Atan@Unrest wrote:
I'm afraid your going to have to explain this as if you were explaining it to an 8 year old. I don't expect they'll look at that screenshot at all, or if they did, then understand what you are reporting.
Ya see Timmy, there's a time when a player and a monster don't like each other very much. So, the player will attack the monster in order to try to get some new gear. Now if the player is a fighter, and they have a lifetap (like a SK has many of) there's a bug where if the monster has a chance to reflect spells and heal for a lot than they should. Now Timmy, the reason this happens is because since they changed lifetaps to have % based heals, when they reflect, the monster will gain a % heal. In the picture that Mr. Haciv posted, you can see that big mean HM Dagarn was healing for 14 million per Devour Vitae that was casted by a SK. HM Dagarn is just one example of a big bad monster that has a reflect, so I think the really nice fine folks at Sony Online Entertainment should look into this issue and create what they call a "fix" for this "bug" so the big mean monsters don't heal for so much from lifetaps that have % based heals.