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Old 10-31-2012, 08:17 PM   #6
Neiloch

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Join Date: Nov 2005
Location: Southern California
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The problem is past devs weren't very giving to rangers and the design team in general doesn't like going back and changing things. They prefer to pile on new stuff in quantities to try and achieve a net balance. Recent inq and templar changes are good example of this.

Unfortunately this doesn't work well when class has fundamental flaws built into their mechanics. It could work actually, but if they did it for CoE, rangers would be getting nothing short of a large suite of changes and abilities while others would be getting basically what they are getting now.

Rangers need an iconic piece of desired utility. I really can't say it any simpler. A debuff to increase incoming damage by a set percent solves so many problems. Even if it was just 2% that is a raid wide increase of damage by 2% that you can't get anywhere else (far as I know).

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