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Unread 11-25-2004, 09:02 PM   #19
GenesisForgot

 
Join Date: Nov 2004
Posts: 223
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Yeah I use them but in emergencies like I'm supposed to. Most of them have a 3 minute timer and a semi-long recast. I'm not basing my entire pull strat on a couple skills that most likely aren't good enough to protect a poorly armored character from an ENTIRE pull.I'm thinking most people who are suggesting this havent' played to later levels. Monsters don't care who they are hitting and they hit HARD past 20. If you think a lightly armored fast moving target will survive a group of monsters beating on him like a guardian can - ESPECIALLY for the first few rounds of combats when most specials are dropped, you need to play more. This simply will not work. Regaining hate is so much harder than initiating combat to generate hate.Also, at higher levels you don't have to do crazy pull stunts like EQ1. We aren't having monks pull with Feign Death because thats not what this game is designed around. When you pull a group of monsters you pull the ENTIRE encounter no matter what. Its not hard to only pull a single encounter either, even in dungeons.This whole idea is just stupid. I have in excess of 1100 armor unbuffed at 22. Most people I group with have like 500 and a single special drops them into critical condition.If we are talking about having another fighter - ie monk or somebody pulling because of evade that is one thing. But there is absolutely zero reason for the main damage dealer to ever leave safety or gain aggro on purpose. This is suicide.
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