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Unread 10-09-2018, 11:18 PM   #3
Vipersx

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Caith i think you might have missed the assassin update Tongue

I think a good 25 percent increase to base damage of profession abilities would be a good start for assassins. T1 DPS should not have ascension spells being in their top 5 parse damage.

I do find it a little odd that Beastlords are getting biggest increase atm when they seem to do very well on parses to this day.

Assassins on the other hand have been driven into near extinction and are on the endangered species list. Having returned to the game recently after a few years break, it was a tough pill to swallow to see how bad assassins had fallen out of grace with the EQ 2 Gods. I started an assassin on day one when EQ 2 came went live so many years ago, and i would never even think of betraying him just because Rangers have been dealt a better hand as of recently. It would be nice however to see assassins returned to their formal glory a respected member of the T1 DPS.

Ascensions and massive potency increases in the game see to be some of the main reasons for their fall. It seems that potency will be brought down a bit with this new expansion which is good for melee classes. It seems there was a move away from auto attack DPS in the game for some reason. Yet when DPS moved away from auto attack damage, assassins and other melee dps classes were not given anything to fill in the massive hole left in our dps. I remember a few years back when auto attack dps would be 35 to 40 percent of assassins parse. To this day this is a hole that has yet to be filled. Ascensions do not really count since everyone has access to the same ones. Ascensions should never be part of class balance for that reason.

My hope is that auto attack DPS makes a come back in this expansion so that stats like multi attack, flurry, and haste once again mean something. Crit bonus being raised is one good way to do that. Although I do have a issue with the fact of how crit bonus is currently handled. It has a cap and then we use crit bonus over cap to go over the cap. Yet there is no in-game way to see how much crit bonus over cap you have without adding it all up. Either add crit bonus overcap to our stats that we can access, or just get rid of crit bonus overcap and take the cap away from crit bonus. The game was most balanced when we used to balance crit bonus and potency to be at somewhat the same lvl. If auto attack continues to be a lost part of our DPS, then maybe our buffs need to be considered and add to that many melee classes whos buffs are less then desired atm.
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