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Old 08-12-2011, 05:41 AM   #124
Trensharo

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Join Date: Jul 2008
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Dreft wrote:

Amanathia wrote:

[email protected] Bayle wrote:

Xalmat wrote:

theleetch wrote:

Do our pets get spell autoattack too? Does anyone know?

[email protected] wrote:

I doubt our pets will spell autoattack,  which is fine.  We're getting as much spell autoattack on our player character as most anyone since spells don't have to be timed with it.   Giving it to the pet as well would in fact be double benefit and would probably really annoy some sorcerers.

What Arieva said. They don't exactly need it either.

I don't care if the pet spell Auto only does 1 damage per swing.  It would at least keep them at max range and stop them from coming in and taking melee swings (and in some instances getting riposte and dying instantly).

Oh man, good point, sad but true.

Actually I take that back!  No way!  Not a valid point!  You are makign a huge assumption here:

--that the pet can even get to the mob in the first place, and doesn't simply stand out of line of site frozen, or give a "you cannot order your pet to attack that target" message!

Hmmm, as a Necromancer I raid all the time, well the first 3 mobs in Kraytoc's and the first mob in the Kael zones, but I usually summon the  Warlock pet once a night at the start of the raid and use /pet ranged and Bloodpact.  With /pet ranged the pet never tries to commit suicide and is usually killed when the aggro is stripped by the large value life tap they have.  As for Bloodpact every necromancer can get that and as long as you manage your power and health it will stay up indeffinately. 

I'm not really talking about EM content.  All those MOBs die in record time to any decent guild and you can ranged almost all of them.  HM encounters in many cases significantly differ the EM content - or...  the AoEs hit so hard that you cannot simply ignore the encounter scripts/mechanics.  Tert HM is completely different form EM IMO.  In EM you can ranged him the whole time.  In HM you can't do that and "expect" to live unless you're are very furtunate in which directions he chooses to turn.

Kreeger is similar.  You can often ignore adds on EM and burn him down in 1.5 minutes or less.  You barely have to joust or anything.  In HM you have to actually pay attention to the encounter mechanics.  The adds are *right there* and need to be killed.  Do you seriously think I'm going to stop DPSing and run out risking getting my mana 1 shotted (or in and risk getting 1 shotted by the trauma) just so my pet doesn't get 1 shot if the Add is facing it and it swings it's... wand?

Those are two fights where you have to stay rather close to the boss, and there's often a lot going on in there.  If your pet takes one swing during a mem wipe or when the MOB turns it can end him instantly.  Yep, just to get that 3k melee swing in, way to go...

Whatever.  They should just remove the auto attack.

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