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Old 09-22-2006, 04:02 AM   #8
Looker1010

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Join Date: Nov 2004
Location: San Diego, CA/GMT -8
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Augusten wrote:
The problem with tradeskill instances is NOT that they are an instance; it's the cramped convoluted layouts.  Tradeskill instances should be a warehouse like setting, one large room full of crafting stations.

YES, YES and oh yeah YES!I just spent half an hour on test hunting for machines, dealing with merchants who sell everything now adding fuel to their long lists of "stuff" for sale - where there was a merchant selling fuel at all.This new proposed system is a disaster of monumental proportions. My carpenter just stood out in the rain in NQ making strong boxes. How immersive is that unless you consider it literal immersion?You want to add stations outside the dungeons SOE? Fine, but keep the dungeons and update them.
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