EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Kunark Ascending Beta > Tradeskill Discussion
Members List

Notices

Reply
Thread Tools
Unread 10-26-2016, 04:29 PM   #1
Curmudgeon

Member
Curmudgeon's Avatar
 
Posts: n/a
Default

Doing the quests in Fens to allow me to find Greshdek. First time I did this I was the only one there, gathering the materials for the various tasks wasn't a problem. This time there were three of us there and we were running around like crazy people trying to find wood. Now imagine 20 people on that step of the quest.

I think the resources for these quests need to be coded for instra-respawn so there is always a minimum number of spawns up
  Reply With Quote
Unread 10-26-2016, 04:32 PM   #2
Elowith

Member
Elowith's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

I agree, either that or more locations.
Elowith is offline   Reply With Quote
Unread 10-26-2016, 05:02 PM   #3
Curmudgeon

Member
Curmudgeon's Avatar
 
Posts: n/a
Default

This problem also applies to the non-trackable Chokidai poop
  Reply With Quote
Unread 10-26-2016, 05:21 PM   #4
Mermut

Well-Known Member
Mermut's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Why are any tradesskill update/gather bits non-trackable anyway?
Mermut is offline   Reply With Quote
Unread 10-27-2016, 02:49 AM   #5
Iglu

Member
Iglu's Avatar
 
Posts: n/a
Default

I can see that the timber and fire wood are going to be a problem in the Fens. Only one wagon was spawning when I was there yesterday.
  Reply With Quote
Unread 10-27-2016, 08:07 AM   #6
Slappywhite

New Member
Slappywhite's Avatar
 
Posts: n/a
Default

This seems tp be a theme throughout the expansion. Quests where you have to gather/collect anything are fine in the context of one or two players simultaneously doing them, but when this goes live, it's going to be spawn-camp city and frustration all around. The bushes in Warslik, the dog poop, the little artifacts in Giant's Walk...it's going to be ugly.
  Reply With Quote
Unread 10-28-2016, 12:01 AM   #7
Domino

Developer
Domino's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Every single quest harvestable in this questline is already coded for insta-respawn so there is always a minimum number of spawns up. Sometimes that number is 1 or 2, but this is already there.
Domino is offline   Reply With Quote
Unread 10-28-2016, 06:23 PM   #8
Curmudgeon

Member
Curmudgeon's Avatar
 
Posts: n/a
Default

Then perhaps the number needs to be higher then 1 or 2, especially for wood in the Fens area. And back on the poop subject, maybe there were spawn points I couldn't find because it's non-trackable, but I ended up standing on the log surveying the area looking for respawns with no one else there. I suppose there might have been a spawn or two under the slugs but without them showing on track there's no way of knowing since I'm playing as if I were sub-100 adventure and not killing anything.
  Reply With Quote
Unread 10-29-2016, 11:15 PM   #9
Wurm

Well-Known Member
Wurm's Avatar
 
Join Date: Jan 1970
Posts: 0
Default

Same thing right now, I /feedbacked it, there definitely needs to be more carts out there.

There is like 6 of us out here right now camping the cart spawns. And each spawn for the home fires only gives you one wood.
Wurm is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 04:50 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.