Gargamel wrote:
Here is a hint Raveen (and you others who just don't get it)... which zones to people currently do for the super fast 'grinding' that eveyrone is crying is sooooo much 'better' to do than actual content?
Think that might be related to why 'ever since RoK' questing has been 'too slow' by comparison?
Truth is that stat inflation, the stat change in SF (consolidation and sta to HP math), there wasn't anything like crit bonus, or potency, to say NOTHING about 600% multiattack at the time... basically it was not so easy for anyone to go and super-murder yellow heroics in half a second which increased dramatically after TSO.
I know I keep posting the same thing in these beta forums, but you people have no idea how dumb the argument about questing not being 'worth it' compared to grinding overlevled heroic zones as mentored down solo for leveling... really is.
You L.I.T.E.R.A.L.L.Y are telling sony to either nerf heroic mob kill xp (or increase mentor xp reduction pct), or make it so that you can level cap after doing 20% of the new content they are adding to the game.
Be careful what you are ask for...
At least in the current setup you have an option
If the complaint was that you've done all of the solo lines, solo instances, and group instances once and are still only at 94 or whatever and have to grind over and over to cap... then you have a point.
But thats really not what I hear from most of the whiners around here. Its 'why would I do the new content, if I can run to Chelsith mentored down to 80 and get xp 10x faster' - which is a dumb argument to make (unless you want combat xp nerfed - because they aren't going to create a hundred new quests, and instances that people outlevel 1/5 of the way though)
Several people did the solo lines and still weren't 95. Heroic zones are generally balanced for people at the cap. No one asked to nerf exp. They have been very clear that what they want is the new content to give more exp than old content as it should. So no, not literally asking for a exp nerf. They did create a hundred new quests and instances that people won't even see because grinding is better unless they increase the new quests exp reward, so content 'that people outlevel 1/5 of the way though(sp)' would be an upgrade. They would have to nerf grinding across the entire game to make current questing a better option for exp. Not just in some select zones or methods.
The current setup options are the same as always, either get exp in a reasonable time by grinding some old content or quest and fall far behind in a matter of minutes.
Its you who don't get it, you basically misinterpreted this entire thread. Stop with the ignorant 'guys stop saying its too slow compared to grinding or they will nerf old exp' which they won't.
God forbid people be able to enjoy the questline and stories while getting exp at a reasonable rate.