Thread: Mystic Prestige
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Unread 10-23-2012, 02:46 PM   #1
ChrissyFaey

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Join Date: Jun 2007
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Mystic Prestige Advancement

I've leveled only to 93 currently so abilities beyond that are currently speculation based on reading the information provided. These are just my opinions so feel free to voice your own.

Left Side ~

Ancestral Supprt - Group AE; 9s Recast, 2s Duration. Monitors damage done by group members and converts a potion of that damage into a ward for the group member. Applies individually for each group member.This is 6 seconds at rank 3 - so not nearly as bad as I initially thought! But the following still applies: It might be better if it calculated the total damage done, divide the number by 6, then apply an individual ward to everyone based on the average. That way I get a nice ward, and the tank does too. Thanks, scouts!

Past's Vengeance - Ancestral Support gains 33 percent chance to inflict magic damage to enemies. All damage is attributed to the mystic.This is awesome now too.

Whispers of the Past - Ancestral Support will make the group immune to mesmerize and root.I am not sure what I am supposed to do with 2-6 seconds of root and mesmerize immunity. Wardens already have group root immunity that works all the time, so the value of two seconds leaves something to be desired. I'd rather not step on their toes at all. This prestige needs to be retought entirely.

Edit: This ability got a lot better as of last night. Thanks! This is MUCH more awesome.

Helpful Spirits - Ancestral Support will apply a buff that heals the mystic's allies when they attack.This lasts longer than Ancestral Support, so this is also awesome.

Spiritual Stability - Immunization makes the target immune to most knockdowns and allows them to cast while moving. Immunization cast time is reduced to 0.5 seconds base and the reuse time is reduced to 90 seconds base.This one is fairly respectable. Since there are War Runes coming out with similar abilities to this soon, my request is that we add the ability to cast immunities while under control effects as well.  I would love you for approx. one expansion, if you do this!

Right Side~

Ferocity of Spirits - On a melee hit it casts Ferocity of Spirits ~ 5 percent chance to have an auto attack strike the target multiple times.This amounts to 5 Flurry at each rank, with 15 Flurry being the maximum... which is to say, it's comparable to a few reforges or two good gear upgrades that have that stat present. That's only if I keep my auto attack going during the fight - if I stop, the ability drops down to nothingness. It seems a little underwhelming for only a 15 flurry net yield. I'm hoping this entire line gets revamped - maybe something along the lines of a 1/2 stampede.

Claws of the War Boar - Grants the mystic additional triggered damage when they reach three increments of ferocity of spirits.Does a rather nice amount of damage. About 2 percent of my whole DPS 21k median hit. Does crit.

Snow Rhino's Power - Increases the weapon damage bonus of group members by 1.5 when the mystic is at level two ferocity of spirits.Battle Prowess increases Weapon Damage Bonus by 20,  Ethereal Weaponry AA by 15.  I feel this should lend a little more, considering it cannot trigger but once every 15 seconds.

White Wolf's Howl - Increase the amount of the mystic's wards when the mystic gets one increment of Ferocity of Spirits.I do like bigger wards. Since I won't want to joust due to meleeing, it will be nice to keep me alive~ This scales to 9 percent so is really awesome.Barrier of Spirits - Strips Ferocity of Spirits to apply a large ward. Instant Cast.Viable only if meleeing, but the 4 second recast and instant cast does make this one fairly awesome by examine. Upon testing, it does about 53k for me at level 3, 344cb/372 Potency.

Middle AbilitySpiritual Medium - Makes Ancestral Avatar apply to the mystic's group.This is awesome. Thanks!

It's really grown on me that I can rez like inquisitors cure.

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