A big issue I find with Guardians was the addition of mobs doing magic dmg instead of trauma dmg. When mobs hit with magic auto attack dmg instead of trauma auto attack dmg it completely bypasses the Guardians main strength which is mitigation. It however does not bypass the Brawlers main strength which is avoidance.
Resists on armor are not affected by whether they are leather or plate or chain etc. So when fighting mobs who auto attack with magic dmg whether its fire cold disease etc. A Brawler can get just as high of resists vs the mobs auto attack dmg and still maintain their higher avoidance. This is not balanced.
I realise the idea behind giving mobs auto attack magic dmg instead of trauma was to make it so depending which fighter gets which resist on their defense stance that fighter would be used for the fight. What they neglected to think of was the fact that magic auto attack dmg only bypasses mitigation and doesn't bypass avoidance giving a big edge to avoidance based tanks
Just so we are clear here people I am not talking about when mobs cast magic spells because those bypass both mitigation and avoidance. I am talking about auto attack dmg being changed from trauma(pierce/crush/slash) to magic(cold/heat/poison/disease/magic/mental). These types of auto attacks bypass regular mitigation and rely on targets resists vs the specific resist base. They do not however bypass avoidance.
I hope rajinn won't sweep this under the rug like most guardian concerns and actually bring it up to dev's
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