Assassin / Scout re-balance suggestions :
Ascensions :- Scouts should have the casting speed of ascensions cut down to .5 seconds to 1 second. Scouts are supposed to be the quick attackers, one of the reasons I played a scout is because I did not like long casting spells.
- Ascensions double cast for scouts should be based off of ability double cast. Scouts are not casters and should not have to sacrifice "scout" stats for caster stats.
- Ability Double cast should be as readily available to scouts as Spell Double cast is for Mages.
Overall Scout Stats: -Ability Double is a stat a lot of scouts are lacking that could help them climb up the DPS charts to compete with Mages which have all of the spells double casting because of the ease to amass spell double cast.
- Auto Attack Stats as they currently stand are pretty much useless, yet this is what most of our buffs and gear give us.
- DPS
- Haste
- Multi Attack
- AE Auto attack
- Strikethrough
- Accuracy
- Flurry
- WDB
- If auto attack makes a comeback great, but if it does not... we need to do something about these stats.
- Haste conversion to Ability Double Attack. Currently haste converts to Flurry, so to stats that mean nothing atm convert to each other. Casters have spell haste convert to spell double attack... Therefore, scouts should have haste convert to Ability Double Attack.
- As far as the other stats go... ATM i am not sure. You could have some of them cap and overcap go into either Fervor, Crit bonus over cap, Potency or Ability Mod.
- Ability Mod should have 50 percent cap removed from scout abilities - Scout abilities damage is much lower then mages, there for many of their abilities fail to take full advantage of ability mod.
Assassin Buffs: - Honed Reflexes - add ability Double cast
- Exacting - remove the 1 minute restriction and have it apply to all abilities
- Shared Poisons/ apply Poisons - Increase damage
- Whirling Blades - replace static increase of slashing, piercing, ranged and crushing and replace it with 25 percent increase of base Offensive Skills. Also increase damage of the Damage Proc.
- Deadly Focus - This buff currently gives auto attack buffs (accuracy 10percent, multi attack 108, and slashing, piercing, ranged and crushing 54). Change the slashing, piercing, ranged and crushing to 30 to 50 percent increase of base offensive skills. Other suggestions to make this buff worth casting.... Add an increase to ability and auto attack range to 30 meters. This would be a neat buff for jousting. Another suggestion would be to add either Ability mood or Proc damage to this buff.
- Frontload - This one requires an increase to poison damage and procs as a whole
- Villainy - If auto attack remains current stat, then maybe an increase from 1.26 base auto attack multiplier to 3 or 5 would help. Also, could add Ability Mod or Ability Double Cast. Maybe even an increase to Mythical Crit chance.
- Predator Final Trick (AA) - It currently increases potency by 72 percent. Either add 20 Fervor to it or replace the potency with fervor.
- Dragon Claws (AA) - This buff has changed on beta. It currently gives 13.5 fervor. It used to give 25 percent of base potency. It should then either give 25 percent increase to base fervor or a flat 25 fervor.
Abilities: - Shadow Agent - currently it takes to long to cast. Reduce the casting time to either .5 or 1 second. Also the recast should come down to 2 minutes.
- Mortal Blade - reduce the recast to 30 seconds so that it can be used in every Fatal Followup Chain.