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Old 05-16-2008, 03:53 PM   #31
Fyreflyte

Black Mage
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Join Date: Feb 2007
Location: Hawaii
Posts: 751
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Mr. Dawkins wrote:
Fire if the mechanics round the numbers up,  why dont you just tweek it so after it rounds up it is 5% or just make it so the choker does not affect its own nuke
That's actually pretty similar to what I did. The problem is that the numbers match up differently for players with different hitpoint totals. The character I initially tested this item on was taking exactly 5% damage from casts, but stick some gear on him and suddenly he's taking 5.5%. As I said, I'll speak with the coders and see if we can figure this one out, but it's not at the top of my priority list, as this item is pretty well balanced in it's current form (aside from the crits).
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