Thread: Guild Halls
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Unread 08-28-2012, 06:57 PM   #31
Ulrichvon

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Pauly@Befallen wrote:

agreed!  I'd love more choices in guild halls.  Some of the SC houses would make very nice guild halls.

Ok, if we'd like to go back on topic.

Let me give you a choice:

1) New guild hall layouts

or

2) More dungeon layouts and less using the same zone for 3-4 different 'dungeons'

Given its the same resources and effort, I really prefer 2.  I'm tired of seeing the same 'zone' recycled over and over.  Those 9 'different' drunder zones got really old.  Then we look at SS and how much of the same artwork is persisted thru exactly how many permutations?

Given the finite resources, I'd like more effort on adventure zones and much less effort on cities and guild halls.  This is an adventure game, right?

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