I posted this somewhere else but it fits here also: Beta is not over yet let the devs adjust and tweak some of the scouts parses lower before us mages go over the deep end. 1. Perfect example in the AoM beta the necromancer was top parse in heroic and raid zones in Beta, the big increase to health was making their lifeburn hit for insane high damage. But before the Beta was over they capped and nerfed the necromancer Lifeburn (in my opinion they went to far and ruined the class for AoM) but the important thing is they did adjust it, just not a very good job, they went a bit too far. 2. This is a great discussion to have and the posts will help them understand they now have the same problem with some of the scouts dps and those also will need to be tweaked or adjusted down before ToT goes live. Some scouts more than others need more damage reduction, but I am confident they will get all dps classes to be more competitive and in a ballpark range of each other, without a few classes being overpowered. 3. Again if the devs didn't care about this issue then there would have been no reason for them to nerf the Warlock FC. Having a couple classes way overpowered ruins the game for all the other classes ( who wants to play a weak dps class, if that's your class roll to fill, you want to do highest dps you can ). Hopefully we prey the devs have common sense here and adjust the classes again to rebalance damage output. They make this job much harder on themselves when they add items or procs to the game that give different classes different buffs or procs, it would be much easier to deal with class balance if everyone got the same things, ecspecially when it came to ethereal weapons and what abilities did or did not reset. (huge screw up) 4. They may need to do this again and revisit this issue a few weeks or month after it goes live, if they don't they must not care whether the mages do go over the deep end, and the game dies with no population. All dps classes need to be competitive, let player skill rise to the top. This makes a game all classes and everyone playing can enjoy, not just the few the devs decide should be the flavor of the xpac. Devs need to understand that this is a priority and when not done correctly ruins the game for many and peeps quit, the population keeps deteriorating like it has from all their past class xpac mistakes.
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