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Unread 08-09-2011, 02:15 PM   #1
Talathion
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Mana Sieve seems to still critical, its a heal and should not critically apply.

Siphon Strength seems to proc reaver, so I can use it over and over again for almost free healing (which allows me to pretty much solo heal myself through hard encounters, normally I would not be able to do without a free 1500-2000ish heal every second), I think this is a bug/exploit and not intended, since its almost a free heal everytime I use it (using the low level version of the spell it costs almost no mana), and at high end its reuse is almost nothing, and it takes less then half a second to cast.

Please make siphon strength not proc reaver and Mana Sieve not critically apply.

Another fix would be to give Siphon Strength a 1 minute reuse instead of a 1 Second Reuse, I don't think it was intended to be a free heal every second.

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Unread 08-09-2011, 02:20 PM   #2
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its no wonder the shadowknight community hates us you

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Unread 08-09-2011, 02:22 PM   #3
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Raviel@Guk wrote:

its no wonder the shadowknight community hates us.

I just made this SK and I already found some bugs not listed on the issues list.

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Unread 08-09-2011, 02:23 PM   #4
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and trying to nerf them farther benefits anybody how? who cares if their mana heal criticals really?

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Unread 08-09-2011, 02:24 PM   #5
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Raviel@Guk wrote:

and trying to nerf them farther benefits anybody how? who cares if their mana heal criticals really?

What nerfs?  This is a bug, fighter heals should not critical.

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Unread 08-09-2011, 02:30 PM   #6
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You are acting extremely Bruener-rish
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Unread 08-09-2011, 02:32 PM   #7
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Bremer wrote:

You are acting extremely Bruener-rish

I remember him complaining about my abilitys and listing they're problems and making them 1 second to 45-1 minute reuse.

But this is a bigger problem, siphon strength should not be a huge heal, its a debuff, it should be listed under debuffs, not as a spell.

Siphon Strength at 90 with decent gear takes 0.15 seconds to cast, and has a 1 second reuse with 50% Reuse Speed, it also procs reaver, its easily spammable if you make a macro with it.

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Unread 08-09-2011, 02:33 PM   #8
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2% heals are big deals now?

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Unread 08-09-2011, 02:40 PM   #9
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Raviel@Guk wrote:

2% heals are big deals now?

An Easy fix would be to make it a Mastery: Ordination instead of a spell, like defiler debuffs.

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Unread 08-09-2011, 02:45 PM   #10
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your not going to solo anything worth mentioning by spamming siphon strength, good job on blowing it out of proportion though.

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Unread 08-09-2011, 07:12 PM   #11
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Talathion@Antonia Bayle wrote:

Mana Sieve seems to still critical, its a heal and should not critically apply.

Siphon Strength seems to proc reaver, so I can use it over and over again for almost free healing (which allows me to pretty much solo heal myself through hard encounters, normally I would not be able to do without a free 1500-2000ish heal every second), I think this is a bug/exploit and not intended, since its almost a free heal everytime I use it (using the low level version of the spell it costs almost no mana), and at high end its reuse is almost nothing, and it takes less then half a second to cast.

Please make siphon strength not proc reaver and Mana Sieve not critically apply.

Another fix would be to give Siphon Strength a 1 minute reuse instead of a 1 Second Reuse, I don't think it was intended to be a free heal every second.

Mana Sieve is not a lieftap ~ nor does it heal any on its own ......

Siphon Strenght does not consecutively proc reaver either, even though one idiot would sit there and cast it only not knowing what he is doing ~ even if it somehow did, which logs say it doesn't a 355 health on conentrateing on that for the duration of its reuse time would be meaningless and would just die off anyway.

At least know what your testing first ~

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Unread 08-09-2011, 07:40 PM   #12
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Istar@Mistmoore wrote:

Talathion@Antonia Bayle wrote:

Mana Sieve seems to still critical, its a heal and should not critically apply.

Siphon Strength seems to proc reaver, so I can use it over and over again for almost free healing (which allows me to pretty much solo heal myself through hard encounters, normally I would not be able to do without a free 1500-2000ish heal every second), I think this is a bug/exploit and not intended, since its almost a free heal everytime I use it (using the low level version of the spell it costs almost no mana), and at high end its reuse is almost nothing, and it takes less then half a second to cast.

Please make siphon strength not proc reaver and Mana Sieve not critically apply.

Another fix would be to give Siphon Strength a 1 minute reuse instead of a 1 Second Reuse, I don't think it was intended to be a free heal every second.

Mana Sieve is not a lieftap ~ nor does it heal any on its own ......

Siphon Strenght does not consecutively proc reaver either, even though one idiot would sit there and cast it only not knowing what he is doing ~ even if it somehow did, which logs say it doesn't a 355 health on conentrateing on that for the duration of its reuse time would be meaningless and would just die off anyway.

At least know what your testing first ~

Mana Sieve "IS" a heal, it heals Mana, but its a "Heal"

Siphon Strength procs "reaver's mania" I guess thats not reaver. :/

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Unread 08-09-2011, 07:51 PM   #13
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Talathion@Antonia Bayle wrote:

Istar@Mistmoore wrote:

Talathion@Antonia Bayle wrote:

Mana Sieve seems to still critical, its a heal and should not critically apply.

Siphon Strength seems to proc reaver, so I can use it over and over again for almost free healing (which allows me to pretty much solo heal myself through hard encounters, normally I would not be able to do without a free 1500-2000ish heal every second), I think this is a bug/exploit and not intended, since its almost a free heal everytime I use it (using the low level version of the spell it costs almost no mana), and at high end its reuse is almost nothing, and it takes less then half a second to cast.

Please make siphon strength not proc reaver and Mana Sieve not critically apply.

Another fix would be to give Siphon Strength a 1 minute reuse instead of a 1 Second Reuse, I don't think it was intended to be a free heal every second.

Mana Sieve is not a lieftap ~ nor does it heal any on its own ......

Siphon Strenght does not consecutively proc reaver either, even though one idiot would sit there and cast it only not knowing what he is doing ~ even if it somehow did, which logs say it doesn't a 355 health on conentrateing on that for the duration of its reuse time would be meaningless and would just die off anyway.

At least know what your testing first ~

Mana Sieve "IS" a heal, it heals Mana, but its a "Heal"

Siphon Strength procs "reaver's mania" I guess thats not reaver. :/

why am i bothering ?

No where in game mechanic will it show or even consideres mana regen/replenish as a heal component, Not in this game, not in EQ ... There was no restriction made on Mana regen or replenishments not allowed to critical ....

As for Siphon Strength it realy doesnt matter, My logs showed it does not artificaily take on each cast, which means many other characters made will do the same thing... Maybe your account needs to be nerfed ~

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Unread 08-09-2011, 08:03 PM   #14
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Talathion@Antonia Bayle wrote:

Bremer wrote:

You are acting extremely Bruener-rish

I remember him complaining about my abilitys and listing they're problems and making them 1 second to 45-1 minute reuse.

But this is a bigger problem, siphon strength should not be a huge heal, its a debuff, it should be listed under debuffs, not as a spell.

Siphon Strength at 90 with decent gear takes 0.15 seconds to cast, and has a 1 second reuse with 50% Reuse Speed, it also procs reaver, its easily spammable if you make a macro with it.

LoL, not going to give up on Adrenaline argument during SF beta?

Seriously, the ability with the new AA capping its reuse at 1 minute was OP'd beyond belief.  Its why it was nerfed.  I pointed it out during beta when the reuse was allowed to easily cap and pointed out how OP'd of a single survivability ability it was.  It should have been fixed than, probably by simply extending the reuse some and shortening the duration.  Its the mororns that fought it tooth and nail so that Zerkers could literally be the top tank of SF by using just a single ability over and over and cycling everything else in between.  Sounds a lot like Brawlers right now in fact.  Hopefully they don't change all the Brawler abilities the same way the outright changed Adrenaline and instead take the very same advice I gave than.  Extend the reuse and shorten some durations.

Good thread though Talathion...lets get this junk fixed right after they fix everything else wrong with the class that has completely caused it to lag behind.  Starting with changing the dozen EoF AAs that are useless due to reuse and heals not critting, the Epic Buff, adding some more temp survivability buffs, bringing DPS back to the levels they should be, and fixing the stupid strike thru mechanic from incoming damage.

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Unread 08-09-2011, 10:16 PM   #15
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Bruener wrote:

Talathion@Antonia Bayle wrote:

Bremer wrote:

You are acting extremely Bruener-rish

I remember him complaining about my abilitys and listing they're problems and making them 1 second to 45-1 minute reuse.

But this is a bigger problem, siphon strength should not be a huge heal, its a debuff, it should be listed under debuffs, not as a spell.

Siphon Strength at 90 with decent gear takes 0.15 seconds to cast, and has a 1 second reuse with 50% Reuse Speed, it also procs reaver, its easily spammable if you make a macro with it.

LoL, not going to give up on Adrenaline argument during SF beta?

Seriously, the ability with the new AA capping its reuse at 1 minute was OP'd beyond belief.  Its why it was nerfed.  I pointed it out during beta when the reuse was allowed to easily cap and pointed out how OP'd of a single survivability ability it was.  It should have been fixed than, probably by simply extending the reuse some and shortening the duration.  Its the mororns that fought it tooth and nail so that Zerkers could literally be the top tank of SF by using just a single ability over and over and cycling everything else in between.  Sounds a lot like Brawlers right now in fact.  Hopefully they don't change all the Brawler abilities the same way the outright changed Adrenaline and instead take the very same advice I gave than.  Extend the reuse and shorten some durations.

Good thread though Talathion...lets get this junk fixed right after they fix everything else wrong with the class that has completely caused it to lag behind.  Starting with changing the dozen EoF AAs that are useless due to reuse and heals not critting, the Epic Buff, adding some more temp survivability buffs, bringing DPS back to the levels they should be, and fixing the stupid strike thru mechanic from incoming damage.

They need to make heals critical again.

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Unread 08-10-2011, 08:40 AM   #16
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Bruener wrote:

I pointed it out during beta when the reuse was allowed to easily cap and pointed out how OP'd of a single survivability ability it was.

Yes, you pointed out that you hadn't inspected the spell, didn't know the recast, had no idea what exactly it was doing and that it had to be nerfed.

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Unread 08-10-2011, 12:22 PM   #17
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Bremer wrote:

Bruener wrote:

I pointed it out during beta when the reuse was allowed to easily cap and pointed out how OP'd of a single survivability ability it was.

Yes, you pointed out that you hadn't inspected the spell, didn't know the recast, had no idea what exactly it was doing and that it had to be nerfed.

The funny thing is you can do it while running and casting too (at full speed) [This is before casting and moving was allowed], even with the new changes.

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Unread 08-10-2011, 01:23 PM   #18
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Bremer wrote:

Bruener wrote:

I pointed it out during beta when the reuse was allowed to easily cap and pointed out how OP'd of a single survivability ability it was.

Yes, you pointed out that you hadn't inspected the spell, didn't know the recast, had no idea what exactly it was doing and that it had to be nerfed.

You were wrong.  You still are.  The ability was OP'd beyond belief and with the AA allowed you to easily cap the reuse on it to 1 minute.  30 seconds of 50% damage reduction on a 1 minute recast.  Its why it was nerfed finally after seeing a whole expansion of Zerkers being the top tank in survivability because of that one single ability.

You guys acted like a bunch of babies back than instead of making recommendations to keep it from getting nerfed so much. 

I expect the same reaction though when they re-align Brawlers because of the same exact issue.

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Unread 08-10-2011, 01:31 PM   #19
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Bruener wrote:

Bremer wrote:

Bruener wrote:

I pointed it out during beta when the reuse was allowed to easily cap and pointed out how OP'd of a single survivability ability it was.

Yes, you pointed out that you hadn't inspected the spell, didn't know the recast, had no idea what exactly it was doing and that it had to be nerfed.

You were wrong.  You still are.  The ability was OP'd beyond belief and with the AA allowed you to easily cap the reuse on it to 1 minute.  30 seconds of 50% damage reduction on a 1 minute recast.  Its why it was nerfed finally after seeing a whole expansion of Zerkers being the top tank in survivability because of that one single ability.

You guys acted like a bunch of babies back than instead of making recommendations to keep it from getting nerfed so much. 

I expect the same reaction though when they re-align Brawlers because of the same exact issue.

Now we just need some Health like all the other tanks, i'm tired at sitting at 38k HP when SKs/Guardians/Paladins/Brawlers have the same gear and have 45-50k HP.

I hope to see Brawler's "Avoidance" looked at, they pretty much are running around with 75% Avoidance and 40% Physical Damage Reduction (and plate mitigation) at ALL Times, with a huge Magic Damage Ward (monk) and stoneskins (bruiser).

Oh, Did I mention Strikethrough Immunity?

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Unread 08-10-2011, 06:55 PM   #20
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Talathion@Antonia Bayle wrote:

Now we just need some Health like all the other tanks, i'm tired at sitting at 38k HP when SKs/Guardians/Paladins/Brawlers have the same gear and have 45-50k HP.

Really 38k HP? I could get our MT zerker to tell you how to play yours his HP is 44K self buffed.

Also Manasieve has no heal component on it so not sure what you are talking about critical healing. It's not a lifetap it heals no HP. It siphon's mana. The Siphon Strength is considered a spell that's why it procs reaver. 

I'm kinda surprised is your HP really 38k? lol. I'll tell my guild mate to send you a tell to help you out if you need help playing and building your class. He's pretty good, does sick DPS too in a tank group.

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Unread 08-11-2011, 01:02 PM   #21
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Darkerwarrior@Unrest wrote:

Talathion@Antonia Bayle wrote:

Now we just need some Health like all the other tanks, i'm tired at sitting at 38k HP when SKs/Guardians/Paladins/Brawlers have the same gear and have 45-50k HP.

Really 38k HP? I could get our MT zerker to tell you how to play yours his HP is 44K self buffed.

Also Manasieve has no heal component on it so not sure what you are talking about critical healing. It's not a lifetap it heals no HP. It siphon's mana. The Siphon Strength is considered a spell that's why it procs reaver. 

I'm kinda surprised is your HP really 38k? lol. I'll tell my guild mate to send you a tell to help you out if you need help playing and building your class. He's pretty good, does sick DPS too in a tank group.

Wards are not considered healing abilitys and they also do not critical for any fighters, why should mana sieve?  Its as much of, if not more then a heal then wards are.

39k HP (now) Is alot for a berserker, since we, gee well um, don't have any health buffs, on anything... but you play a shadowknight so you wouldn't know that.

The reason you see your tank has high HP in a raid/group is probably because hes buffed with health buffs.

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Unread 08-12-2011, 12:36 PM   #22
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Blood Letter should beable to be cast in combat.

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Unread 08-12-2011, 08:12 PM   #23
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Talathion@Antonia Bayle wrote:

Wards are not considered healing abilitys and they also do not critical for any fighters, why should mana sieve?  Its as much of, if not more then a heal then wards are.

39k HP (now) Is alot for a berserker, since we, gee well um, don't have any health buffs, on anything... but you play a shadowknight so you wouldn't know that.

The reason you see your tank has high HP in a raid/group is probably because hes buffed with health buffs.

Why are you talking about wards? Heals, wards, mana.. it's all different mechanics. It's like comparing a car to a boat.

Also if you're so uptight about it manastone crits too! ZOMG! Taunts are also on abilities but THEY CRIT TOO OMG! They nerfed the healing bescause they felt it gave crusaders an advantage in non raid content. See the difference in mechanics?

Mana, Taunts, Healing. They are not the same thing.

Grats on getting 1k more hp. Now our zerker is self buffed and I'll be glad to take  a screen shot in put it up here for you to see. In fact I'll get him to screen shot it and put it up here. In raid his HP is well over 50k.

If you feel your class is lacking you should spend more time in your class forums.

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Unread 08-14-2011, 03:24 AM   #24
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Darkerwarrior@Unrest wrote:

Talathion@Antonia Bayle wrote:

Wards are not considered healing abilitys and they also do not critical for any fighters, why should mana sieve?  Its as much of, if not more then a heal then wards are.

39k HP (now) Is alot for a berserker, since we, gee well um, don't have any health buffs, on anything... but you play a shadowknight so you wouldn't know that.

The reason you see your tank has high HP in a raid/group is probably because hes buffed with health buffs.

Why are you talking about wards? Heals, wards, mana.. it's all different mechanics. It's like comparing a car to a boat.

Also if you're so uptight about it manastone crits too! ZOMG! Taunts are also on abilities but THEY CRIT TOO OMG! They nerfed the healing bescause they felt it gave crusaders an advantage in non raid content. See the difference in mechanics?

Mana, Taunts, Healing. They are not the same thing.

Grats on getting 1k more hp. Now our zerker is self buffed and I'll be glad to take  a screen shot in put it up here for you to see. In fact I'll get him to screen shot it and put it up here. In raid his HP is well over 50k.

If you feel your class is lacking you should spend more time in your class forums.

Sir you don't understand.

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Unread 08-14-2011, 08:57 PM   #25
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Is the reason that you are spreading your nonsens here Talathion/Tuor that you have even been banned from the EQ2 Flames class boards ?

I would suggest you spare us this and go to the zerker boards either to get your own class fixed or anoy them...whatever... 

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Unread 08-19-2011, 04:54 PM   #26
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Talathion@Antonia Bayle wrote:

Mana Sieve "IS" a heal, it heals Mana, but its a "Heal"

Siphon Strength procs "reaver's mania" I guess thats not reaver. :/

LOL Tala

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