06-08-2005, 10:22 PM
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#12
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Loremaster
Join Date: Nov 2004
Posts: 641
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Hi there. I'm new to the guardian boards, but have a bit of experience playing a ranger. I would agree that it sounds as if your scouts need to adjust the way that they are engaging the mobs(that's the nicest way I knew how to say it). They should not be running anywhere. A better tactic would be to stealth for the pull, and you should insist that they wait until you get to your 'root' spot before they engage. And it is a bad idea to start off with the high damage attacks, whether ranged or melee. For the first few seconds, I like to use my non-positional attacks. These are not high damage, but still get me going on the dps. After the tank has done at least 2 taunts, I can then begin to use the really good stuff(including ranged attacks). What helps with this is the fact that many of the stealth abilities reduce hate...not just while the CA is active, but sustained, and our really high damage skills require stealth. This somewhat counters the hate generated by such damaging attacks. Usually, by this point, the tank has completed enough taunts that the scout can just about unleash everything s/he has, and you can really see the health bar on the mob drop quickly.(Keep in mind that there are as many different ways to play a scout well as there are scouts..this is simply a method that has worked well for me) Sorry...didn't mean to carry on for so long...if you want to go to the effort of trying to explain this to the scouts you're grouping with, it would probably benefit the group. But it might just be easier to find scouts who are more in tune to their role. A scout's job is to make the tanks job easier...if they aren't doing that...well...
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