll will scream at me for soloing stuff i'm not supposed to SMILEYThese were from multiple blue+ ^^^heroic
edit: 23k fusion from just icicles. More testing done, definitely not flukes at all with either spell. Whee. It may just be, now that i think about it, cat and freehand were NOT stacking correctly.

Message Edited by PurpleLlama on 09-06-2006 09:51 AM

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Unread 09-07-2006, 12:21 AM   #3
Sacra Magice

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You are right, something weird's happening...

Using a tier 6 int doll (debuff) + icicles I am having with freehand sorcery maxed + catalyst (well, tested on grey mobs in SS, but even that way, too high) 25k easily with a fusion (highest hit in like 10 tries was 29.500, and dont think lowest one was lower than 20k) and 15k+ on ice nova (18k was the highest).

Or they changed some resists, or critical hits are better now, or debuffs work better now (even when numbers are the same), or the 2 AAs were not stacking and they do now... but no way I would hit that numbers yesterday (soloing).

Message Edited by Sacra Magice on 09-06-2006 01:25 PM

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Unread 09-07-2006, 01:52 AM   #4
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Sacra Magice wrote:
You are right, something weird's happening...

Using a tier 6 int doll (debuff) + icicles I am having with freehand sorcery maxed + catalyst (well, tested on grey mobs in SS, but even that way, too high) 25k easily with a fusion (highest hit in like 10 tries was 29.500, and dont think lowest one was lower than 20k) and 15k+ on ice nova (18k was the highest).

Or they changed some resists, or critical hits are better now, or debuffs work better now (even when numbers are the same), or the 2 AAs were not stacking and they do now... but no way I would hit that numbers yesterday (soloing).

Message Edited by Sacra Magice on 09-06-2006 01:25 PM



anyone have any parsings before and after.

sounds like they may be stacking, or resists / debuffs were ninja'ed again.

others are having problems with aa lines not factoring in stat bonuses, possibly same problem with mobs and wisdom?

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Unread 09-07-2006, 03:46 AM   #5
PurpleLlama

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I'm drunk as a monkey in a winery + no dirge so my parses won be impressive, will check full brig debuff fusion tho.
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Unread 09-07-2006, 06:26 PM   #6
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PurpleLlama wrote:
I'm drunk as a monkey in a winery + no dirge so my parses won be impressive, will check full brig debuff fusion tho.



qq did some testing with ice flame hex doll and rending icicles and the results are well impressive (3x boost on debuff's correlation to damage)

http://eqiiforums.station.sony.com/eq2/board/message?board.id=23&message.id=23737

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Unread 09-07-2006, 07:25 PM   #7
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I'm not lucky enough to have any Master I nukes, but we were in HOF last night and Adept III Ice nova was consistantly hitting for a lot more than usual. 12K hits were common, 13K hits weren't lacking. My highest hit was 14.5K with Ice nova.Normally I see 9K average, some 10's and 12K was my previous max with Ice Nova. There was definately a difference.
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Unread 09-07-2006, 09:38 PM   #8
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Dont complain they will take it away
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Unread 09-07-2006, 10:29 PM   #9
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My last 3 hits using fusion solo with debuffs20051217581920820948And an Ice Nova of 19937Very happy to get this buff but we just need faster casting times now (and I dont mean that rubbish AA that shaves a few micro seconds off cast times)
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Unread 09-07-2006, 10:45 PM   #10
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The-Plethora wrote:
My last 3 hits using fusion solo with debuffs

20051
21758
19208
20948

And an Ice Nova of 19937

Very happy to get this buff but we just need faster casting times now (and I dont mean that rubbish AA that shaves a few micro seconds off cast times)




from what I've read about kos aa's it seems like the devs are planning on expanding each tree, allowing you to specalize in further acheivement abilities.

which would quite possibly mean more spell haste on the agi line.

as it stands now 14.4% is a noticiable difference in casting speed.

if it were somehow doubled it would just get rediculous, you'd be casting ice novas in under 3 seconds.  fusions around 3 and a half seconds.

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Unread 09-08-2006, 05:11 PM   #11
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Yet I got a woot from our Templar yesterday who finally completed an AA line, not sure which but was pleased as it was a decrease in casting times of 50% (I have no Templar alt so have to take this as accurate, or how that is stacked with other AA lines to produce an over all amount). I realise that they do not have the nukes we do but it would not seem unreasonable for our agi line to reduce our spells by 20% thus shaving a full second of the longer nukes.

Message Edited by Cowled_Wizard on 09-08-2006 06:19 AM

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Unread 09-08-2006, 06:19 PM   #12
IllusiveThoughts

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The-Plethora wrote:
My last 3 hits using fusion solo with debuffs

20051
21758
19208
20948

And an Ice Nova of 19937

Very happy to get this buff but we just need faster casting times now (and I dont mean that rubbish AA that shaves a few micro seconds off cast times)




I can verify these findings and also QQ's testings.  From talkig to others it seems the cap on debuffs still exists, so this change will affect non raiders and raiders without la good debuff class.(brigands)

I had several fusions over 20k (4 out of SMILEY with m1 rending icicles 1104, t7 hex doll 730ish, and bone clasped girdle proc 500ish.

Its fun being able to one shot ^^ heroics again.  I suggest we all edit our posts and remove all reference to this because this change rocks.

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Unread 09-08-2006, 07:02 PM   #13
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yes this fricking rocks!!! was running around with another wizard when i read the thread and we just started going nuke happy, debuffing with rending icicles dolls and just nuking away. Could never ever get over 20k on fusion without a brig but seems to be able to do it quite often now. Can't wait till the next raid muahahahah!!!
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Unread 09-08-2006, 08:46 PM   #14
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well yeah it's kinda coll now SMILEY

was soloing nest few times after lu came and the minimum hits with 2 debuffs i had 11.5k+. the highest was 22k... I like this change SMILEY

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Unread 09-08-2006, 09:58 PM   #15
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HerzenFunia wrote:

well yeah it's kinda coll now SMILEY

was soloing nest few times after lu came and the minimum hits with 2 debuffs i had 11.5k+. the highest was 22k... I like this change SMILEY




mezzing xhaviz's at the start no longer cancells his reflect post lu 27 SMILEY made me sad when I tried to solo him.  what tactic are you using against him now?
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Unread 09-08-2006, 10:08 PM   #16
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The same issue that is affecting band of thugs is causing debuffs to be more effective.  So enjoy the big nukes for now but don't expect them to last long SMILEY
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Unread 09-08-2006, 10:18 PM   #17
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Aeralik wrote:
The same issue that is affecting band of thugs is causing debuffs to be more effective.  So enjoy the big nukes for now but don't expect them to last long SMILEY


oh joy, I find it ironic that our first dev post in nearly a year is to tell us about a nerf to our new found power.

can you guys just forget about this bug until kos comes out, at least till then we can really feel powerful.

Message Edited by IllusiveThoughts on 09-08-2006 11:20 AM

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Unread 09-08-2006, 10:34 PM   #18
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IllusiveThoughts wrote:


Aeralik wrote:
The same issue that is affecting band of thugs is causing debuffs to be more effective.  So enjoy the big nukes for now but don't expect them to last long SMILEY


oh joy, I find it ironic that our first dev post in nearly a year is to tell us about a nerf to our new found power.

can you guys just forget about this bug until kos comes out, at least till then we can really feel powerful.

Message Edited by IllusiveThoughts on 09-08-2006 11:20 AM


I am sure they can do that.........

...............since KOS is out :smileywink:

 

Fewson - level 70 Wizzy

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Unread 09-08-2006, 10:35 PM   #19
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Fewson wrote:


IllusiveThoughts wrote:


Aeralik wrote:
The same issue that is affecting band of thugs is causing debuffs to be more effective.  So enjoy the big nukes for now but don't expect them to last long SMILEY


oh joy, I find it ironic that our first dev post in nearly a year is to tell us about a nerf to our new found power.

can you guys just forget about this bug until kos comes out, at least till then we can really feel powerful.

Message Edited by IllusiveThoughts on 09-08-2006 11:20 AM


I am sure they can do that.........

...............since KOS is out :smileywink:

 

Fewson - level 70 Wizzy




bah i always do that.  I meant EOF.

dislexia > me

DOF

KOS

EOF

whats the next expansion going to be called

LOS?

Message Edited by IllusiveThoughts on 09-08-2006 11:35 AM

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Unread 09-08-2006, 10:54 PM   #20
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Actually,
 
  As a wizard we are not doing to bad. Get us the full set of support classes buffing us, removing our hate, have the tank have hate transferred on them, etc.
These are things we do almost every raid as a hardcore raiding class. The three wizards that often raid are usually #1,#2,#3 in most(but not all) parses.
 
Course my equipment is fully fabled, with lots of procing gear(missing a few, but have ring of supremecy, fitspitzles, etc). Plus use crit proc potion, fully AA specced for Raid DPS (AGI,WIS), lots o flowing thought. troub in group. Every T6 and T7 spell master 1 or master 2(except portoferno and shackle)... Yep can duke it out with other wizzys for top spots. No necros in guild, conjurers do pretty well too.
 
Course us Wizzys die much more often than anyone else to do it... and we have to work hard for top parse position. But we are much better off than we were a few updates ago.
 
Been playing since day 2. Wizzys did rock at start of EQ2 (when we were AOE specialist.)..but that got nerfed cause who wants botters running 6 of one class as a group smoking things down.
 
Do think there are ways they could make our class more interesting. The fusion spell(no relation) is one way that added chaos/risk. Better DPS, at the risk of our lives, does help make the adrenalian flow, even if it brings humor to others, and deaths to us.
 
Yes we have more agro issues than other classes when doing similiar DPS, but at least we are parsing better than before.
 
Fewson - Level 70 Wizzy
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Oh Illusivethoughts...I knew you mean EOF..just couldn't help but give ya trouble :smileywink:
 

Message Edited by Fewson on 09-08-2006 11:58 AM

Message Edited by Fewson on 09-08-2006 12:08 PM

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Unread 09-08-2006, 11:05 PM   #21
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Fewson wrote:
Actually,
 
  As a wizard we are not doing to bad. Get us the full set of support classes buffing us, removing our hate, have the tank have hate transferred on them, etc.
These are things we do almost every raid as a hardcore raiding class. The three wizards that often raid are usually #1,#2,#3 in most(but not all) parses.
 
Course my equipment is fully fabled, with lots of procing gear(missing a few, but have ring of supremecy, fitspitzles, etc). Plus use crit proc potion, fully AA specced for Raid DPS (AGI,WIS), lots o ft. troub in group. Every T6 and T7 spell master 1 or master 2(except portoferno and shackle)... Yep can duke it out with other wizzys for top spots. No necros in guild, conjurers do pretty well too.
 
Course us Wizzys die much more often than anyone else to do it... and we have to work hard for top parse position. But we are much better off than we were a few updates ago.
 
Been playing since day 2. Wizzys did rock at start of EQ2 (when we were AOE specialist.)..but that got nerfed cause who wants botters running 6 of one class as a group smoking things down.
 
Do think there are ways they could make our class more interesting. The fusion spell(no relation) is one way that added chaos/risk. Better DPS, at the risk of our lives, does help make the adrenalian flow, even if it brings humor to others, and deaths to us.
 
Yes we have more agro issues than other classes when doing similiar DPS, but at least we are parsing better than before.
 
Fewson - Level 70 Wizzy
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Nuking on various servers since Nov 2004
 
 
Oh Illusivethoughts...I knew you mean EOF..just couldn't help but give ya trouble :smileywink:
 

Message Edited by Fewson on 09-08-2006 11:58 AM



do you run your own parser? and if so post those parse results in the parse thread you slacker! SMILEY  I've been wanting to see the difference between me and a fully fabled fully mastered fully spell procce'd wizard (fully buffed and with 2 brigands) on a raid.

It would at least give me some hope.  So far most of the parse postings in the wizard parse thread are all pretty close in terms of dps related to buffs.

 

I know theres gotta be another wizard out there in a full time raiding guild that plays just like I do but with better gear/spells/buffs/debuffs and kicks the living [Removed for Content] out of my parses, and thats what I'd like to see SMILEY

Message Edited by IllusiveThoughts on 09-08-2006 12:07 PM

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Unread 09-08-2006, 11:16 PM   #22
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Brigands are something we are short of. Troub is sometimes boxed(it's someone's alt)
 
Some of my gear is relic(bleh..but works). I use legendary gloves with the self help book at times just cause it procs[ need to rerun the parser on old parses and see what that book is really doing) instead of some of my fabled gloves.
 
I don't have my quest belt that procs damage and debuffs...but will get in the week and that should help my dps. From another wizzy in raid he said it does a lot.
 
Cheldrak tonight, not the most perfect parse material. Plus not sure how much Phal(our guild leader) would appreciate parse postings.
 
Just switched to showing within guild Damage,DPS,Crtis  instead of the EXT DPS. I much prefer showing the three during raids, than just ext dps. Plus the numbers are nicer and are not diluted by how long the pull takes.
 
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Unread 09-08-2006, 11:20 PM   #23
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Fewson wrote:
Brigands are something we are short of. Troub is sometimes boxed(it's someone's alt)
 
Some of my gear is relic(bleh..but works). I use legendary gloves with the self help book at times just cause it procs[ need to rerun the parser on old parses and see what that book is really doing) instead of some of my fabled gloves.
 
I don't have my quest belt that procs damage and debuffs...but will get in the week and that should help my dps. From another wizzy in raid he said it does a lot.
 
Cheldrak tonight, not the most perfect parse material. Plus not sure how much Phal(our guild leader) would appreciate parse postings.
 
Just switched to showing within guild Damage,DPS,Crtis  instead of the EXT DPS. I much prefer showing the three during raids, than just ext dps. Plus the numbers are nicer and are not diluted by how long the pull takes.
 



bone clasped girdle seems to have the lowest # of procs on all my zone wide parses, but I only have 3 pieces of damage proc gear, grizzlefazzles, girdle, and earing of invoker.

it gives about 1% dps boost (quantifyable damage) on a zone parse, but the debuff proc is well not really measurable and very valuable to the entire raid.

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Unread 09-08-2006, 11:27 PM   #24
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The same issue that is affecting band of thugs is causing debuffs to be more effective.  So enjoy the big nukes for now but don't expect them to last long

Chris Kozak
Programmer, Everquest II


Are you serious? There are dozens of threads, pages long, concerning this bunk hate transfer we were oh so generously just given, and the only dev response in regards to sorcerors are that things for them are going to be even worse?

/speechless

-Kai

Message Edited by hoosierdaddy on 09-08-200612:29 PM

Message Edited by hoosierdaddy on 09-08-2006 12:29 PM

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Unread 09-08-2006, 11:30 PM   #25
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hoosierdaddy wrote:

Are you serious? There are dozens of threads, pages long, concerning this bunk hate transfer we were oh so generously just given, and the only dev response in regards to sorcerors are that things for them are going to be even worse.

/speechless

-Kai




as moorguard has already put its a common technique called *dodging* if they dont respond to an issue they can pretend it doesn't need fixing.

I must say I have no countermeasure for this technique and that is imbalanced. 

Moorguard: please balance dev avoidence and player feedback. SMILEY

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Unread 09-08-2006, 11:33 PM   #26
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Actually another wizard in my guild DPS is often better than I at the moment, a) he has the belt b)his personal deaths per mob kill is twice mine, c)only missing 2 of the master I have(Ice nova and firestorm), d)probably doing better sequencing(i forget to put up ice shield as much as I should which is my master ii choice.
 
Since he is doing, in last night HoS run, better DPS(not just ext dps) and overall damage, it is not due to early nuking on his part. Just something noobage that I am doing most likely.lol. Though in one parse he beat his gear procced more than mine, and the troub had cast on him jesters cap on that mob.I think precision was up at same time..have to check parser(I use ACT)
 
 
I just need to reevaluate my cast sequencing and recalc the DPS of my spells.
 
Most procing gear add about 15-50dps each to your overall damage output.
 
 
Concerning the dev post...hey at least we know we should not get "Comfortable" with the extra debuffing
 
 
 
 
 
 
 
 

Message Edited by Fewson on 09-08-2006 12:49 PM

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Unread 09-09-2006, 12:01 AM   #27
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Fewson wrote:
Actually another wizard in my guild DPS is often better than I at the moment, a) he has the belt b)his personal deaths per mob kill is twice mine, c)only missing 2 of the master I have(Ice nova and firestorm), d)probably doing better sequencing(i forget to put up ice shield as much as I should which is my master ii choice.
 
Since he is doing, in last night HoS run, better DPS(not just ext dps) and overall damage, it is not due to early nuking on his part. Just something noobage that I am doing most likely.lol. Though in one parse he beat his gear procced more than mine, and the troub had cast on him jesters cap on that mob.I think precision was up at same time..have to check parser(I use ACT)
 
 
I just need to reevaluate my cast sequencing and recalc the DPS of my spells.
 
Most procing gear add about 15-50dps each to your overall damage output.
 
 
Concerning the dev post...hey at least we know we should not get "Comfortable" with the extra debuffing
 

 


Yeah, I'm surprised you didn't just log in one day to find your spell damage back to the way it was before this last update.

That seems to be SOE's standard proecedure: admit no mistakes and you'll not later have to justify their corrections. AKA stealth nerfing/stealth fixes.

But please, do not be so much of a fanboi that you praise a dev for letting you in on the secret that you're going to soon be nerfed.  :smileywink: Trust me, your opinion matters nothing to him.

 

-Kai


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Unread 09-09-2006, 12:14 AM   #28
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Just chiming in to say that agi/wis is a pretty crappy line unless a.) you somehow never miraculously have mana issues, and since i'm near FT cap and have all sorts of toys I can't believe others have a much better situation (many of the "best" wizard pieces inc. DT), 2.) latency HEAVILY impacts your DPS, and the universal recast does as well, 3.) you're not using a good berserker tank so you can't get off the 60k dps fusions with impunity plus chain infourno surge, firestorm, and glacial wind which will get you the insane numbers. I've never heard of an agi/wis wizard pulling off 3k DPS on 2 min + fights, yet I'm regularly up there neck and neckwith our insanely geared conjDon't believe the propaganda, str + wis is still the way to go, and don't believe otherwise because you will regret wasting the 13 plat.

Message Edited by PurpleLlama on 09-08-2006 01:17 PM

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Unread 09-09-2006, 12:17 AM   #29
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Lol,
 
  not a fanboi. A past developer of RPG games (both as a game designer and dev)..yes. So i Can get both frustrated by what SOE does and appreciate the difficulties they have.
 
As a wizard been very frustrated through most of my time in the game with wizards struggle to be/maintain T1. But many of the problems true root cause  have more to do with original design decision such as 24+ classes and the  level of staffing(which relates to budget etc).
 
As a game designer I can always think of how they can make a better game, but I am not in the position to execute. They are, and they probably get way too many opinions so I try to minimize that..no matter how tempting.
 
But yeah, I actually rather hear I am being nerfed, than for it to be done silently. So I Do appreciate the dev response. I can manage my own future expectations with it.
Also think you are wrong, our opinions matter. I know when I designed games players opinions mattered, course by the time they got to play the game..it was too late for their opinion to affect the game, the game was never what it should be because of time,budget and other resources, and c) I already had a thousand and one things I wanted to do already. I was also my own worst critc..So many things I disliked in my game and wanted to do better...but it was good enough to have fans waiting 20 years for me to finish sequels..which due to real life I never got to do.
 
 
Fewson
"Nuke em till they glow"
 
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Unread 09-09-2006, 12:35 AM   #30
Fews

 
Join Date: Jan 2005
Posts: 59
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PurpleLlama wrote:
Just chiming in to say that agi/wis is a pretty crappy line unless a.) you somehow never miraculously have mana issues, and since i'm near FT cap and have all sorts of toys I can't believe others have a much better situation (many of the "best" wizard pieces inc. DT), 2.) latency HEAVILY impacts your DPS, and the universal recast does as well, 3.) you're not using a good berserker tank so you can't get off the 60k dps fusions with impunity plus chain infourno surge, firestorm, and glacial wind which will get you the insane numbers. I've never heard of an agi/wis wizard pulling off 3k DPS on 2 min + fights, yet I'm regularly up there neck and neckwith our insanely geared conj

Don't believe the propaganda, str + wis is still the way to go, and don't believe otherwise because you will regret wasting the 13 plat.

Message Edited by PurpleLlama on 09-08-2006 01:17 PM


Yes, been tempted to take another relook at str+wis(which was my original line way back). When I had it the raid couldn't hold agro at all. Fusion=death

Thats changed...But I changed to agi+wis and that did a immediate 300+ increase in DPS without spell cast changes. Then agro holding got better and could get more agressive again with casting sequence, fusion back into mix, etc.

We have an awesome zerker [actually a few.. but our best geared (He playes 24/7)..has black rose. BP from DT.etc... but RL issues may make his playing in the future less certain. Since we raid every night, lots of people geared, but keeping people playing for years is hard.

I have had less mana issues than I expect  except on certain named. I try to be near cap for everything that matter including FT. Though I usually run around  Gritzfangle's and not my Godkings unless I think it will be a very very long fight. Everything but Chel'drak and the old Matron are just farm zones for us for some time, so I will need to decide whether I want to assure max DPS for longest battles at the expense of zone and easier named. "Abstract"  Math wise agi+wis makes the most sense(just a question of a few points and fine tuning for mana or dps), but even though I haven't tried it for ages...I think str+wis has longer duration potential I might want to revisit.

Zerkers do work best for multiple mobs. Guardians cause me much more deaths.lol. But they all try. Guardians just have more issues having to single target each mobs, etc.

I might though give the str+wis another shot. Just got to see if our tank situation is going to be, get the belt, and make sure I am not mixing too many of the above variables when I switch for a test run. Not worried about spending plat.

Our  zerker tank used to spend 11 plat every few days trying different combos for a long time. Can't believe how muc a DPS aa speced non tank zerker can DPS with the best gear.

 


 

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