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Old 07-07-2012, 06:13 AM   #15
Server: Permafrost
Guild: Grievance
Rank: Raider

Seiffil's Avatar
Join Date: Nov 2004
Posts: 854

Minorious wrote:

[email protected] wrote:

Minorious wrote:

This is a Biggie for me, my wife, and many others in the same boat as I am. I don't see what the big deal is with implimenting this. We can reset our name, our tradeskill, our race, our stats, and even our sex... Whats so hard about being able to reset our class?

The biggest question has always been what to do with the toon's AA when you reset the adventure class.  Does my 92 coercer, 92 jeweler with 320 AA's go down to a level 9 wizard with 320 AA?  How much AA do you lose, do you reset all your quests so you can redo them as a different class?  A crafter loses everything down to level 9, and while the AA are nice, those 40 AA you could spend entirely on crafting AAs, have nowhere near the impact on the game  as the 320 AA you have waiting for you to reach every new AA access tier as an adventurer.

I understand and yes you are right. However, this reset was not designed ( as discussed last year ) for a high level character to be reset. It was supposed to be for those crafters that created the wrong adventurer. So lets say you created an Illusionist because it sounded like fun to play. Then, at level 10, you created a Provisioner ( which I did ). Then I get my Provy to 90 while playing my Illusionist to about 30 or so ( not very high ) then realize I don't like the Illy.

I don't care about my AA at that point. I'll be starting a new adventurer at that point so I'll be able to start fresh and do all the quests again. I don't see why it would be so hard to do this. Just wipe your adventure class and prompt you for a new one. Once selected you would start at level 9 or 10 with 0 AA. How hard is that?

This concept was never designed to reset a high level adventurer. Only a lower one you made a mistake creating.

The intention of this reset was always to allow someone who has a max tradeskiller to be able to change to completely different adventure class without having to redo all the TS stuff as well.  That's the intention, not only well I leveled my tradeskiller, and then I leveled my adventure class only to hate it.  And with how classes get changed from expansion to expansion or GU to GU, it's definitely possible for someone to decide they don't like the direction their class has gone in, as well as the other betrayal option and just want to be able to change that toon's adventure class.  Both are legitimate issues with an adventure class, the only difference is really when each person made up their mind that they didn't want that class any more but also didn't want to give up the tradeskill.

This is why the AA's were an issue, can you imagine if they said, sorry you can't reset your adventure class if you're beyond a set level.  Or ok, you can reset your class, but we can't reset any of your quests, and you're still dropping to level 9.  They can not disregard high level adventurers, no matter what you personally think this reset is aimed at.

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