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Unread 08-08-2012, 12:08 PM   #108
Kenazeer

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Kraeref wrote:

I've decided to give it a try for a sarnak and see how it's going to look like I have to agree with few posters here. Too much negative emotions here from community. I bet it offended devs a lot. This kind of negative posting hard to call it feedback can really discourage devs to say anything to us at all.

Honestly, if it discourages them from working on fluff like this when there are many pressing issues, AND "non-functional"/paritally functional mechanics such as DF, then I believe it to be a good thing.

So, you say "those devs" don't work on things like that. Well, SOE has a budget of X dollars which equates to Y man hours. They need to balance the workforce with what is needed for the game and not balance what is developed for the game around "who is available to do something."

This is absolutely not a knock on the developers. Some are, particularly TTobey, good at their jobs, and good at communicating. This is a management issue. If you have more animation/quest/event developers than they have legitimate work to do then the MANAGEMENT answer is not to find something for them to do, but to re-balance the development force around glaring issues that need to be fixed.

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