Piestro wrote:
Obviously this is a change that we knew people would be passionate about. Of course until people see the actual changes any evaluation of their impact is premature. The best way to move forward is to write down your concerns, and then formulate a test plan based on those concerns. That will give you the best possible start to actually testing the changes, and seeing what their actual impacts are.
Looking forward to seeing a lot of you on the Test servers!
I don't care either way. I have tanks, I have mages, I have scouts. But what you just did is make a bunch of classes easily replaceable in raids. When a plate tank can go from basically a plate tank, to a wizard, back to a plate tank with an easy click of thier stance button why wouldn't I take a whole raid of these people instead of wizards, warlocks, assassins, rangers, necromancers, and conjurors? Might need to add Swashies to the list. Man, make a group of SK's with and Illusionist, and a healer and watch out. You may now have to go back and change the scripting of the mobs.
I learned a long time ago that it is useless to bring concerns up to Sony. Once you "set a path" the concerns of the player base is ignored and off you go. Write down my concerns.... HAHAHAHAHAHAHAHAHAHAHAHAHAHAH... Sorry out of useless scraps of paper.