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Old 11-05-2014, 09:59 PM   #5
Daray

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Join Date: Jan 1970
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I agree this needed to be done (as I have stated elsewhere).

However, I'd much prefer if it was done in a way such that the maximum potential values granted were reduced, but that the practiced items reached this new maximum potential faster than it currently takes for them to max their counters.

E.g. if trying to reduce their value by half, then cut the counters from 60 to 30 instead of reducing the 'per counter' attribute value by half.
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