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Unread 11-06-2015, 09:05 AM   #1
Bloodguts

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Joined a pickup raid tonight to do the x2 zone. Was able to complete it in under 2 hours.

Here are the recordings for the entire raid zone:
Part 1: All the bosses except for the last one


Part 2: Nova Prime (Last Boss)


My feedback about the zone is that it was clean and simple.

1. Trash + Bosses didn't hit hard on anyone. If someone pulled aggro, you could maintain them alive through heals while the tank got aggro back.

2. Mechanics are simple and easy to find out, although some of them required a bit of trial and error to understand.

3. Every boss from the first one to the last had one or two mechanics you had to deal with, making the encounters entry level for this expansion's Raiding Scene.

Now for the last boss's (Nova Prime) feedback:

1. Still needs to get fixed. Had to do some extreme workarounds and clipping to get the boss, who was stuck under the throne, to get to converse with him and get the Dialogue choices to get him to spawn.

2. The mechanics on the boss are a combination of the scripts that are used on previous bosses, so it's not that hard to figure out once you get into the fight. Did have to make a trigger for the last boss just to help people out. I'd be willing to share these triggers to anyone who asks me via private messages.

3. Mach adds are really erratic and kind of hard to control depending on where they spawn. If they spawn right behind the boss, it can easily cause a wipe if no one's there to pick up the aggro. These adds are extremely fast and sometimes can go under the world as seen a couple of times in the video making them almost impossible to target and corral. If these mach mobs reach the boss, the wipe the raid. Also, wouldn't hurt to slow them down a tad little bit. As soon as they spawned, they sprinted like Usain Bolt doing the 100 meter dash over to the boss.

4. The Power Recepticals? (I'm pretty sure that's an in-game typo) are a bit buggy. Sometimes they just blew up when they are around ~30% health. If all the DPS didn't go out to kill them, they would just blow up around that ~30% health. It is my understanding that they should only blow up when hitting 100%. So this shouldn't be happening in the first place.

5. At 10% he has his final phase. If you want the players to actually deal with the adds on this phase, the boss should go immune until the adds are dealt with. Otherwise you can entirely skip this phase by just burning the boss before you get blown up. Obviously Gninja has to make that choice, so i'll leave it at that.

All in all, it was a nice entry-level raid zone. Had some nice loot drops to pick up, with the Bolster Attributes and the Crit Bonus charms dropping here from what I saw tonight. Not sure what is the intent on this Mythical Earring that dropped from trash or a Relic Forearm that dropped from the last boss. Having a Relic forearm seems kind of a waste of a loot drop because almost no one will wear this when there are far better choices of Relics in this game, like the Tradeskill secondary for instance, but that's just the biggest issue with this Relic system.
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Unread 11-07-2015, 12:24 AM   #2
Anunnaki

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This happened to us only once, and it was only when the Fury had Cheetah active. I'm not sure what the mechanic is that causes that to happen, but I have seen it before on other fights.
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Unread 11-07-2015, 12:28 AM   #3
Anunnaki

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For us, they had such low health that I didn't even bother burning them toward the end, I just let the utility/t2 handle it (as a T1, I could have burned them down by myself in time.) And there was no randomization on where they spawned for us, it was always in the same spot, and they pop at defined intervals.

I realize I should have put that into a single post, but I'm bad at interneting today.
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Unread 11-07-2015, 02:39 AM   #4
Gigglezzz

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Gninja, shouldn't the script mobs despawn when the encounter is defeated? Seemed after looking at their video that they had a lot of running around after the mob was killed at the end just to kill the additional adds that had popped up. I always thought that was annoying.
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Unread 11-07-2015, 05:39 AM   #5
Liou_Unrest

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Any feedback on the loot?
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Unread 11-07-2015, 05:43 AM   #6
Bloodguts

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All the bosses should have their trash despawned when killed. But it is easy to forget when designing over 30 boss fights in such a short time span.

Either way, the last boss and the 3rd boss by the rock crushers had the trash still alive after killing the bosses on our kills.
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Unread 11-07-2015, 05:46 AM   #7
Bloodguts

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Were you able to see some of it on my videos? They were small but nice upgrades over the solo stuff I had. Not sure how do they compare to heroic or mastercrafted gear.

The last boss did drop a relic forearm which is beyond my understanding because no one in their right mind would get that if it's a relic.
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