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Old 06-11-2010, 01:21 PM   #18
Server: Venekor
Guild: Opus Dei
Rank: Officer

Taldier's Avatar
Join Date: Aug 2006
Posts: 1,071

Yonaton wrote:

Excuse please,if I don't take the two brawler's word for it.

If you're talking averted eyes proc,or the swashbuckler ability to detaunt(which has no duration as the bruiser tauntlock),it doesn't lock target and leave you open to nothing.

And I'm talking SPECIFICALLY as it relates to FD. Tauntlock a group,then fd forcing a drop target. Unless you pot or use some other clicky,you're stuck targeting nothing. It's not a change of targets,it's not a prevention of changing targets. It's a simple drop target to nothing with no way to reaquire without the taunt finally wearing off(if pots and cures are down) or popping one.

It's not single target either,as you well know. Group tauntlock/fd. Scout/Mage deaggro doesn't affect an entire group either. So that's out the window as well. And it wasn't a big deal up to the last couple years on Vox. Now every group must have a bruiser who fd's/tauntlocks because it's specifically an easy button. And no,it's not "intended",unless Sony thinks that being able to taunt lock an entire group every 5 seconds and deaggro is "intended".

I know your detaunt in and of itself has no duration.  Neither does fd.  They are the exact same effect.  You are not talking specifically about fd because the only difference between fd and any other no duration detarget effect is that it effects multiple targets.

This is like a wizard saying "we are not talking about ice comet here everyone, only rift".

The duration comes in when the target is already under the effect of a taunt effect before a detaunt is applied.  This is not in any way unique to fd.

Brawlers get fewer ways hold pvp agro then any of the other tank classes.  We have no reactive upon being hit.  We have absolutely no out of encounter hate effects in pvp.  We do not force everything in the zone thats engaged with our group to target us every time we use an ability.

We get the one encounter taunt that all the other tanks have and bruisers get d&c, which is identical to the group taunt (except we have to put aa into it for it to even hit the entire encounter) on an over 1 min recast.

But "oh no, he can taunt 1 single encounter to nothing for 3 seconds, change FD!"

It isnt even remotely unique to brawlers, an sk wearing the shifting hoop is going to do this 10% of the time anyone hits him.  If a guard taunts you and you do an aoe and hit someone with a detaunt proc it WILL happen.  If you are thoughtsnapped and a scout detaunts you it WILL happen.

IT IS NOT FD.  It is an effect that HAS ALWAYS OCCURED when you combine ANY detaunt with ANY taunt effect.

And even our regular encounter taunt wouldnt come up under 10 seconds even if you had 100% reuse so try again with your fail bs.

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