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Unread 05-16-2005, 07:38 PM   #1
Shiks

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like for instance
 
 
 
e.g
 
Guardian:
 
- Wound(14) - Maim(28.6) - Cleave(42)
- Hold The Line(15)
- Soldiers Stance(16) - Dig In(30.6) - Fortified Stance(44.4)
 
that would be cool
many thanks
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Unread 05-16-2005, 10:26 PM   #2
Hiei_1

 
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Somebody could create one and post it here if it isn't already posted on another website specifically.  If you really wanna know now, just go to eq2.ogaming.com/db and look at the skills list for your class.  The upgraded versions of your previous skills usually have close to or the exact same description. 
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Unread 05-16-2005, 11:41 PM   #3
IllusiveThoughts

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it may not be as cut and dry like on the guardian forum.

 

ice spike is still used by many wizards in their 40's   and that spell is a sorceror spell that is supposed to be replaced by plasmatic pulse.  Ice spike does a lot more dmg, so which would you put first

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Unread 05-17-2005, 12:31 AM   #4
Stavenh

 
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Ap# is Apprentice, A# is Adept and M1 is master 1. Linked means it shares the same recast timer with the other spells of it's line.

AE Debuffs
20-Chilling Wind–AE Dot, Damage 41-50; 30-37 for 9 ticks, lowers heat/cold 483 (A1) linked
34–Freezing Wind–AE Dot, Damage 61-74; 44-54 for 9 ticks, lowers heat/cold 927 (A1) linked
48–Icy Wind– AE dot, Damage 66-81; 49-59 for 9 ticks, lowers heat/cold 1080 (A1) linked

Single Debuffs
29–Icy Coil-DOT, first hit 285-349; 75-60 for 6 ticks, lowers heat and cold 784 (M1)
40–Piercing Icicles–DOT, first hit 357-314; 65-79 for 6 ticks; lowers heat/cold 990 (A1)

AE Nukes/debuff
28–Pyre-AE Nuke 142-192, lowers INT 42 (A1) linked
44–Infereno–AE nuke 257-314, lowers INT 52 (A1) linked

AE Nuke/dot
22–Lighting Flash– AE magic damage 84-103 at end does 43-41 chance of dot for 27-33/4 seconds (A1) linked
36–Scorching Pulse–AE magic damage 121-148 at end does 49-60 chance of dot for 39-47/4 seconds(A1) linked
49–Fiery Surge AE damage w/chance of dot 
These spells are described as doing xx-xx damage, then on termination doing xx-xx damage and then the chance of the dot.     

Group/target Buffs
23–Snow Filled Steppes–See invis 72/heat and cold 139

24–Amplification– 145 power, crush/peirce/slahs/range/subj +2, heat cold +331 (A1)
32–Intensity– 190 power, crush/peirce/slahs/range/subj +3, heat cold +475 (A1)
50–Augmentation– power increase, magic, heat, cold mitigation, increased offense

25–Dazzling Seal–STR 17, INT 34 Heat 347 (A1)
40–Hand of the Tyrant–INT/STR 20-24, Heat 520-636 (ap4)

38–Descry–see hidden 72 INT/WIS 19-24

Invisibility
31–Distorted Vision–10 minute invs 20% slow linked
43–Altered Vision–10 minute invis 20% slow/10% at adept 1 linked

Proc Buff
26–Flametounge 5% proc 88-108 (says 55-97 per 5.3 seconds so it gives a dot?) 104 heat (M1)
37–Fiery Grandeur 5% proc 83-102 (says 66-81 per 5.3 seconds) 144 heat (A1)
45–Frostshield 10% to cause damage when target is hit

Proc Power Heals
35–Concurrence–5% chance to return 46 power (Ap4)
47–Singularity–5% chance to return 54 power (A1)

Health Buff
35–Frostbound Gift–health 155, heat, cold, magic, divine, 257 (Ap1)
49–Icebound Gift– Health and heat, cold, magic, divine mitigation

Mezzes
25–Boreal–single target mez 50 and below, mezzes wizard
39–Aurora–Single target mez 57 and below, mezzes wizard

Stuns
27–Blazing Intimidation–365 damage, stun for 3.8 seconds, no epic
44–Paralyze–Stun for 6 seconds (casts in one second), no epic

Stifles
30–Benumb–Stifle 46 and down, 10 seconds, no epics (A1) linked
42–Enfeeblement-Stifle 62 and down, 10 seconds, no epics (A1) linked

DOT Stifles
32–Heat Stroke–DOT 55 first hit, 44 per 4.1 seconds, 5% to stifle when hit, duration 25 seconds (A1) linked
46–Heat Convulsions–DOT 63 first hit, 50 per 4.1 seconds, 5% to stifle when hit, duration 25 seconds (A1) linked

Self Power heals w/stun
28–Essence Harvest– self power heal 176 stun 15 seconds (ap4) linked
42–Vitalic Harvest–self power heal 241 stun 15 seconds (ap4) linked

Self Power heals that convert
30–Discretionary Flow– health to power 320/170 (A1) linked
41–Vital Flow–health to power 400/216 (A1) linked

Power transfers with stun
32–Surge of Flames–Power transfer 211 w/stun (Ap4) linked (I took the level 40 training option, more power, less stun)
46–Fiery Surge–Power transfer 253 w/stun (A1) linked

Power Transfers
33–Intromission–Power Transfer 77 (A1) linked
47–Essential Intromission–Power transfer 163 (M1) linked

Roots
33–Tether–roots target breaks if they take damage, 27 seconds, 49 and down (ap4)
41–Ring of Cold–AE root that is unbreakable 36 seconds, 85-104 damage first, 67-83 every 5.3 seconds, then says it increases spead of target 31-38% when not in combat. You tell me. 59 and down, no epics (A1)
45–Truss– roots target breaks if they take damage, 27 seconds, 63 and down (A1)

Single Target Direct damage
21–Breath of the Tyrant–nuke 164-274 (A1)
23–Ball of Fire–nuke 447-670 (A3) 
27–Plasmatic Pulse– 156-191, on termination does 27-41, chance of dot for 22-23 each 4 seconds (ap4)
35–Icy Flame– 68% snare (last like 1-2 seconds), cold 433, heat 411 (A3)
37–Ball of Flames–nuke 632-948 (A3)
39–Immolation–Nuke first hit 280-468 then 267-445 each 1.5 seconds duration 4.5 seconds (have seen this hit for over 500 damage) (A3)
47–Flamestrike–214-262 on termination 35-57 chance of dot for 30-45 each 4 seconds (A1)
50–Ice Comet–Huge cold damage (Have adept 3 waiting for me)

One time spells
38–Depart–evac spell, (ap1)
48–Protoflame–pet like DOT with boom at the end. (cureently not working) (Ap1)

Some spells like Altered Vision, I had at Ap4 when I started this, and tonight got A1, there was no change in the spell effects. I've also looked at upgrading buffs, but the ones I have seen, offer little or no increase in what they do. The only way I would increase them if I was wealthy with nothing left to spend it on and just wanted to get the best in every spell.

 

 

Message Edited by Stavenham on 05-16-2005 07:09 PM

Message Edited by Stavenham on 05-17-2005 04:23 AM

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Unread 05-17-2005, 01:26 AM   #5
Asvinn

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Very nice list Stavenham, thank you! I've been thinking about doing such a list myself but I'm the laziest guy in Europe and you beat me to it :smileywink:

 

 

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Unread 05-17-2005, 01:34 AM   #6
Varron

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yes, Very nice list.

Good Job :smileyhappy:

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Unread 05-17-2005, 02:29 AM   #7
Sorano

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Nice job Stave. But like someone pointed out above it's not so cut and dry in terms of getting direct replacements. For instance, our single target debuffs Icy Coil and Piercing Icicles stack with each other, but the AE debuffs don't. Dazzling Seal and Hand of The Tyrant also stack so you can have them both up at the same time as well. BTW Stave, Fiery Pulse is an AE and should go under the Lightning Flash line of spells. Thanks again for taking the time to make the list. It will be very useful for up and coming wizzys.

A list of spells to upgrade to Adept3 that you will still be using at 50

Icy Coil, Ball of Flames, Immolation, Ice Flame, Piercing Icicles, Ice Comet, Icy Wind

Those are your main dps spells and debuffs that you will still be using at lvl 50. You should also eventually upgrade your T5 mana canni, Vital Flow and also the mana feeds, Essential Intromission and Fiery Surge, but I would do the nukes first. Ice Spike would also be a good nuke to upgrade since it won't get replaced till your 40s, and is relatively cheap to upgrade since it uses a T2 rare.

  

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Unread 05-17-2005, 02:44 AM   #8
Stavenh

 
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Thanks for letting me know about Fiery Pulse.

Like I said, I will update with numbers. I'm only 48.

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Unread 05-17-2005, 02:46 AM   #9
rackman

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Very Nice Informative list

 

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Unread 05-17-2005, 05:47 PM   #10
Stavenh

 
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Ok, I updated the list with some numbers. It was worth it, as I see there are some spells I've never gotten to adept 1, which is something I want to do.
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Unread 05-20-2005, 03:12 AM   #11
Treve

 
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i've always wondered about the description of our 'root' spells

doesn't the spell hold if we cast a root and then cast our own damage spells?...like in solo encounters?

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