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Old 05-11-2010, 02:10 PM   #4
Server: Nagafen
Guild: Truculent Brew
Rank: Legati {Mains}

Blambil's Avatar
Join Date: Jan 2005
Posts: 500

[email protected] wrote:

Currently about half of the server population either stands idle or jumps around in circles in either qeynos harbor or north freeport because of the battleground NPCs (usually within hailing distance of them actually). They do this because they know there is no wild pvp.

When new halas is released most of the server population will be in the same zone. In arms distance of each other. Standing idle or jumping in circles. In immunity.

Most that could maybe happen is since it'll be like moors 2.0, is maybe people will make pets to talk to each other and swim out in the water to get out of immunity and maybe duel each other. The only way to fix this is to put all the battleground merchants in the middle of a zone and not in immunity.

You make a great point. The whole concept of "bubbles" of immunity, within a given zone, always struck me as lazy.. either too lazy to create the resources in a 2nd/3rd location, or to create a new zone etc..

From an 'immersion' standpoint, bubbles totally wreck it as well.. the fact that two mortal enemies can stand at a banker, unable to even talk to each other, and yet, if they move 100ft, they are now expected to kill each other.... .dumb...

I'm not sure the right way to fix it... but it's one MORE thing that is screwed up.

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