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Old 10-31-2018, 03:21 PM   #215
Errrorr

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The weirdness is reducing it on incoming heals. How on earth that value relates to the change in wards is beyond me. The number must be modified by some form of stats.

I'd be curious to see if you tested a non-variable ward, on another player, and changed their stats around to see how much the ward goes up or down, or if it even changes at all.

Sadly this mechanic sounds horrid, a bit like potency mitigation.
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