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Old 10-24-2012, 04:49 PM   #8

Join Date: Sep 2005
Posts: 2,095

Monks don't really need more defensive temps as we can pretty much chain our current ones until infinity.  I like the inclusion of a more utility type skill, it needs some tweaking though right now it is a bit too limited.

Right now how I see winds is this:

Use it as an AE avoid/dmg reduction and keep a DPS in for a joust.

Use it on another tank as a boost to their survivability.

Use it on memwipes to bring the wiped agro target to you.

Use it on things like in POW when the mobs cast their death touch root stun detrimental right before a red text and the tank gets ported to you instead of dying.

Use it for the cure/immunity. (is it usable while under control effects?)

Lost of usefulness but very script dependant, it needs to be useful all the time.

BChizzle is offline   Reply With Quote