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Old 06-05-2011, 11:19 AM   #3

graewulf's Avatar
Join Date: Dec 2004
Posts: 195

Sorcerers are best at doing damage. Their spells hit hard. Wizards are best at single target damage and Warlocks are best at area of effect damage. They both can cast Teleports, but apart from that, they have little utility. If you just want to blow stuff up quickly, roll a sorcerer. They are neutral, so they can start anywhere.

Summoners rely on their pets to do a lot of their damage for them and they have different pets for different uses. They don't hit as hard as sorcerers, but their overall survivability is much better and they have more utility. Conjurers must be good-aligned and can only start in good cities, while necromancers must be evil.

As far as soloing, grouping, and raiding goes, they are both good soloers, but I'd give the edge to summoners. For grouping, they're both desired and the raiding edge would probably go to the sorcerers, because of their damage output being greater.

80 Wood Elf Ranger

80 Barbarian Mystic

80 Half-elf Shadowknight

.....too many others to list...

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