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Old 03-01-2013, 07:44 PM   #1
Armous

The Quiet Type
 
Join Date: Jul 2006
Posts: 13
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I'm using Blender to create the stuff I want to submit, but to my knowledge, Blender doesn't use a seperate image file for Normals or Spec.  I can convert the diffused color map to Normals and Spec Maps, but I don't know how to use those files within Blender to verify it looks like I want it to look.

If there are others using Blender, how do you verify the *_c.tga, *_n.tga & *_s.tga are providing the appearance you expect them to?  It is obvious verifying the color map, but not the normal or spec map.

Also, is it acceptable to initially make these map filed 1024 x 1024 then resize them to 512 which I believe it the acceptable image size SoE requires?

Thanks.

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