Piestro wrote:
Additionally, almost everyone was choosing the same health and power, attribute, and mitigation traits. These traits were functioning like simple stat bonuses as you leveled, so we decided to consolidate these traits into the bonuses based on class foci.

I hope this points out the fact that mitigation is important. And resists are not where the bulk of the game needs. After 5 pages of peeps saying hey, don't mess up our physical mitigation, I hope that the point is made. I have onlly seen 1 person in the comunity who actually thinks this is a good idea. THat is what we call a statistical outlier and we drop those becasue they don't offer value to the whole. Now this goes live tommorow on test and I am just waiting to see how badly the phisical mitigation NERF hurts. My guard really won't care, but my finger wagglers care a heck of a lot. Of course you could go and up the mitigation on all armor in the game, but that would be a bit silly. The physical mit trait has been around for years and has become as much a stable of Good players as the focus effects, having the correct amount of AA, having the right focus effects, etc. Think though this and please at least post that you hear our concerns.