99% broken green adornment materials or gear that's worse than mastercrafted. Heroic rewards need a bit of a boost. Plus the shear amount of infusers spamming guild chat is kind of excessive. Six people all accept their rewards and that's like 36 events, 37 with the lootable chest. It's too much. Can we increase the fabled rate from quest completions? Edit: We do have our legendary events turned on in guild events. But my point is the volume of infusions awarded for completing a zone is too much. Infusions are important and we want them, but volume of distribution is almost overwhelming.
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