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Unread 03-08-2012, 04:10 AM   #21
Meirril

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Join Date: Jan 2005
Posts: 3,552
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Deornwulf wrote:

Meirril wrote:

Cloudrat wrote:

Deveryn@Crushbone wrote:

Jaremai@Guk wrote:

The difference is adventurers only have to do it once to 40k then they can buy a token for their alts - at least for Rygor and Thurgadin.  Otters/gnolls are easy to raise on one toon and buy adornments (heirloom) for their alts.  This will be made even easier once they make Cloudy Jewels heirloom "coming soon".

I'd love to see faction tokens for both the snarks and the dorfs so alt tradeskillers can benefit from the grind and get their solstice earring and brell shawl without having to grind again.  And again.  And again.  x14.

Adventurers have more of a grind than crafters do. That's why there's no token. You can't even call dailies a "grind." You're done in a few mins and you only have to do it 14 times. Adventurers are running back and forth, here and there, doing quest after quest for small amounts of faction (250-500). If you want a real grind, have a look at the kunark factions or work the harvesting quests one after the other. THOSE are grinds.

Things are fine as they are, but if you can come up with something better, feel free to do so. So far, people only seem to come up with actual grinds that take more time than the dailies, which baffles me. You dug yourself that hole when you waited all that time to work those factions.

OK well then how about adv get one quest per day to "grind" their faction lol   Last crafter that  I had do earring  I decided it was faster to level up 30 adv levels then do the adv quests for the faction and   it was  infinitely faster.   4 adv quests at 5k each took about 15 minutes.

DoV Thurgadin faction caps out at 10k from quests, Ry'gorr use to be the same 10k until a second set of solo quests were introduced at the same time Drunder was and now you can quest to 40k.

After solo quests your looking at doing PQs for 1 or 2 cloudy gems per day (500 faction each) per PQ, and 250 faction for each instance. Oh, or 250 faction for killing x4 raid mobs. Rime gives Thurgadin faction, Kael gives Rygorr faction. ToFS gives no faction.

Right now, only 1 of the 2 PQs get done by enough people to award gems so your looking at 30 days of depending on 12 or more people to show up for a PQ minus however many Rime faction instances you can grind. Every 4 of them reduces your 30 days by one.

Having to do a simple solo quest 14 times over 14 days is trivial in compairson. You don't need to depend on people showing up for a public event. You don't need to depend on finishing the hardest version of it either, or getting half the reward. You also don't need to have a group help you. All you need to do is chase down 8 other crafters one at a time and pay attention for 6 combines and the shawl gets handed to you. I'm sorry this isn't instant gratification but if its so hard to wait you don't have to do this.

Do me a favor, go play EQ1 and get the 7th shawl. Then you might understand why I think the quest is a joke.

Which part of boring did you fail to understand? Nothing in this game is hard. The only limiting factor to any aspect of this game is the timesink involved. Timesinks are not challenges. Timesinks do not make things harder.

I completed the 7th Shawl and the Coldain Rings. There was nothing hard about them beyond the fact that they were both huge timesinks that could take months to complete if the RNG was cruel.

I do not find having to do 14 daily quests on every single crafter I have at all interesting, engaging, or creative. Making me take more real days to accomplish a goal does not make it hard or challenging in any way. It just makes it tedious.

As for the Adventuring side of it, using a daily quest system to throttle access is also unimaginitive and dull. It should also be changed so that if someone wants to spend 48 hours questing on a weekend maxing out Adventuring Faction, they can do it. However, since this is the crafting subforum, I was only discussing the crafting faction side of the issue.

Should a game really depend on Dailies to keep players playing the game? Are we really reduced to the push the buzzer to get the pellet mentality?

A more vibrant questing system along with a variety of means to gain ANY type of faction in the game would be far more engaging and creative.

Each daily quest for Thurgadin has you either crafting a few items for a quick turn in, or running around the Great Divide collecting stuff. Then your done for the day and you can move on to something else. If your getting bored then its your own jaded fault for allowing yourself to get bored waiting for the next day to come.

The 7th shawl wasn't hard? Then I suppose nothing in EQ2 would be described as "hard" unless it requires a raid. I think anyone with that opinion is ill qualified to judge what is difficult and what is engaging.

And if someone is going to complain there is a token system for gaining adventuring faction so why don't crafters, you have to really understand the other faction system as well. The most important factor for Forgemaster faction though is it is only used for this single quest so it is absolutely intentional that it takes 2 weeks to gain the faction to advance the only quest that cares about it.

Adventurers on the other hand can't obtain yellow or red adornments without the appropriate velious factions. We're not talking about them being denied a single quest reward, but what is until the next LU a vital portion of raid and even instance progression. Most raiding depends on crit mit adornments, without the faction to buy them new characters are locked out.

Crafters that can't get a shawl? Oh, 1% and the ability to cut scintillating gems. Valuable? sure. Does it deny you from entering upper end crafting? Well you can't cut gems but other than that, not at all. Certainly you could do the shawl on one crafter and forget about it on the others with no ill effect. Adventurers trying to raid or do the hardest instances couldn't do so without adornments.

As for replacing faction grinds with or without mandatory delays with something else, good idea. How about elaborating?

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