EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Scout's Den > Dirge
Members List

Notices

Reply
Thread Tools
Unread 11-13-2011, 12:11 PM   #1
yzyh

Loremaster
 
Join Date: May 2005
Posts: 489
Default

Mine is just lvl 45 with 36AA and so far I just feel that beeing a T1 DPS like an assassin would benefit more to a group. My buff are average at best. + X DPS is not something I,d call "ubber" in a 6man group where you might have 1 or 2 melle beside your tank.

So I'm wondering what is the buff/abilitie that make you feel like your group just need you to be succesfull ? Or the group off abilities ?

yzyh is offline   Reply With Quote
Unread 11-18-2011, 09:57 PM   #2
lokitus

Lord
 
Join Date: Apr 2011
Posts: 14
Default

its the sheer amount of things we do/can do that make us so wanted by groups. our iincrease to dps isnt as slight as you think. our buff run the range from dps,wep skill,tank/scout stats to the defencive end stone skin proc,parry,nox ward. our five debuffs  if you include the one on our snare work very well in most cases. power buff while not that of an illy still helps and can make the differance in a power drain fight. the ability to cure all/most control effects with aas spent. our heal when upgraded wont ever hold a grp up if healer drops but can keep the tier one dps alive if the healers busy on the tank or out of grp heals. the hate gain/aggression buff can help a mediocre tank hold agro keeping the tier one dps from spendding the whole run laying down,and when they are on the ground our single and grp rezes pick them back up full health and power with aas spent keepimg the healers healing and even have the abil to remove summoning sickness. im  sure im missing more but typeing quick on a smoke break at work

lokitus is offline   Reply With Quote
Unread 11-18-2011, 10:58 PM   #3
Jemoo
Server: Kithicor
Guild: Faydarks Legion
Rank: Guild Officers

Loremaster
Jemoo's Avatar
 
Join Date: Nov 2009
Posts: 204
Default

lokitus wrote:

its the sheer amount of things we do/can do that make us so wanted by groups. our iincrease to dps isnt as slight as you think. our buff run the range from dps,wep skill,tank/scout stats to the defencive end stone skin proc,parry,nox ward. our five debuffs  if you include the one on our snare work very well in most cases. power buff while not that of an illy still helps and can make the differance in a power drain fight. the ability to cure all/most control effects with aas spent. our heal when upgraded wont ever hold a grp up if healer drops but can keep the tier one dps alive if the healers busy on the tank or out of grp heals. the hate gain/aggression buff can help a mediocre tank hold agro keeping the tier one dps from spendding the whole run laying down,and when they are on the ground our single and grp rezes pick them back up full health and power with aas spent keepimg the healers healing and even have the abil to remove summoning sickness. im  sure im missing more but typeing quick on a smoke break at work

Taking all that, adding in VC and CoB and solid T2 DPS, Dirge's are a great addition to any group even if only the Dirge and the tank are melee (because even most priests and mages who aren't "melee dps" still benifit from a lot of what we can do).

__________________
Jemoo is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 10:20 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.