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Old 08-09-2012, 09:19 AM   #61

Join Date: May 2011
Posts: 335

46.) Incorporate trophies of player characters' heads mounted on a plaque as a RARE body drop, with full particle effects/clothing retained.

consolidating new complications...

Seliri wrote in "Why GU#64 Doesn't Offer a Robust PvP Experience":

Lol @ how PvE/PvP integration was attempted, so terrible...

Phuaearoeeoaurking with crit chance rates, potency capped higher than CB, MA/flurry/DPS caps FAR too low...

What has it beeen, 3 or 4 yrs with 100+ crit & now estimating focus/spike damage is just urinating in the wind unless you have mage odds.

Shouldve just adjusted toughness' strength with LIGHT scaling on MA/flurry (auto attack damage is vital for many classes & obviously SOE's budget is too feeble to focus on adjusting melee CA damage).

"In PvP" for PvE gear should have stats reduced to old DoV PvP gear status, HP at least...PvE procs should work in PvP, but they should be obtainable in pvp, even if as rare drops or rare drop quests requiring a variety of class/zone/hot zone specific kills.

Now the fastest way to compete is PvE raiding, then the long haul battlegrounds/warfield grind...Warfields are still so mundane an objective they really shouldve never been implemented with as dry a premise behind them...

Body drop tokens also discourage open world pvp & writs should return, as the gain is just so miniscule when split between large #s that battlegrounds becomes the obvious fastest route amidst a sprinkled warfields round, which is truly ignorant & unacceptable for promoting open world PvP.

Cleric/Shaman group heals shouldntah been nerfed, neither Doom Judgement, crowd control for the 2nd time, Sanctuary, or some of the other flippantly undermined goodies.

That just further reduces player morale & pushes toward a loss of individuality, tactics, & veteran favor.

Aaaand also lm/-o @ scaling 30-89 "level agnostic" battlegrounds. Absolutely unacceptable...

If match queues & #s are so low, it's a sign that even inadvertent/passive attempts to undermine level locking wont revive poor attendance.

Rewarding the best pvp pieces for all toons if a 1st-3rd competitor in battlegrounds or with CLASSIC PVP ranks remains the more respectable attempt at stimulus.

Removing player choice to enjoy success in lower level locking tiers, those revered for less overpowered gimmicks & less time until competency is adopted, it only breeds disagreement & abandonment.

See: further population decline when T2-T3 LVL locking niches were erased with wrongful imposition of city pvp rules in T2 zones.

Lowbie PvP has already been seriously bastardized & destroyed with the annihilation of spike DPS as toughness wrongly remains in place on lowbie PvP gear when originally designed for crit bonus introduced in sentinel's fate -- now still with its life being leeched through terrible PvE/PvP integration & damage balance.

Plus all the other stuff in my 45 PoAfEP (dat siggy link).

Of course, these 3 threads are appropriate & well founded.

In this thread, post Ideas that would increase open world pvp on nagafen.

Seriously what will it take...

Discuss GU #64 PvP Abilities/AA Changes

On the plus side, token cost for PvP gear is high, which means there will be some content longevity out of this for the diehards...but the T1-T2 prices are ridiculous, especially being worse than old DoV PvP gear...

Seliri wrote in "Blood Symphony & Blood Ritual Nerf Must be Reverted...":

Bunji wrote:


The effects of Blood Ritual and Blood Symphony have been reduced in effectiveness in PVP combat.

Mage Damage has been reduced in PVP combat.

The effectiveness of Lethality and Toughness has been increased.

The 2 most popular jewelry items containing these buffs were like, one of the only unique & beneficial accessories from past content that were useful.

Striving for & acquiring items like these gave & gives strategery to mastering successful PvP planning/itemization & now they're worthless.

They need to be unnerfed.

The fastest route to competency is now T10 raiding & I guess that's a little bland with the nullifying of farming Zarrakon & Gwarthlea in Vasty Deep: Vestigial Cella (or Marks of Manaar in generic Sentinel's Fate content).

[email protected] wrote in "Blood Symphony & Blood Ritual Nerf Must be Reverted...":

TBH the proc nerf was another fools errand just like gear seperation was...procs were never the main issue it was stat inflation/unadjusted blue stats for pvp that was the serious issue...a real pvp dev that actually you know spent years actually on the pvp server would have know this instead of beta buffing to lvl 20 and trying procs and classes out in darklight woods...oppps cats out out of the bag...

There can't remain a healthy expectation for PvP balance with the systematic disabling of melee competency.

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