Ran Resonance of Malice with Yajirushi last night, excellent zone! A few things: First fight: the final bone wall script (third mob port iirc) should probably have +1 second added on to the Bone Explosion or we, that final run is "have a group DP up or die" which with solo healing would be hard to do with the Curse. Also the curse is interesting as you don't cure it, and wait for it to almost expire and try to death prevent or stoneskin the cursed individual? With a single healer in this zone that would be impossbile, this curse should probably be changed to a "don't cure before 20 seconds" type thing or something, it's just a chaotic mess but still fun either way with two healers. HP seemed spot on. Curse needs adjusting (please don't butcher it altogether) and the Bone wall on third port +1 second. Second fight: Straightforward and a lot of fun except one of our fail pulls we got several "sacrifices" spawned and they didn't depop. There were literally about 35 of them in the room in various spots, I don't think this was intended as it made progressing the zone impossible without spending nearly 30 minutes INDIVIDUALLY pulling each one. Yeah no. HP though seemed about right. Third fight: (as Yajirushi noted) Ursher K'Dal has about 10x the HP as the other two mobs. Other than that the fight was fun and straightforward. You could probably put the Ursher near 3 Bil HP and it would make the fight interesting (his counterparts have 1.9 bil, he lasts the longest though either way cause of class iirc). Fourth fight: I think this was the one with the mob roaming the standing coffins. Whatever this script was didn't work. We got one AE she cast called Banshee Scream or something Scream, it did little to no dmg and we just turned her and burned her. Not sure if she's supposed to port around the coffins and make LOS bad and maneuver around the coffins or what, but there was zero script except for a weak hitting AE every 20-30 or so. Final fight: Suddenly the radiating damage increased ten fold! lol! roughly 200k HPS the entire zone but this mob suddenly myself and the other healer were doing 350K, or about 800K combined. Not sure if you intended that but thankfully I didn't notice any big enough ticks to hammer anyone down to red in one hit. Was a lot of healing but it was more rubberband on the health bar than anything. With a solo healer though this fight is too much, although I want to go back and try solo healing. As for the fight we kept killing the 4 adds with appropriate names for the organ except the mob would port to the organ for 3 seconds after they died, then they'd all pop back up and the mob would come back. Not that it was boring this way but I feel the script was trying to do something that we weren't following and maybe just healed through the fail? idk. Needs to be looked at but the health and pace of the final fight felt OK!
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