10-11-2005, 04:14 PM
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#19
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Loremaster
Join Date: Nov 2004
Posts: 1,808
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Raijinn Thunderguard wrote:I'm looking at all views on the situations so no ones input is more or less important than anyone else's. Please keep these threads from degenerating as I'd like to see everyone's views on the situations at hand. Thank you.
Thank you, For what its worth here is my view on things...from a small group MT perspective. AGGRO: Aggro is just fine..I really can't complain about my ability to hold aggro and keep mobs off my groupmates in anything ive attempted so far. Removing ROOT effect from HTL line would be a nice bone to throw us. DPS: DPS seems ok when im grouped...When soloing/duoing it is lacking...not by much but lacking...I have often found myself saying..."If I only had 1 more high dmg attack". It could be a result of too many resists...maybe that would be the first place to look. TANKING: Mitigation IMHO isnt working correctly...Cant really say specifically but I seem to be mitigating against a BLUE mob what my persona says I should against a WHITE con. Resists are big concern of mine. Across the board they dont seem to match up well against the massive non-trauma mobs do. Maybe its the mobs that need tweaking..I dont know but its extremely hard to reach a adequate level of resists in most groups im in. Avoidance would be ok if Mitigation/Resists worked better. UTILITY/"Everything else" This is where I believe the Guardian class is suffering the most. Our "utility" as described by SOE just doesnt match up to that of the other fighters. Especially in single group situations like mine...The utility of the other fighters help them solo better and are most useful in smaller groups whereas mine just isnt. I have nothing besides my tanking stats, my DPS to use when soloing....whereas they have a few "flashy" tricks that actually make a difference. SUGGESTIONS: -Take a good look at mitigation and make sure its actually working the way it should then perhaps up plate mitigation across the board by 10% or so. -Remove the ROOT portion of our HTL line and our 30sec buffs. Even a large snare would be better -Maybe give us 1 more DMG art to use -Add a "stun" proc component to our Stances. With the recent changes to Raids this would only be useful in groups and really useful when soloing. -Add a "increase to stun resist" bonus to using a Tower Shield. -Take a good look at our protection buffs...they just dont work in practice like they do on paper. Refelction, using mitigation, not sure what but something needs to be fixed. If protection buffs is to be our nitch then it really needs to be something worth using across all levels of play...solo-duo-group-raid -Give a larger DPS boost to our Offense stance...something that is noticable...even giving it a larger defense penalty to balance things out. When I am not MT or just out killing lowbie mobs for quests, i dont need my Defense, i just need to DPS. And finally something that isnt really "Guardian specific" but nevertheless important is gear. We need a much large variety of gear to pick from...we are 100% gear based class yet we essentially share gear with Clerics and Crusadors...its hard to focus ones character on specific stats when the gear is designed to meet the needs of a very different set of classes.
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