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Old 03-11-2013, 09:46 PM   #9
Oakbane

The Quiet Type
 
Join Date: Dec 2012
Posts: 7
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Some of these items exceed 500 triangles. Most hover around 600 triangles. Im having concerns about spending the time to polish these up and add a few more edge loops to smooth out things such as the axe blade and create a fresnel map as well. only to have the item be declined.

The items are very optimized, but they all share 1 texture (minus shield) so it was a huge challenge getting them all done using this method. If i were to delete some edge loops, it would cause uv artifacts.

Can a dev tell me if I were to delete edge loops and polygons to reach the 500 triangle LOD limit, would having these uv texture artifacts and/or missing polygons be a deal breaker for getting accepted. From a distance i dont think players will notice, but it will be impossible for me to reach below a 500 triangle count without creating texture artifacts.

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