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Old 10-24-2018, 03:21 PM   #3

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Earar's Avatar
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the fun part with dps is the mini opener games to get to full damage ASAP and then keep the pace.

the fun with tank is to micromanage mobs, while trying to dps and rotate temps at right time

supports were more about buffing at right time, mana management and back in days CC (some micromanagement too)

the fun with heal (since no opener, no real damage rotation, no heal rotation) is to switch between off and heals. I like when I don't need to heal all the time, check health, dps, debuff, spike damage -> heal/AoE. also knowing fights and prepare what you're gonna do. so making us spam heals just in case doesn't make the job fun
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