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Old 10-14-2011, 01:13 PM   #9
luinnil

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Join Date: Sep 2005
Posts: 55
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PeterJohn wrote:

luinnil wrote:

I'll have to take a look at that then, I just took a quick peek at the incoming slash/crush/whatever damage on the tank instead and it looked like about 40-50% of attacks had an extra doubled up at the same exact time which I assume was multi-attack.

On ACT, you can look at the column that lists any special associated with the attack. You can see how many hits are multiattack versus say a flurry. I am not sure that column displays with the default ACT settings, you may have to add it on to your report.

Thanks, I've been a lazy ACT user and am now getting my eyes opened to all sorts of new features.

I'm still going to say Maladroit is pretty useless, even if mob double-attack is pretty low.  Regardless of how much multi-attack the mobs have it's about the same amount of damage prevented.  Maybe my tune would change in HM Drunder but only the trash mobs and spells like Sullon's Rageforce/slam (or actual death touches like Touch of Tyrax) pose a real threat to the tank's health.

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